Lies of P

Lies of P

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Give us an option to restart the DLC...
As someone who enjoys achievement hunting, the fact that you can’t replay the DLC upon completing it, without restarting and replaying a considerable portion of the base game, is completely unacceptable. This is either a glaring oversight from the developers or a sign that they have absolutely no respect for the player's time.

I missed acquiring the record from the blind painter quest, which is required for one of the achievements, simply because I went in without consulting any guides and, I suppose, made the wrong choice.

I was never a fan of these arbitrary decisions that lock you out of certain quests and items in the base game, but since it featured multiple endings, it was expected that you'd do more than one playthrough to experience everything it had to offer. The DLC, on the other hand, has only one ending. I sincerely hope a patch is released soon to address this and remove unnecessary friction that only serves to waste the player's time.

To the developers: Lies of P, both the base game and the DLC, are phenomenal achievements. Please do not sour the player's experience by failing to respect their time.
Last edited by EveryoneHatesKVN; 26 Aug @ 3:39am
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Showing 1-15 of 18 comments
Originally posted by EveryoneHatesKVN:
As someone who enjoys achievement hunting, the fact that you can’t replay the DLC upon completing it, without restarting and replaying a considerable portion of the base game, is completely unacceptable. This is either a glaring oversight from the developers or a sign that they have absolutely no respect for the player's time.

I missed acquiring the record from the blind painter quest, which is required for one of the achievements, simply because I went in without consulting any guides and, I suppose, made the wrong choice.

I was never a fan of these arbitrary decisions that lock you out of certain quests and items in the base game, but since it featured multiple endings, it was expected that you'd do more than one playthrough to experience everything it had to offer. The DLC, on the other hand, has only one ending. I sincerely hope a patch is released soon to address this and remove unnecessary friction that only serves to waste the player's time.

To the developers: Lies of P, both the base game and the DLC, are phenomenal achievements. Please do not sour the player's experience by failing to respect their time.
Ah, the irony of lecturing developers about respecting players’ time — while spending your time crafting a miniature thesis on how a single missed achievement in optional content has irreparably wounded your gaming experience.

You talk about “unacceptable” design choices and “disrespect for time,” yet here we are, several paragraphs deep into a post that reads like a manifesto for DLC reform, because... you missed an item from a blind painter side quest?

Let’s be honest: the time lost wasn’t in the game — it was here, in this post. Not only is it longer than the actual quest you’re upset about, but it also drifts into lecture territory, as if you’re addressing some criminal offense against humanity instead of — let’s be clear — not getting a 100% completion screen in a fictional world.

You didn’t check a guide, made a choice, missed a collectible. That’s not a flaw in the game — that’s literally what playing blind means. Choices matter. Actions have consequences. You can’t praise the base game’s multiple endings and then criticize the DLC for not bending backward to erase all consequence from a single path.

The devs made a phenomenal game, like you said — maybe extend them the same respect for their time that you’re so passionately defending for yours.
Originally posted by 𝕊𝕠𝕡𝕙𝕚𝕒:
Originally posted by EveryoneHatesKVN:
As someone who enjoys achievement hunting, the fact that you can’t replay the DLC upon completing it, without restarting and replaying a considerable portion of the base game, is completely unacceptable. This is either a glaring oversight from the developers or a sign that they have absolutely no respect for the player's time.

I missed acquiring the record from the blind painter quest, which is required for one of the achievements, simply because I went in without consulting any guides and, I suppose, made the wrong choice.

I was never a fan of these arbitrary decisions that lock you out of certain quests and items in the base game, but since it featured multiple endings, it was expected that you'd do more than one playthrough to experience everything it had to offer. The DLC, on the other hand, has only one ending. I sincerely hope a patch is released soon to address this and remove unnecessary friction that only serves to waste the player's time.

To the developers: Lies of P, both the base game and the DLC, are phenomenal achievements. Please do not sour the player's experience by failing to respect their time.
Ah, the irony of lecturing developers about respecting players’ time — while spending your time crafting a miniature thesis on how a single missed achievement in optional content has irreparably wounded your gaming experience.

You talk about “unacceptable” design choices and “disrespect for time,” yet here we are, several paragraphs deep into a post that reads like a manifesto for DLC reform, because... you missed an item from a blind painter side quest?

