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That's also after three attempts to find a player yesterday for 3x10mns.
The idea was simply to give something new, that is unlocked by playing online, to encourage online, nothing more!
The games that cancel have to do with connection problems, which occur when you match players who are in very distant regions and the ping is very high... this effect will decrease as there are more people playing, since it is prioritized to give match to those who are in your same region.
Thinking about improving "the design" on this topic, perhaps we can do the same thing that was done in Charrua Mirror, where there is a reward for inviting a friend to play... of course this has another problem, that those who "don't have friends"... they are going to complain that they have no way to unlock, because of our bad design :P
As always, we are open to hearing any comments or constructive suggestions :)
My feedback would be: dont tie singleplayer unlocks to MP requirements
Anyway, the online performance was so-so. The gameplay worked okay but the music was really laggy. At least I unlocked that new cup so I can reclaim my perfect achievement record.
We're planning an update to remove that unlock requirement, aiming for everyone to be happy :)
Regarding the online feature, it has been by far the most requested feature. It's clear that building up the number of people actively seeking matchmaking will take some time... your support is crucial for this... and of course, we’re open to your suggestions as well :)
The update its live now.
Thank you for listening and the quick fix