Age of Wonders 4

Age of Wonders 4

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Racial specific features 🤔
I think it would be nice if the developers implement some kind of unique racial features more than the few stats they have already so they feel more different than others. First idea than comes to my mind are the buildings that looks the same and i think they just chance if you pick barbarian, mystic... only and not per race. *I remember AoW shadow magic having the orcs with night vision as a racial feature, some others with forest walk, swamp walk etc. Another example could be like having a double axe orc unit just available for their faction regardless of the chosen culture or not having a human barbarian warrior unit beign the same as an orc warrior unit.
Last edited by cybx; 22 Jan @ 1:55pm
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Showing 1-15 of 18 comments
Terrkas 21 Jan @ 3:48am 
No
They're already in the game. They're called form traits.
Originally posted by The Big Brzezinski:
They're already in the game. They're called form traits.
Read the OP. This is about visuals. And I agree, it'd be nice to have some more variety there. Like...feudal elves' structures look exactly the same as feudal toads'.

I think there's a mod that does something along these lines but it'd be great to get more of it in the base game.
Terrkas 21 Jan @ 5:07am 
Originally posted by MattStriker:
Originally posted by The Big Brzezinski:
They're already in the game. They're called form traits.
Read the OP. This is about visuals. And I agree, it'd be nice to have some more variety there. Like...feudal elves' structures look exactly the same as feudal toads'.

I think there's a mod that does something along these lines but it'd be great to get more of it in the base game.

I think that would be something along 15+ forms times 9 cultures. A bit much, dont you think?
Originally posted by Terrkas:
I think that would be something along 15+ forms times 9 cultures. A bit much, dont you think?
As it stands now, it's a bit little.
I don't think OP understands the interaction of form, traits and culture in this game. Things like architecture belong as culture specific, which they are.

Now, that doesn't mean there shouldn't be more cultures or subcultures. There are plenty of threads suggesting new ones, or how to add subcultures to some of the old monoliths like Barbarian and Feudal. But that has nothing to do with whether the individuals are elves, cats or toads, and rightly so. Elves have had multiple cultures with different architectures and unit lineups since AOW1.

Also, it's a lot of development work, so it's unlikely to happen except in an expansion. And the devs aren't ready to release more information on the next expansion yet.
Originally posted by Terrkas:
Originally posted by MattStriker:
Read the OP. This is about visuals. And I agree, it'd be nice to have some more variety there. Like...feudal elves' structures look exactly the same as feudal toads'.

I think there's a mod that does something along these lines but it'd be great to get more of it in the base game.

I think that would be something along 15+ forms times 9 cultures. A bit much, dont you think?
Plus all the different appearance modifiers and form traits that make them play differently. if someone thinks they need a reskin to totally change things up, they're not paying attention.
Can we end this discussion, this is not worth taking about. If more appearance variations were added, they wouldn't be tied to race, they'd be tied to culture, because they already are.
Last edited by Blanch Warren; 21 Jan @ 9:01am
This again?
DasaKamov 21 Jan @ 11:33am 
Originally posted by MattStriker:
Like...feudal elves' structures look exactly the same as feudal toads'.
Cultural influence. The elves said, "Damn, those toads truly are some amazing architects - form as WELL as function! We would do well to adopt their techniques as our own. Ribbit."
Elves love swamps.
Crocodile worshipping elves who eat people are da wae.

Race specific aesthetics atop of culture specific aesthetics would be a ridiculous amount of permutations for something that basically offers minimal to negative gameplay value. Half the point of aesthetics from a design perspective is also that they are easily identifiable - Something the game is already having issues with to an extent. IE how many times have you had to click on a unit stack to identify what they are vs immediately knowing at a glance?

This form of aesthetics being tied to "culture" is more than fine. The only sensible way I see race being a larger factor in aesthetics is basically forcing race == culture - Which is basically choosing to have less customization.
Sifer2 21 Jan @ 5:17pm 
Not going to happen. They decided to make race cosmetic, and then made well over a dozen race types. They wont be making different looking civilization variants for every one. At most we will just get variant appearance for the different culture sub types similar to what they did with Oathsworn.
Originally posted by IlluminaZero:
Crocodile worshipping elves who eat people
Soooooo are the elves worshipping crocodiles, or...are the crocodiles worahipping cannabalistic elves? o_o
Ecgbert 21 Jan @ 10:01pm 
Kaige has put out a mod with unique modifiers for races. It doesn't affect form traits, but does add an additional minor benefit.
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Date Posted: 21 Jan @ 3:45am
Posts: 18