The Unnamed Game

The Unnamed Game

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Questions for Dev
Lovers of this genre on Steam have a group dedicated to it and we just saw your game now lol. Many want to buy it and support you but have a few questions before doing so. If the following mechanics/features are missing from the game, and depending on whether you are willing to add them asap if they are not....is a deciding factor. All the following are things that are considered essential and standard for this genre in our opinion. Lately, it has become frustratingly obvious to us, that developers are popping up way more often who are lazy, unskilled, or greedy and do not include all of the standards players need in a roguelike/bullet hell game. They are:


Gamepad support (with the ability to rebind the buttons if we choose)

If no gamepad support at the moment, do we have the ability to rebind the keyboard and mouse keys.

Auto aim/auto target option that is present in the game. OR, at least the option to turn it on and off in a menu.

Auto attack/auto fire/auto shoot option that is present in the game. OR, at least the option to turn it on/off in a menu.

This question is sort of a 2 in 1: Is the ability to save progress throughout the game present? Which leads directly to the question of whether or not there are any perma-death features. If perma-death, loss of items, or loss of currency is present in the game, can the player choose to turn that play style on or off in a menu option?

Is there a meta upgrade system or permanent upgrade system in the game that is meant to help the player progress? If so is it in a separate menu screen? (Other than the actual battle field screen where upgrades etc are earned when leveling up)

Again, even if these arent all apart of the game yet, a dev who is willing to add them and communicate or work with the community is a reason to buy their game. Thanks for reading and let me know if these are things you already implemented or will soon.
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Showing 1-3 of 3 comments
Ruth  [developer] 20 Mar @ 1:26am 
Hi Issie721,
I would like to first thank you for your interest in the game.

While The Unnamed Game hasn't been designed with controllers in mind, it had partial controller support, which I unfortunately had to disable before the release. By partial, I mean that using controller buttons could be used for basic actions, but not to move the mouse cursor (which the gameplay heavily depends on).
I want to re-enable it as soon as possible. Long story short, I had issues with joysticks sending too many axis movements events, preventing even any keyboard rebinds. There were higher priority features and bugfixes, and I could not have this rework done for launch.

In the foreseeable future, I will add back the ability to use gamepad buttons, yet I can't say about multi-axis joysticks. It is unlikely that the game will "officially" support gamepad controllers.
That being said, it is currently possible to rebind the keyboard keys and mouse buttons on the Options menu, for character movements, attacks, and menu shortcuts.

Regarding auto aim/auto target, I probably would have seen this option for a console game, however this is not something I am considering right now. The difficulty that manually aiming brings is something I want to keep. The game was designed to be hard. Auto attack is already present in the game and just requires to hold the attack button.




To answer your other questions about character progression, it is a multiplayer, online-only persistent game, meaning the progress is saved in realtime on the game servers. Characters earn skill points on level up, which they can spend on the active/passive skills menu. As the progress is automatically saved, players returning to the game can continue where they stopped.

Perma-death is available when creating a character on one of the "hardcore mode" servers. In this mode, a dead character is unplayable, so everything is lost. On softcore servers however, a character only loses the experience of its current level upon death.


Hopefully this gives you a better understanding on how the game works. Please let me know if you have any other questions, I'll be happy to answer them! :steamhappy:
The game also has a wiki[theunnamedgame.fandom.com] where you can find some other information I started to gather.
Issie721 20 Mar @ 1:06pm 
Originally posted by Ruth:
Hi Issie721,
I would like to first thank you for your interest in the game.

While The Unnamed Game hasn't been designed with controllers in mind, it had partial controller support, which I unfortunately had to disable before the release. By partial, I mean that using controller buttons could be used for basic actions, but not to move the mouse cursor (which the gameplay heavily depends on).
I want to re-enable it as soon as possible. Long story short, I had issues with joysticks sending too many axis movements events, preventing even any keyboard rebinds. There were higher priority features and bugfixes, and I could not have this rework done for launch.

In the foreseeable future, I will add back the ability to use gamepad buttons, yet I can't say about multi-axis joysticks. It is unlikely that the game will "officially" support gamepad controllers.
That being said, it is currently possible to rebind the keyboard keys and mouse buttons on the Options menu, for character movements, attacks, and menu shortcuts.

Regarding auto aim/auto target, I probably would have seen this option for a console game, however this is not something I am considering right now. The difficulty that manually aiming brings is something I want to keep. The game was designed to be hard. Auto attack is already present in the game and just requires to hold the attack button.




To answer your other questions about character progression, it is a multiplayer, online-only persistent game, meaning the progress is saved in realtime on the game servers. Characters earn skill points on level up, which they can spend on the active/passive skills menu. As the progress is automatically saved, players returning to the game can continue where they stopped.

Perma-death is available when creating a character on one of the "hardcore mode" servers. In this mode, a dead character is unplayable, so everything is lost. On softcore servers however, a character only loses the experience of its current level upon death.


Hopefully this gives you a better understanding on how the game works. Please let me know if you have any other questions, I'll be happy to answer them! :steamhappy:
The game also has a wiki[theunnamedgame.fandom.com] where you can find some other information I started to gather.

Hey Ruth....wow thanks so much for messaging back. I sent you a chat request on Steam here to let you know a few things that may help with some of the issues you spoke about or give you some ideas to put into effect. I think you are amazing btw and seem to have a great willingness to communicate with the players. Like I said if you are willing to hear me out and my ideas that have worked in the past with other devs that have made games like this that are mmo type games in this genre....you may approve I hope lol. Ok let me know. Also do you have a discord server?
Ruth  [developer] 20 Mar @ 9:13pm 
Well, players feedback is one of the most important source of ideas for improvement.
I think it is great to discuss it here, or on the discord server, so that others may participate. Here is the link: https://discord.gg/56ru8umN7X

By the way, the latest patch adds back the partial controller support! :steamthumbsup:
It is now possible to auto-aim targets by pressing a target lock button. Also, weapons are now auto-looted.
Last edited by Ruth; 28 Mar @ 7:03am
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