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There's not much need of a validation tool right now, as the .exe checks for a wide range of faults both on start and in-game. I suppose it could be improved upon, since several faults aren't picked up on start, making things like typos for recxcost a bit harder to pick up on than is strictly necessary in some cases.
Other modders might weigh in, but that's my two cents on the matter.
You absolute monster. Why would you subject yourself to M$ Wordpad?
Jokes-that-are-no-joke aside, what the modding community needs right now is for someone to pick apart the .exe and catalogue all the new content as was done for previous titles, as I've not seen the tool Marlin used and have no real desire to write one from scratch, as I can get most of what I need with the built-in inspector. Having fully updated unit/ritual/class/item
lists would be great for modding QoL, but I personally can't justify the effort.
What would people want in a docs/syntax browser?
I like the simplicity lol, also I do agree, a compendium of everything in CoE5 would be the ideal resource for us.
I am currently working on building a spreadsheet of all the commands as of 5.06
YES me too my mind dont work for modding Dominions 5 and COE. With the Mod tool It helped me out in keeping up with all the abilities and stats Visually. I loved modding Dom4, cant finish a mod without the editor even tho I got tons of Ideas. Some peoples minds work different. love COE and dominions, Glad to see COE5!