Let’s be honest: the time lost wasn’t in the game — it was here, in this post. Not only is it longer than the actual quest you’re upset about, but it also drifts into lecture territory, as if you’re addressing some criminal offense against humanity instead of — let’s be clear — not getting a 100% completion screen in a fictional world.

You didn’t check a guide, made a choice, missed a collectible. That’s not a flaw in the game — that’s literally what playing blind means. Choices matter. Actions have consequences. You can’t praise the base game’s multiple endings and then criticize the DLC for not bending backward to erase all consequence from a single path.

The devs made a phenomenal game, like you said — maybe extend them the same respect for their time that you’re so passionately defending for yours.

I'm pretty sure you're trolling, but yes, I stand by my point, this was a colossal oversight on their part. It doesn't respect the player's time, and yes, it did sour my experience. If you believe the way they've implemented access to this DLC is not poor design, I honestly don’t know what I could possibly say to convince you otherwise. Even if you remove my grievance about being locked out of an achievement, my point still stands, this is poor design.

I was fortunate enough to have a completed NG++ save file, so I could dive straight into the DLC. But there are other posts here from players who’ve finished the game, started a NG+, and happened to stop in the earlier chapters. Those players, having already completed the base game, should not be expected to replay a large portion of it just to access content they specifically returned to the game for. I would completely understand this requirement for a brand new playthrough, but not if the player has already finished the game.

I wouldn’t even have needed to post as stated if there were simply an option to restart the DLC after completing it, without having to replay a significant chunk of the base game. In my case, it would be my fourth playthrough, and a pointless one at that, as I’ve already completed everything in it.

Once again, you’re most likely trolling, congratulations on getting a reply. But seriously, you need to re-evaluate exactly what you're trying to defend here.

“Let’s be honest: the time lost wasn’t in the game - it was here, in this post. Not only is it longer than the actual quest you’re upset about, but it also drifts into lecture territory, as if you’re addressing some criminal offence against humanity instead of - let’s be clear - not getting a 100% completion screen in a fictional world.” It took me a few minutes to write up my initial post, not hours. You should’ve asked whatever AI you used to help you craft that response to leave this part out.

For the games I enjoy, I make a conscious effort to try and 100% them (within reason), in order to see every facet of the game and potentially discover some hidden nuggets the developers may have included for those who go out of their way. It might come across as pointless to you, but it's an easy reason to spend a bit more time in these fictional worlds.
Originally posted by EveryoneHatesKVN:

I'm pretty sure you're trolling, but yes, I stand by my point, this was a colossal oversight on their part. It doesn't respect the player's time, and yes, it did sour my experience. If you believe the way they've implemented access to this DLC is not poor design, I honestly don’t know what I could possibly say to convince you otherwise. Even if you remove my grievance about being locked out of an achievement, my point still stands, this is poor design.

I was fortunate enough to have a completed NG++ save file, so I could dive straight into the DLC. But there are other posts here from players who’ve finished the game, started a NG+, and happened to stop in the earlier chapters. Those players, having already completed the base game, should not be expected to replay a large portion of it just to access content they specifically returned to the game for. I would completely understand this requirement for a brand new playthrough, but not if the player has already finished the game.

I wouldn’t even have needed to post as stated if there were simply an option to restart the DLC after completing it, without having to replay a significant chunk of the base game. In my case, it would be my fourth playthrough, and a pointless one at that, as I’ve already completed everything in it.

Once again, you’re most likely trolling, congratulations on getting a reply. But seriously, you need to re-evaluate exactly what you're trying to defend here.

“Let’s be honest: the time lost wasn’t in the game - it was here, in this post. Not only is it longer than the actual quest you’re upset about, but it also drifts into lecture territory, as if you’re addressing some criminal offence against humanity instead of - let’s be clear - not getting a 100% completion screen in a fictional world.” It took me a few minutes to write up my initial post, not hours. You should’ve asked whatever AI you used to help you craft that response to leave this part out.

