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You talk about “unacceptable” design choices and “disrespect for time,” yet here we are, several paragraphs deep into a post that reads like a manifesto for DLC reform, because... you missed an item from a blind painter side quest?
Let’s be honest: the time lost wasn’t in the game — it was here, in this post. Not only is it longer than the actual quest you’re upset about, but it also drifts into lecture territory, as if you’re addressing some criminal offense against humanity instead of — let’s be clear — not getting a 100% completion screen in a fictional world.
You didn’t check a guide, made a choice, missed a collectible. That’s not a flaw in the game — that’s literally what playing blind means. Choices matter. Actions have consequences. You can’t praise the base game’s multiple endings and then criticize the DLC for not bending backward to erase all consequence from a single path.
The devs made a phenomenal game, like you said — maybe extend them the same respect for their time that you’re so passionately defending for yours.
I'm pretty sure you're trolling, but yes, I stand by my point, this was a colossal oversight on their part. It doesn't respect the player's time, and yes, it did sour my experience. If you believe the way they've implemented access to this DLC is not poor design, I honestly don’t know what I could possibly say to convince you otherwise. Even if you remove my grievance about being locked out of an achievement, my point still stands, this is poor design.
I was fortunate enough to have a completed NG++ save file, so I could dive straight into the DLC. But there are other posts here from players who’ve finished the game, started a NG+, and happened to stop in the earlier chapters. Those players, having already completed the base game, should not be expected to replay a large portion of it just to access content they specifically returned to the game for. I would completely understand this requirement for a brand new playthrough, but not if the player has already finished the game.
I wouldn’t even have needed to post as stated if there were simply an option to restart the DLC after completing it, without having to replay a significant chunk of the base game. In my case, it would be my fourth playthrough, and a pointless one at that, as I’ve already completed everything in it.
Once again, you’re most likely trolling, congratulations on getting a reply. But seriously, you need to re-evaluate exactly what you're trying to defend here.
“Let’s be honest: the time lost wasn’t in the game - it was here, in this post. Not only is it longer than the actual quest you’re upset about, but it also drifts into lecture territory, as if you’re addressing some criminal offence against humanity instead of - let’s be clear - not getting a 100% completion screen in a fictional world.” It took me a few minutes to write up my initial post, not hours. You should’ve asked whatever AI you used to help you craft that response to leave this part out.
For the games I enjoy, I make a conscious effort to try and 100% them (within reason), in order to see every facet of the game and potentially discover some hidden nuggets the developers may have included for those who go out of their way. It might come across as pointless to you, but it's an easy reason to spend a bit more time in these fictional worlds.
You missed an achievement in a DLC and now you’re campaigning like the devs kicked your dog and burned your time. You claim you value your time — but you've now written three paragraphs, across multiple replies, explaining how playing more of a game you "love" is somehow an injustice. The irony here could power a small village.
You call this a "colossal oversight," as if they forgot to include a menu entirely, not that they... designed a DLC using the exact same structure as the rest of the game. You knew what you were playing. It's a Soulslike — where replaying, committing to decisions, and missing things is literally the core of the genre. Wanting a rewind button because you didn’t plan ahead isn’t design criticism — it’s just entitlement dressed up as feedback.
You mentioned you're on your fourth playthrough and called it “pointless.” Think about that. You chose to play a game four times and now resent it for not giving you a shortcut? That’s not poor design. That’s you being mad at your own choices and expecting the devs to patch in a safety net for your impatience.
And let’s not pretend you’re some unsung hero for “trying to 100% games to see every facet.” That’s fine — but optional completionism doesn’t entitle you to dev tools. It’s not the devs’ job to bubble-wrap your fourth run so you can check a digital box with less friction.
Lastly, if someone pointing out the overreaction makes you cry “AI response” and accuse them of trolling... maybe your argument wasn’t that solid to begin with.
Here's a wild idea: Instead of treating one missed collectible like a personal betrayal, take the L, replay the content (you already enjoy), and stop demanding design changes every time something doesn't bend to your preferred trophy route.
Or, as your own logic might say: “If you've already done everything, and the game isn't worth playing again... then maybe take the win — and move on.
