Lies of P

Lies of P

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Am I doing something wrong?
Let me start by saying I've played pretty much every major souls game and then some. I see people saying that lies of p is easier than the others, but I find myself struggling more with this game than most others. I'm running a technique build, and I'm on victor currently. Everything consistently 1 or 2 shots me, so I have to play making basically little to no mistakes. I'm running the latest gear I find, the heaviest i go is slightly heavy. I am playing on an older tv with a bit of input delay so parrying takes a little bit to get down depending on the enemies (I actually played expedition 33 exclusively on my monitors cus the delay made parrying next to impossible). On another note the difficulty seems to be everywhere, I had more issues with the damn clown puppet than the puppet king himself, no joke.
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Showing 1-12 of 12 comments
This game has a tighter parry window than E33. You should play on a monitor.
Plumber 3 Sep @ 5:24pm 
the game doesn't mention it, but your parry window gets tighter as you keep missing parry inputs, even during blockstun. don't mash or it whittles down to being impossible. even a 'fresh' deflect is tighter than in most other games; the thing that makes it 'easy' in terms of actual practice is that it's safe to go for them during blockstun, too

when in doubt, or when you fail too many deflects, just hold block or dodge instead of overcommitting and the game becomes way more forgiving
Don't worry too much about the perfect guard unless you really want to go for it. Dodging is more than good enough.
Originally posted by Acrox Shadow:
Don't worry too much about the perfect guard unless you really want to go for it. Dodging is more than good enough.
Perfect guarding as an offensive tool for stance breaks is the main selling point of LoP, as it really is the lovechild of DS, Sekiro and Bloodborne. Learning how to perfect guard is largely an experience issue - once you get it down, it is soooo satisfying.

The best tip for learning the perfect guard would be to HOLD the block button instead of TAPPING it like you would in Sekiro. There are multiple threads on the subject.
This plays more like bloodborne and sekiro than souls but is also it's own unique thing. I haven't finished yet but I'm close. Biggest tip I can give is focusing your build and weapon mods on the attack stat you want to focus on (technique, motivity, or advance), and get really good at perfect guarding, or learn to dodge well. Every enemy type has a weakness with a few exceptions. These weaknesses are status effects that can be applied for constant damage or boosted further damage. There's also attack types that make a big difference.

As another said, some situations blocking and taking rally damage you can get back is better than trying to perfect parry. Only red glowing moves can't be normally deflected and require perfect timing. Eventually late game you will find an item that lets you apply perfect guarding to your weapon from your grindstone for a very short time. Experiment with rebuilding weapons from their standard configurations too. Glaive booster handle works well with pretty much any blade.

And yes, like any actual From game, regular enemies can be more tricky than genuine bosses at times. I've honestly found the difficulty to be between bloodborne and sekrio too at max. DLC is definitely harder and requires understanding stats and mechanics more.

Make sure you're applying your better defense gear as you get it and fitting it to the enemies you're facing too. I ended up adding a lot of my build to weight capacity, but I also like being kitted out and having equipped options.
Last edited by identifiedasbeingdisrespectful; 5 Sep @ 3:39pm
Originally posted by 电动天使:
This game has a tighter parry window than E33. You should play on a monitor.
I play on a several year old 1080p TV with zero issues. For the timing to be that tight that video signal delay would matter, it would be next to impossible for most to react.
Originally posted by identifiedasbeingdisrespectful:
Originally posted by 电动天使:
This game has a tighter parry window than E33. You should play on a monitor.
I play on a several year old 1080p TV with zero issues. For the timing to be that tight that video signal delay would matter, it would be next to impossible for most to react.

He said he had issues with delay in E33. He'd have those issues here as well.
Originally posted by 电动天使:
Originally posted by identifiedasbeingdisrespectful:
I play on a several year old 1080p TV with zero issues. For the timing to be that tight that video signal delay would matter, it would be next to impossible for most to react.

He said he had issues with delay in E33. He'd have those issues here as well.
Ah, he did. I would assume that's more an issue of refresh mismatch then. I suppose it could be *really* old, but still, matching the resolution refresh rate to the TV rate and native resolution should usually fix that other than really specific cases. Honestly never had an issue with games like this even on an old 720 tv but I ran a resolution that matched the native of the TV. Optical audio if i have headphones, different story.
Last edited by identifiedasbeingdisrespectful; 5 Sep @ 4:46pm
Originally posted by identifiedasbeingdisrespectful:
Originally posted by 电动天使:

He said he had issues with delay in E33. He'd have those issues here as well.
Ah, he did. I would assume that's more an issue of refresh mismatch then. I suppose it could be *really* old, but still, matching the resolution refresh rate to the TV rate and native resolution should usually fix that other than really specific cases. Honestly never had an issue with games like this even on an old 720 tv but I ran a resolution that matched the native of the TV. Optical audio if i have headphones, different story.

Could be. It might be due to in-game settings as well. Unreal engine games tend to have random problems on different configurations so I wouldn't be too surprised if changing in-game settings works.
Originally posted by identifiedasbeingdisrespectful:
Originally posted by 电动天使:

He said he had issues with delay in E33. He'd have those issues here as well.
Ah, he did. I would assume that's more an issue of refresh mismatch then. I suppose it could be *really* old, but still, matching the resolution refresh rate to the TV rate and native resolution should usually fix that other than really specific cases. Honestly never had an issue with games like this even on an old 720 tv but I ran a resolution that matched the native of the TV. Optical audio if i have headphones, different story.

I've got an older roku tv. I've always had issues with input delay on it. I tried playing legend of dragoon via emulator and thought I was going crazy when I couldn't get my additions down. Hopped back into my monitors and it was fine again. Honestly been looking into getting a new TV
Originally posted by Valithin Drathyr:
Originally posted by identifiedasbeingdisrespectful:
Ah, he did. I would assume that's more an issue of refresh mismatch then. I suppose it could be *really* old, but still, matching the resolution refresh rate to the TV rate and native resolution should usually fix that other than really specific cases. Honestly never had an issue with games like this even on an old 720 tv but I ran a resolution that matched the native of the TV. Optical audio if i have headphones, different story.

I've got an older roku tv. I've always had issues with input delay on it. I tried playing legend of dragoon via emulator and thought I was going crazy when I couldn't get my additions down. Hopped back into my monitors and it was fine again. Honestly been looking into getting a new TV
They're cheaper now than most times despite headlines about politics. Just make sure you get a TV with a good native resolution you'd want and a truly dedicated hdmi port and it can be used for both. Run your OS in that native and games. Streaming apps are native on most TVs now. They're basically a mini computer like a raspberry pi. Your hardware and OS will not necessarily detect the proper native, look it up in the TV specs. When I had a 720 TV I had to scale the OS desktop because it had stretch over the visible screen
Last edited by identifiedasbeingdisrespectful; 6 Sep @ 7:31am
All other games thought us that attack animations has two parts: wind up > release. You parry at the release part and your good. Lies of P's enemies however are degenerates when it comes to attack timing especially Fury Attacks. LoP's attack animation usually goes like: wind up > hold > release. That extra hold animation can really mess up many players' muscle memory built by other parry heavy games that they've played before.

In the end though it's all about pattern recognition amd memorization. Once you memorize an enemy's attack pattern and build muscle memory you'll conquer every boss eventually.
Last edited by LIGHTNING; 6 Sep @ 8:23am
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