For the games I enjoy, I make a conscious effort to try and 100% them (within reason), in order to see every facet of the game and potentially discover some hidden nuggets the developers may have included for those who go out of their way. It might come across as pointless to you, but it's an easy reason to spend a bit more time in these fictional worlds.
I'm pretty sure you're trolling, but I'll answer you anyhow. The DLC is tied into the main story and affects aspects of the story. That's why the DLC isn't playable directly from the main menu. It's the same logic of challenging an area again for the first time, you can't in a running playthrough, you have to finish and start over in NG+, or start a new game entirely. It's not about respecting your time, this game has items only available in NG+ for both the main game and the DLC. If you're so impatient that you can't be bothered to go through the required content to get to a piece you like, then play something else. Something with chapter select from the getgo, or something that respects your time by not making completing part of the game a requirement for advancing to the next part of the game. Just use SAM to get the achievement and move on. Christ, it's like you ♥♥♥♥♥♥♥ have never played video games before.
Last edited by paladin181; 26 Aug @ 6:58am
Originally posted by EveryoneHatesKVN:
Originally posted by 𝕊𝕠𝕡𝕙𝕚𝕒:
Ah, the irony of lecturing developers about respecting players’ time — while spending your time crafting a miniature thesis on how a single missed achievement in optional content has irreparably wounded your gaming experience.

You talk about “unacceptable” design choices and “disrespect for time,” yet here we are, several paragraphs deep into a post that reads like a manifesto for DLC reform, because... you missed an item from a blind painter side quest?

Let’s be honest: the time lost wasn’t in the game — it was here, in this post. Not only is it longer than the actual quest you’re upset about, but it also drifts into lecture territory, as if you’re addressing some criminal offense against humanity instead of — let’s be clear — not getting a 100% completion screen in a fictional world.

You didn’t check a guide, made a choice, missed a collectible. That’s not a flaw in the game — that’s literally what playing blind means. Choices matter. Actions have consequences. You can’t praise the base game’s multiple endings and then criticize the DLC for not bending backward to erase all consequence from a single path.

The devs made a phenomenal game, like you said — maybe extend them the same respect for their time that you’re so passionately defending for yours.

I'm pretty sure you're trolling, but yes, I stand by my point, this was a colossal oversight on their part. It doesn't respect the player's time, and yes, it did sour my experience. If you believe the way they've implemented access to this DLC is not poor design, I honestly don’t know what I could possibly say to convince you otherwise. Even if you remove my grievance about being locked out of an achievement, my point still stands, this is poor design.

I was fortunate enough to have a completed NG++ save file, so I could dive straight into the DLC. But there are other posts here from players who’ve finished the game, started a NG+, and happened to stop in the earlier chapters. Those players, having already completed the base game, should not be expected to replay a large portion of it just to access content they specifically returned to the game for. I would completely understand this requirement for a brand new playthrough, but not if the player has already finished the game.

I wouldn’t even have needed to post as stated if there were simply an option to restart the DLC after completing it, without having to replay a significant chunk of the base game. In my case, it would be my fourth playthrough, and a pointless one at that, as I’ve already completed everything in it.

Once again, you’re most likely trolling, congratulations on getting a reply. But seriously, you need to re-evaluate exactly what you're trying to defend here.

“Let’s be honest: the time lost wasn’t in the game - it was here, in this post. Not only is it longer than the actual quest you’re upset about, but it also drifts into lecture territory, as if you’re addressing some criminal offence against humanity instead of - let’s be clear - not getting a 100% completion screen in a fictional world.” It took me a few minutes to write up my initial post, not hours. You should’ve asked whatever AI you used to help you craft that response to leave this part out.

For the games I enjoy, I make a conscious effort to try and 100% them (within reason), in order to see every facet of the game and potentially discover some hidden nuggets the developers may have included for those who go out of their way. It might come across as pointless to you, but it's an easy reason to spend a bit more time in these fictional worlds.
Appreciate the essay, but let’s cut through the self-importance here.

You missed an achievement in a DLC and now you’re campaigning like the devs kicked your dog and burned your time. You claim you value your time — but you've now written three paragraphs, across multiple replies, explaining how playing more of a game you "love" is somehow an injustice. The irony here could power a small village.

You call this a "colossal oversight," as if they forgot to include a menu entirely, not that they... designed a DLC using the exact same structure as the rest of the game. You knew what you were playing. It's a Soulslike — where replaying, committing to decisions, and missing things is literally the core of the genre. Wanting a rewind button because you didn’t plan ahead isn’t design criticism — it’s just entitlement dressed up as feedback.

