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every foodsource must be covered by a granary or rootcelar . the other resources and products by stockpile or warehouse. for hunter with meat and hides ajnd the market for food and firewood you need both.
it is a bit unique but not that complicated.
when you press the button to "paint" an area for construction or storage you can see what area of the map this logistic building can reach. but dont asume that a building can serve every possible building in reach.
for the area that is covered by 1 chaple i had 3 market stals to stop the nagging about missing stuff.