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Then they wouldn't ever buy animals.
Why? They come from different clans, and just because clan McX currently drowns in planks doesn't mean clan McY doesn't need any.
That you have to do anyway because not every clan buys every ware.
It's already quite hard to get to four stars with some of them because they don't buy anything where you amass a huge surplus (looking at you, forest clan). With the others, I usually sell just enough to get 100 reputation so that I have more left to sell when they come by next time.
I guess a more interesting change would be to add more ways to spend the money you make. Sure, lowering prices if you sell in bulk helps a bit to keep the purse small, but at some point you could just as well just burn the wares instead of waiting for a trader since you aren't really strapped for money anyway. Tax collectors are on the ToDo list as far as i know, and maybe you can also pay them in wares instead of coins?
Another nice change would be being able to buy more of the same ressource. If the same merchant can buy stacks of planks they can surely bring more than two bricks of peat, especially after I buy them every time they come. Maybe we can oder stuff for an increased price? That would be especially helpful when it comes to animals of the right species, age and gender.
There may be exceptions, this is just an example. Resources can be sorted: raw materials are limited in sale, food and livestock are not.
I'm pretty sure the other clans trade with each other too. But global economy or not nevermind.
Yes, good point. But some resources, and therefore some clans, are more profitable than others.
With workers it's easy. I don't sell for reputation now, i get reputation with satisfaction workers.
I agree with the rest (tax and order stuff).