You mentioned you're on your fourth playthrough and called it “pointless.” Think about that. You chose to play a game four times and now resent it for not giving you a shortcut? That’s not poor design. That’s you being mad at your own choices and expecting the devs to patch in a safety net for your impatience.

And let’s not pretend you’re some unsung hero for “trying to 100% games to see every facet.” That’s fine — but optional completionism doesn’t entitle you to dev tools. It’s not the devs’ job to bubble-wrap your fourth run so you can check a digital box with less friction.

Lastly, if someone pointing out the overreaction makes you cry “AI response” and accuse them of trolling... maybe your argument wasn’t that solid to begin with.

Here's a wild idea: Instead of treating one missed collectible like a personal betrayal, take the L, replay the content (you already enjoy), and stop demanding design changes every time something doesn't bend to your preferred trophy route.

Or, as your own logic might say: “If you've already done everything, and the game isn't worth playing again... then maybe take the win — and move on.
Originally posted by 𝕊𝕠𝕡𝕙𝕚𝕒:
Originally posted by EveryoneHatesKVN:

I'm pretty sure you're trolling, but yes, I stand by my point, this was a colossal oversight on their part. It doesn't respect the player's time, and yes, it did sour my experience. If you believe the way they've implemented access to this DLC is not poor design, I honestly don’t know what I could possibly say to convince you otherwise. Even if you remove my grievance about being locked out of an achievement, my point still stands, this is poor design.

I was fortunate enough to have a completed NG++ save file, so I could dive straight into the DLC. But there are other posts here from players who’ve finished the game, started a NG+, and happened to stop in the earlier chapters. Those players, having already completed the base game, should not be expected to replay a large portion of it just to access content they specifically returned to the game for. I would completely understand this requirement for a brand new playthrough, but not if the player has already finished the game.

I wouldn’t even have needed to post as stated if there were simply an option to restart the DLC after completing it, without having to replay a significant chunk of the base game. In my case, it would be my fourth playthrough, and a pointless one at that, as I’ve already completed everything in it.

Once again, you’re most likely trolling, congratulations on getting a reply. But seriously, you need to re-evaluate exactly what you're trying to defend here.

“Let’s be honest: the time lost wasn’t in the game - it was here, in this post. Not only is it longer than the actual quest you’re upset about, but it also drifts into lecture territory, as if you’re addressing some criminal offence against humanity instead of - let’s be clear - not getting a 100% completion screen in a fictional world.” It took me a few minutes to write up my initial post, not hours. You should’ve asked whatever AI you used to help you craft that response to leave this part out.

For the games I enjoy, I make a conscious effort to try and 100% them (within reason), in order to see every facet of the game and potentially discover some hidden nuggets the developers may have included for those who go out of their way. It might come across as pointless to you, but it's an easy reason to spend a bit more time in these fictional worlds.
Appreciate the essay, but let’s cut through the self-importance here.

You missed an achievement in a DLC and now you’re campaigning like the devs kicked your dog and burned your time. You claim you value your time — but you've now written three paragraphs, across multiple replies, explaining how playing more of a game you "love" is somehow an injustice. The irony here could power a small village.

You call this a "colossal oversight," as if they forgot to include a menu entirely, not that they... designed a DLC using the exact same structure as the rest of the game. You knew what you were playing. It's a Soulslike — where replaying, committing to decisions, and missing things is literally the core of the genre. Wanting a rewind button because you didn’t plan ahead isn’t design criticism — it’s just entitlement dressed up as feedback.

You mentioned you're on your fourth playthrough and called it “pointless.” Think about that. You chose to play a game four times and now resent it for not giving you a shortcut? That’s not poor design. That’s you being mad at your own choices and expecting the devs to patch in a safety net for your impatience.

And let’s not pretend you’re some unsung hero for “trying to 100% games to see every facet.” That’s fine — but optional completionism doesn’t entitle you to dev tools. It’s not the devs’ job to bubble-wrap your fourth run so you can check a digital box with less friction.

Lastly, if someone pointing out the overreaction makes you cry “AI response” and accuse them of trolling... maybe your argument wasn’t that solid to begin with.

Here's a wild idea: Instead of treating one missed collectible like a personal betrayal, take the L, replay the content (you already enjoy), and stop demanding design changes every time something doesn't bend to your preferred trophy route.

