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I will think if we should change behavior, skipping direction if is blocked by other resources.
Do you know this 2x2 splitter from Factorio. Something like this a box 2x1x2 with 2 inputs and 2 output.
Or as I said a logic block which can be set to "continue/gnore output if blocked"
Containers already work like you describe; as far as I know, the only complaint of yours that they don't answer is their large size.
TL;DR: your "splitter, but only if it's not blocked" isn't a splitter; it's a multi-input/multi-output buffer, and containers fit that bill.
You have a belt and split it 2 ways left and right. You place a Splitter on die T-Cross.
Now if the left side consumes items for some reason faster (not just production cycle something which is sometimes more sometimes less, e.g. bottleneck of co-resources) less than the right side you will notice that the Splitter at some point blocks the left side. The left side only gets an item when the right side does. This is what I want to solve.
That the splitter with this option just say "okay, right belt is full, but left has still space so lets put items on it".
Example 2: Pusher
Same for the Pusher. Imagine a straight line. You have a left-side leading to a consumer. You put a Pusher on the cross. You will notice no items will continue straight anymore all is pushed left and if there is no space left on the belt everything stops.
I only want an option to tell the Pusher "Hey Pusher, push as much as you want but if the push-direction is full let it continue straight.".
At the risk of repeating myself:
... by which I meant warehouses, of course. Try it, you might realize you like it.
I'd love a smaller container, mind you... and if we're adding new buildings, I'd rather have a smaller in-line multi-port container than yet another logic block.
The problem above has nothing to do with warehouses but with behaviour of Splitter and Pusher under certain circumstances.
I cannot place a warehouse on the belt somewhere because it would endlessly pull resources I do that somewhere else I need the belt to be properly utilized so I can feed two or machines with the same belt.
I haven't worked a new game back up to that point yet, so I'm going based on memory from last year .... take with a grain of salt.
Let's say you have a straight conveyor running next to Carbon Reactors, and you want a Pusher in front of each reactor to push off sideways to a conveyor feeding into the Carbon Reactor. If not pushed off to any reactors, the belt continues to storage or other crafters.
You can use Inventory Sensor logic to watch how much Carbon is in the Reactor, and logic cable to connect it to the Pusher - this lets you DISABLE the pusher based on how much Carbon is in the Reactor.
Repeat that for each Carbon Reactor / Pusher combo.
Similar logic can/should work on anything else with an Inventory... did something similar with the Ice Breaker so that it would keep ~5 ice in a breaker for making oxygen, anything else split between farm and storage.
I've tried it. It doesn't do the job as it doesn't evenly distribute inputs to outputs.
One input, Three outputs and 90% of the resource goes to one output.
The physical size is a PITA but the capacity can be limited by using a pushed at the input and checking the inventory level to enable/disable it with logic blocks.
That way, at least it's only X resources wasted in the huge building, and you can still use backpressure as a signal.
But all of that is pointless if it doesn't balance outputs when they're not blocked.
I've got around it by adding a bypass pusher logic and belts to the overflow path just before the splitter and assigning a new logic controller to the same storage container with the same limit as the logic controller that turns the blocker logic off and clogs the belt.
This way the bypass pusher turns on when the blocker is off and vice versa, making the splitter do the work when the storage container gets low, but the bypass do the work when its full, this costs about 5-6 blocks extra, mostly in logic blocks.
Granted this will only really work for a two split and not for a three split set-up, but it does work and now my power system is back to 100% and not 50% operation.
Might help someone anyway
What would be ideal is if the splitter had an extra option to enable an overflow direction for each output, disabled by default so the user must enable for their own preference, its then similar to the bypass above without the need for extra blocks.
Either that or setting the ratio to 0 means overflow this way, but that might mess up some other options of ratios that others would like, but then an overflow negates the need for a ratio.... oh hum.