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The amount of games that break due to updates is insane and none of them allow this, stop being amazing it is probably hurting every other games devs
If a scene transfers over to another scene (Such as when you go from the CPD to nearby the station street Geofront entrance early in the prologue, as an example) and you're still holding cancel, it will still fast forward but won't advance any text until you repress cancel.
Reverting back to the previous version fixed this for me. Looks to be the same deal in Azure, and also applies to the Nintendo Switch version of the games if that's info you're able to pass along.
I have been playing for more than 100 hr and only after receive the last achievement the game start to having issues with performance (FPS Drops), I had done 3 playthrough, starting on October 10th, and I hadn´t this type of issues on any of my past playthrough. I got the last achievement on November 7th and I started my last playthrough today and today (Nov 9th) I started having performance issues.
The FPS drops happens around 10 minutes after start playing and talking with a few NPCs and doing some battles.
I am doing this last run to have all the Combo Craft upgraded before pass to Trails to Azure, but this playthrough is being painfull with the FPS drops.
I’ve experienced the same issue. Right after the final achievement my game went into a stutter to stop. The only way I found to somewhat work around and get to a “clear save” was to crank up the battle and field speeds, put on auto text, and start the game through the desktop steam application (I’m playing on Steam Deck). Even with that it took a lot to get through the final boss and get to that clear save.