Or, as your own logic might say: “If you've already done everything, and the game isn't worth playing again... then maybe take the win — and move on.

AI does hallucinate, and you really do need to proofread whatever it produces. Don’t just copy and paste it, then sit back and salivate, thinking you’ve somehow achieved a win here. As I said, setting aside my grievance about being locked out of an achievement, I’m echoing the majority of voices here regarding the requirements to access this DLC for those who have already completed the base game.

Once again, explain to me how forcing players who’ve already completed the base game to replay it, simply to access a DLC that is, for all intents and purposes, an instance in the game, is not bad design? Then justify, if you can, why it isn’t an oversight that players are unable to access the DLC portion without replaying a significant portion the entire game? Do this on your own, i.e. give ChatGPT a little break.

You need to learn to read properly. I never said I was on my fourth playthrough. I said it would be my fourth if I were to go for that achievement, as I’m now locked out of it on this save. As much as I enjoy the game, I don’t have 900+ hours to sink into it. When I took a moment to glance at your profile and saw the amount of time you’ve poured into some titles, I realised why you struggle to grasp the concept of something not respecting a player’s time. Gaming is clearly where all your time goes, so it's only natural that you see nothing wrong with this kind of design.

Lastly, I didn’t overreact. I stated what most reasonable people would conclude is bad design. And as for using AI to craft your responses, once you know what to look for, it’s very easy to spot. That’s all.
Originally posted by EveryoneHatesKVN:
Originally posted by 𝕊𝕠𝕡𝕙𝕚𝕒:
Appreciate the essay, but let’s cut through the self-importance here.

You missed an achievement in a DLC and now you’re campaigning like the devs kicked your dog and burned your time. You claim you value your time — but you've now written three paragraphs, across multiple replies, explaining how playing more of a game you "love" is somehow an injustice. The irony here could power a small village.

You call this a "colossal oversight," as if they forgot to include a menu entirely, not that they... designed a DLC using the exact same structure as the rest of the game. You knew what you were playing. It's a Soulslike — where replaying, committing to decisions, and missing things is literally the core of the genre. Wanting a rewind button because you didn’t plan ahead isn’t design criticism — it’s just entitlement dressed up as feedback.

You mentioned you're on your fourth playthrough and called it “pointless.” Think about that. You chose to play a game four times and now resent it for not giving you a shortcut? That’s not poor design. That’s you being mad at your own choices and expecting the devs to patch in a safety net for your impatience.

And let’s not pretend you’re some unsung hero for “trying to 100% games to see every facet.” That’s fine — but optional completionism doesn’t entitle you to dev tools. It’s not the devs’ job to bubble-wrap your fourth run so you can check a digital box with less friction.

Lastly, if someone pointing out the overreaction makes you cry “AI response” and accuse them of trolling... maybe your argument wasn’t that solid to begin with.

Here's a wild idea: Instead of treating one missed collectible like a personal betrayal, take the L, replay the content (you already enjoy), and stop demanding design changes every time something doesn't bend to your preferred trophy route.

Or, as your own logic might say: “If you've already done everything, and the game isn't worth playing again... then maybe take the win — and move on.

AI does hallucinate, and you really do need to proofread whatever it produces. Don’t just copy and paste it, then sit back and salivate, thinking you’ve somehow achieved a win here. As I said, setting aside my grievance about being locked out of an achievement, I’m echoing the majority of voices here regarding the requirements to access this DLC for those who have already completed the base game.

Once again, explain to me how forcing players who’ve already completed the base game to replay it, simply to access a DLC that is, for all intents and purposes, an instance in the game, is not bad design? Then justify, if you can, why it isn’t an oversight that players are unable to access the DLC portion without replaying a significant portion the entire game? Do this on your own, i.e. give ChatGPT a little break.

You need to learn to read properly. I never said I was on my fourth playthrough. I said it would be my fourth if I were to go for that achievement, as I’m now locked out of it on this save. As much as I enjoy the game, I don’t have 900+ hours to sink into it. When I took a moment to glance at your profile and saw the amount of time you’ve poured into some titles, I realised why you struggle to grasp the concept of something not respecting a player’s time. Gaming is clearly where all your time goes, so it's only natural that you see nothing wrong with this kind of design.

