Feudal Baron: King's Land

Feudal Baron: King's Land

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B1tchFight 29 Oct, 2024 @ 7:34am
Warehouse / Market Stall system very confusing
Hey, like the title says I find this mechanic very very confusing. Some buildings need the houses as target, some other need the storage building as target....

This might be clear to some or even many users but certainly not to RTS / City Building player that are used to this kind of game. I always have icons floating over my buildings and I always need to click the building and check the info and then I need to check what building it is and what range and what not....

I like the idea behind this mechanic but I don't like the way it's designed.

I'd suggest to colour code it. "Pickup anything = Yellow" "Deliver anything = blue" or what ever colour. This would help to keep this apart. Or at least write a small line in the building info "link this to storage, warehouse, granary what ever building to pickup / supply XYZ"
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tivaber 15 Nov, 2024 @ 1:05pm 
+1
schorsch_morsch 3 Dec, 2024 @ 2:52pm 
food gets collected in a garanry and delivered to the market. firewood is delivered from a stockpile, market serves the houses.

every foodsource must be covered by a granary or rootcelar . the other resources and products by stockpile or warehouse. for hunter with meat and hides ajnd the market for food and firewood you need both.

it is a bit unique but not that complicated.

when you press the button to "paint" an area for construction or storage you can see what area of the map this logistic building can reach. but dont asume that a building can serve every possible building in reach.

for the area that is covered by 1 chaple i had 3 market stals to stop the nagging about missing stuff.
Last edited by schorsch_morsch; 4 Dec, 2024 @ 1:37am
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