Palworld

Palworld

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Drawing distance ISSUES
Trees are loaded literally 8-10 meters away from me. Changing the settings of drawing distance and grass quality does not help
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Showing 1-8 of 8 comments
Same, it's awful. Max settings on a 4090 too.

Me and my friend played this game from March to July pretty consistently, decided to give it a couple month break, and literally every single time we've tried to play since there has been some critical issue that prevents it. Last issue was all of the rocks in our base at the volcano had no collision detection and it completely broke our entire base from functioning - that wasn't fixed for almost 3 months. They fixed that eventually, and now every single tree is switching from low to high LOD right in front of you at a range of like 20 feet - it's incredibly annoying and renders the game nearly unplayable as it looks horrible and is very distracting.

I've already gotten my money's worth and have mostly positive opinions on it but the game has largely regressed since around June in terms of stability and function and I'm starting to think the developer made something, accidentally, way beyond the scope of what they have a meaningful ability to truly reign in and polish. It's going to be one of those "every patch fixes one issue and creates two more" type of situations endlessly I'm afraid. Probably just take the opportunity at this point to say "I had fun, I'm fully done with it".
There are engine.ini modifications you can make that will change/help in almost all UE5 games, Do some google searching and you can find them. I can see the entire skybox "tree" from anywhere on the map.

Also, undervolting fixes almost half black screen issues with UE5 and nVidia in general, and dropping mem speed to under half max "stable" speed fixes like 85% of the rest.

My 4090 was crashing out often, IF it would even start.
Turns out than my OC settings, while "stable" in all the testing I did, were the issue.
I found a few older UE pages where they explained un-optimized releases are not liked by nVidia memory.
So, I undervolted to 1.049v cap and adjusted memory to +250 ONLY, (was running +500 as "stable"), fixed it ALL. Runs perfect now.
Last edited by TECHNOMANCER; 20 Nov @ 3:46pm
Originally posted by TECHNOMANCER:
There are engine.ini modifications you can make that will change/help in almost all UE5 games, Do some google searching and you can find them. I can see the entire skybox "tree" from anywhere on the map.

Also, undervolting fixes almost half black screen issues with UE5 and nVidia in general, and dropping mem speed to under half max "stable" speed fixes like 85% of the rest.

My 4090 was crashing out often, IF it would even start.
Turns out than my OC settings, while "stable" in all the testing I did, were the issue.
I found a few older UE pages where they explained un-optimized releases are not liked by nVidia memory.
So, I undervolted to 1.049v cap and adjusted memory to +250 ONLY, (was running +500 as "stable"), fixed it ALL. Runs perfect now.
To play Palworld properly someone needs to change the voltage on their gpu? You realize how sh**ty that sounds, right? Why don't the developers fix this?
You don't have to adjust anything, that persons post doesn't even make sense in the context of the topic; it's a bug introduced a while ago and people are just ignoring it like they ignore all the other major issues that crop up. There are a few other topics about this dating back a month or two. At least on some configurations (I'm 4090 with latest drivers, game bone stock no mods) it's just broken at the moment. Like I said this seems to unfortunately be a rolling theme with the game.
u dont need to undervolt but u may need ini file swap u can try one of those on nexus

i think theres one popular one for higher draw distance and it should still work
Originally posted by Khergit Horse Archer:
u dont need to undervolt but u may need ini file swap u can try one of those on nexus

i think theres one popular one for higher draw distance and it should still work
How do I find this .ini file on Nexus?
https://www.nexusmods.com/palworld/mods/317?tab=description

theres multiple variants just browse nexus and sort by popular or something idk
I think most miss the point and I share similar problems.The game was working perfectly fine until about 2 months ago maybe 6 weeks ago now drawing is terrible and often just buggy never draws properly.There is nothing wrong on my end I checked everything even delete reinstall everything is updated.
he mentioned that we might be at the point of fix one problem add two more is exactly how I feel because going from a game that worked fine to not working fine is definitely not a positive movement.
I had to endure that exact same scenario within playing Atlas game worked fine then the dvs broke it and abandoned it.
So now people are talking about changing lines in .ini files is ignoring the HOW did we get to this point when it worked perfectly fine "aside from the pathing"for myself for 5 months straight.
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