Lastly, I didn’t overreact. I stated what most reasonable people would conclude is bad design. And as for using AI to craft your responses, once you know what to look for, it’s very easy to spot. That’s all.
Ah, so now we’re gatekeeping how people spend their free time? Imagine thinking playing 900+ hours of a game you enjoy is a problem, while spending hours writing essays about achievements and DLC locks isn’t. You really hit Ctrl+Thesis and accused me of wasting time? Bro, you’re the type to call someone 'jobless' while arguing on a forum at 3AM from your ergonomic rage chair.

Here's the truth: I spent hours playing something I love. And you? You spent hours trying to prove to strangers that the game hurt your feelings. One of us respects our time—spoiler: it’s not the guy calculating theoretical playthroughs to justify a meltdown.

Also, if you think writing long-winded rants makes you sound like the voice of reason, let me gently remind you: quoting the imaginary majority doesn’t make you right, it just makes you sound like the spokesperson for Skill Issue Incorporated™.

Now if you’ll excuse me, I’ve got another 900 hours to enjoy, while you're still here asking for a refund on your pride.

BTW If it sounds too good for me to have written, thanks for the compliment, but sorry, I don't need AI to handle lightweight arguments like yours. ChatGPT helps people sound smarter.
You might want to give it a try, because it may make your excuses actualy more rational.
Last edited by 𝕊𝕠𝕡𝕙𝕚𝕒; 26 Aug @ 11:18am
Originally posted by 𝕊𝕠𝕡𝕙𝕚𝕒:
Originally posted by EveryoneHatesKVN:

AI does hallucinate, and you really do need to proofread whatever it produces. Don’t just copy and paste it, then sit back and salivate, thinking you’ve somehow achieved a win here. As I said, setting aside my grievance about being locked out of an achievement, I’m echoing the majority of voices here regarding the requirements to access this DLC for those who have already completed the base game.

Once again, explain to me how forcing players who’ve already completed the base game to replay it, simply to access a DLC that is, for all intents and purposes, an instance in the game, is not bad design? Then justify, if you can, why it isn’t an oversight that players are unable to access the DLC portion without replaying a significant portion the entire game? Do this on your own, i.e. give ChatGPT a little break.

You need to learn to read properly. I never said I was on my fourth playthrough. I said it would be my fourth if I were to go for that achievement, as I’m now locked out of it on this save. As much as I enjoy the game, I don’t have 900+ hours to sink into it. When I took a moment to glance at your profile and saw the amount of time you’ve poured into some titles, I realised why you struggle to grasp the concept of something not respecting a player’s time. Gaming is clearly where all your time goes, so it's only natural that you see nothing wrong with this kind of design.

Lastly, I didn’t overreact. I stated what most reasonable people would conclude is bad design. And as for using AI to craft your responses, once you know what to look for, it’s very easy to spot. That’s all.
Ah, so now we’re gatekeeping how people spend their free time? Imagine thinking playing 900+ hours of a game you enjoy is a problem, while spending hours writing essays about achievements and DLC locks isn’t. You really hit Ctrl+Thesis and accused me of wasting time? Bro, you’re the type to call someone 'jobless' while arguing on a forum at 3AM from your ergonomic rage chair.

Here's the truth: I spent hours playing something I love. And you? You spent hours trying to prove to strangers that the game hurt your feelings. One of us respects our time—spoiler: it’s not the guy calculating theoretical playthroughs to justify a meltdown.

Also, if you think writing long-winded rants makes you sound like the voice of reason, let me gently remind you: quoting the imaginary majority doesn’t make you right, it just makes you sound like the spokesperson for Skill Issue Incorporated™.

Now if you’ll excuse me, I’ve got another 900 hours to enjoy, while you're still here asking for a refund on your pride.

BTW If it sounds too good for me to have written, thanks for the compliment, but sorry, I don't need AI to handle lightweight arguments like yours. ChatGPT helps people sound smarter.
You might want to give it a try, because it may make your excuses actualy more rational.

Haha, struck a nerve, did I? :) Who said you were jobless? Spend your time however you like, champ, no need to project or feel ashamed about it. But when you're able to sink what most would consider an obscene amount of time into games, it's perfectly reasonable to conclude it's a priority for you, and that’s fine. You only live once, so invest your time where you see fit. Just have the self awareness to recognise how that might skew your view on what counts as a “waste” of time.