AI does hallucinate, and you really do need to proofread whatever it produces. Don’t just copy and paste it, then sit back and salivate, thinking you’ve somehow achieved a win here. As I said, setting aside my grievance about being locked out of an achievement, I’m echoing the majority of voices here regarding the requirements to access this DLC for those who have already completed the base game.
Once again, explain to me how forcing players who’ve already completed the base game to replay it, simply to access a DLC that is, for all intents and purposes, an instance in the game, is not bad design? Then justify, if you can, why it isn’t an oversight that players are unable to access the DLC portion without replaying a significant portion the entire game? Do this on your own, i.e. give ChatGPT a little break.
You need to learn to read properly. I never said I was on my fourth playthrough. I said it would be my fourth if I were to go for that achievement, as I’m now locked out of it on this save. As much as I enjoy the game, I don’t have 900+ hours to sink into it. When I took a moment to glance at your profile and saw the amount of time you’ve poured into some titles, I realised why you struggle to grasp the concept of something not respecting a player’s time. Gaming is clearly where all your time goes, so it's only natural that you see nothing wrong with this kind of design.
Lastly, I didn’t overreact. I stated what most reasonable people would conclude is bad design. And as for using AI to craft your responses, once you know what to look for, it’s very easy to spot. That’s all.
Here's the truth: I spent hours playing something I love. And you? You spent hours trying to prove to strangers that the game hurt your feelings. One of us respects our time—spoiler: it’s not the guy calculating theoretical playthroughs to justify a meltdown.
Also, if you think writing long-winded rants makes you sound like the voice of reason, let me gently remind you: quoting the imaginary majority doesn’t make you right, it just makes you sound like the spokesperson for Skill Issue Incorporated™.
Now if you’ll excuse me, I’ve got another 900 hours to enjoy, while you're still here asking for a refund on your pride.
BTW If it sounds too good for me to have written, thanks for the compliment, but sorry, I don't need AI to handle lightweight arguments like yours. ChatGPT helps people sound smarter.
You might want to give it a try, because it may make your excuses actualy more rational.
Haha, struck a nerve, did I? :) Who said you were jobless? Spend your time however you like, champ, no need to project or feel ashamed about it. But when you're able to sink what most would consider an obscene amount of time into games, it's perfectly reasonable to conclude it's a priority for you, and that’s fine. You only live once, so invest your time where you see fit. Just have the self awareness to recognise how that might skew your view on what counts as a “waste” of time.
“Skill Issue Incorporated™” I’m sure that carries weight in your world, but out of curiosity how exactly is picking between random A and B options qualifies as a skill issue. Also, where exactly did you get 3:00 a.m. from, or this imaginary 900+ hrs post history? You chose to jump in here, and still can’t answer the simple questions I asked.
Look at that, dare I say you're overreacting, bub? :P
You rocked up, white knighting and weakly defending what is clearly an oversight on the devs’ part, and now you’re properly upset. I’m sure you even dropped some mayo on your wife beater frantically typing away.
Anyway, ‘Ongbal Lite’, don’t let me take up any more of your 'precious time'. I’ll let you get back to pursuing your life’s goals and aspirations.
Thanks for hot take, maybe one day someone will find it hilarious and even agree with you, but that day isn't today.
You know what’s hilarious? You going back and quietly editing out that little “at least I have goals and ambitions” bit from your post. I suppose after you had a sink wash, even you had to realise how sad and pathetic what you were implying about your own life actually sounded.
You’ve been wrong about plenty, but you did get one thing right, we are definitely not the same.
That said, don’t let this exchange discourage you too much. I genuinely think “What Lies of P Looks Like at 5000 hrs” will be your breakthrough moment. And just to help you on your way, here’s an olive branch. When you finally reach that all important milestone, slap ‘Fort Minor - Remember the Name’ on the video. All the cool cats were using it back in the day. Seems fitting, really.
If you’re missing side quests the game puts right in front of you, maybe focus on learning to pay attention before trying to lecture strangers about their lives.
Free life advice: less forum essays, more actually looking at the screen.
And you claim to be someone who respects own time? pfff what a hipocrisy.