“Skill Issue Incorporated™” I’m sure that carries weight in your world, but out of curiosity how exactly is picking between random A and B options qualifies as a skill issue. Also, where exactly did you get 3:00 a.m. from, or this imaginary 900+ hrs post history? You chose to jump in here, and still can’t answer the simple questions I asked.

Look at that, dare I say you're overreacting, bub? :P

You rocked up, white knighting and weakly defending what is clearly an oversight on the devs’ part, and now you’re properly upset. I’m sure you even dropped some mayo on your wife beater frantically typing away.

Anyway, ‘Ongbal Lite’, don’t let me take up any more of your 'precious time'. I’ll let you get back to pursuing your life’s goals and aspirations.
Originally posted by EveryoneHatesKVN:
Originally posted by 𝕊𝕠𝕡𝕙𝕚𝕒:
Ah, so now we’re gatekeeping how people spend their free time? Imagine thinking playing 900+ hours of a game you enjoy is a problem, while spending hours writing essays about achievements and DLC locks isn’t. You really hit Ctrl+Thesis and accused me of wasting time? Bro, you’re the type to call someone 'jobless' while arguing on a forum at 3AM from your ergonomic rage chair.

Here's the truth: I spent hours playing something I love. And you? You spent hours trying to prove to strangers that the game hurt your feelings. One of us respects our time—spoiler: it’s not the guy calculating theoretical playthroughs to justify a meltdown.

Also, if you think writing long-winded rants makes you sound like the voice of reason, let me gently remind you: quoting the imaginary majority doesn’t make you right, it just makes you sound like the spokesperson for Skill Issue Incorporated™.

Now if you’ll excuse me, I’ve got another 900 hours to enjoy, while you're still here asking for a refund on your pride.

BTW If it sounds too good for me to have written, thanks for the compliment, but sorry, I don't need AI to handle lightweight arguments like yours. ChatGPT helps people sound smarter.
You might want to give it a try, because it may make your excuses actualy more rational.

Haha, struck a nerve, did I? :) Who said you were jobless? Spend your time however you like, champ, no need to project or feel ashamed about it. But when you're able to sink what most would consider an obscene amount of time into games, it's perfectly reasonable to conclude it's a priority for you, and that’s fine. You only live once, so invest your time where you see fit. Just have the self awareness to recognise how that might skew your view on what counts as a “waste” of time.

“Skill Issue Incorporated™” I’m sure that carries weight in your world, but out of curiosity how exactly is picking between random A and B options qualifies as a skill issue. Also, where exactly did you get 3:00 a.m. from, or this imaginary 900+ hrs post history? You chose to jump in here, and still can’t answer the simple questions I asked.

Look at that, dare I say you're overreacting, bub? :P

You rocked up, white knighting and weakly defending what is clearly an oversight on the devs’ part, and now you’re properly upset. I’m sure you even dropped some mayo on your wife beater frantically typing away.

Anyway, ‘Ongbal Lite’, don’t let me take up any more of your 'precious time'. I’ll let you get back to pursuing your life’s goals and aspirations.


Thanks for hot take, maybe one day someone will find it hilarious and even agree with you, but that day isn't today.
Last edited by 𝕊𝕠𝕡𝕙𝕚𝕒; 26 Aug @ 3:49pm
Originally posted by 𝕊𝕠𝕡𝕙𝕚𝕒:
Originally posted by EveryoneHatesKVN:

Haha, struck a nerve, did I? :) Who said you were jobless? Spend your time however you like, champ, no need to project or feel ashamed about it. But when you're able to sink what most would consider an obscene amount of time into games, it's perfectly reasonable to conclude it's a priority for you, and that’s fine. You only live once, so invest your time where you see fit. Just have the self awareness to recognise how that might skew your view on what counts as a “waste” of time.

“Skill Issue Incorporated™” I’m sure that carries weight in your world, but out of curiosity how exactly is picking between random A and B options qualifies as a skill issue. Also, where exactly did you get 3:00 a.m. from, or this imaginary 900+ hrs post history? You chose to jump in here, and still can’t answer the simple questions I asked.

Look at that, dare I say you're overreacting, bub? :P

You rocked up, white knighting and weakly defending what is clearly an oversight on the devs’ part, and now you’re properly upset. I’m sure you even dropped some mayo on your wife beater frantically typing away.

Anyway, ‘Ongbal Lite’, don’t let me take up any more of your 'precious time'. I’ll let you get back to pursuing your life’s goals and aspirations.


Thanks for hot take, maybe one day someone will find it hilarious and even agree with you, but that day isn't today.

You know what’s hilarious? You going back and quietly editing out that little “at least I have goals and ambitions” bit from your post. I suppose after you had a sink wash, even you had to realise how sad and pathetic what you were implying about your own life actually sounded.

You’ve been wrong about plenty, but you did get one thing right, we are definitely not the same.

That said, don’t let this exchange discourage you too much. I genuinely think “What Lies of P Looks Like at 5000 hrs” will be your breakthrough moment. And just to help you on your way, here’s an olive branch. When you finally reach that all important milestone, slap ‘Fort Minor - Remember the Name’ on the video. All the cool cats were using it back in the day. Seems fitting, really.
Originally posted by EveryoneHatesKVN:
Originally posted by 𝕊𝕠𝕡𝕙𝕚𝕒:


Thanks for hot take, maybe one day someone will find it hilarious and even agree with you, but that day isn't today.

You know what’s hilarious? You going back and quietly editing out that little “at least I have goals and ambitions” bit from your post. I suppose after you had a sink wash, even you had to realise how sad and pathetic what you were implying about your own life actually sounded.

You’ve been wrong about plenty, but you did get one thing right, we are definitely not the same.

That said, don’t let this exchange discourage you too much. I genuinely think “What Lies of P Looks Like at 5000 hrs” will be your breakthrough moment. And just to help you on your way, here’s an olive branch. When you finally reach that all important milestone, slap ‘Fort Minor - Remember the Name’ on the video. All the cool cats were using it back in the day. Seems fitting, really.
Wild that you think you’ve got my life figured out when you couldn’t even figure out a side quest the game practically spelled out. Skill issue, plain and simple.
If you’re missing side quests the game puts right in front of you, maybe focus on learning to pay attention before trying to lecture strangers about their lives.
Free life advice: less forum essays, more actually looking at the screen.
Last edited by 𝕊𝕠𝕡𝕙𝕚𝕒; 27 Aug @ 6:01am
Boss 27 Aug @ 12:58pm 
I wouldn't really call 3.5 chapters (1: Elysion Boulevard, 1: Venigni Works, 1: Frangelico Cathedral, 0.5: Krat Central Station) a considerable amount.
Oddless 27 Aug @ 1:22pm 
steam discussions be like
Feuver 27 Aug @ 2:08pm 
Half of this thread is obviously written by an LLM like chatGPT lol
Originally posted by Feuver:
Half of this thread is obviously written by an LLM like chatGPT lol
it doesn't make it less entertaining and fitting for tune of this conversation tho.
Originally posted by EveryoneHatesKVN:
Originally posted by 𝕊𝕠𝕡𝕙𝕚𝕒:
You sound like you practiced that in front of a mirror first. Respect the effort, not the delivery. If excuses were skill, you’d be top rank, But you know what they are not.

You wrote an essay blaming the quest instead of just admitting you messed up. The only bug here is your gameplay and the more you trying to defend your delusional argument the more laughable you are too watch.

Please keep harassing pretending you are so adult with respect to your own time
so far you showing you have plenty to waste.

In time you writing all that walls of text avarage player would 100% entire dlc from new game already.

Practised? Not at all, champ. I’m just putting the pieces together, and I don’t seem to be too far off the mark, judging by the fact that you’re now a harassment victim. It’s cute. You’ve gone from white-knighting, to getting properly emotional, to calming down, and now to playing the victim. It’s a unique arc to witness.

Anyway, make sure to use ‘Fort Minor – Remember the Name’ for that next video. I’m serious. And don’t be shy with the slow motion in the edit either. I stand by 5,000 being your lucky number :)
the only thing minor is level of your insults here.
And you claim to be someone who respects own time? pfff what a hipocrisy.
Last edited by 𝕊𝕠𝕡𝕙𝕚𝕒; 28 Aug @ 2:51am
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