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That's not to say that BC is bad; it's just very other the top, it's quality is all over the place, it's ambitous, strange, weird.
Selaco is a much more refined, much more focused shooter with gunplay right between a modern tactical shooter and the Doom/Quake gameplay style. It's controls are quite simple and it runs on a very tried and proven engine (the evolution of Doom1/2), and you can just feel the polish in the gameplay, don't know how to better describe it.
Overall, i think Selaco is the far better game. BC can still be fun if you don't mind the extreme weridness and the anime characters (the latter of those i personally do, but this is completely subjective).
Selaco is so much more engaging as the AI itself is damn good. A lot of the weapon mods in Selaco also help mix up the gameplay, giving you a variety of approaches.
In citadel, the guns themselves are interesting, they have complex reloads and ways of handling that are fun to figure out, but they aren't really balanced to make you engage with the enemy as much as possible (you are free to sit on a roof and snipe the whole map, but this is still fun because aiming has sway and bullets have arcs and travel time, and you have to reload the gun in a cool way).
Similar thing with movement -- citadel lets you jump around however you like if you get the right upgrades, to the point of breaking some maps; selaco has movement speed and lack of verticality balanced to make you engage with the enemy (while still letting you dash and slide around in a fun way)
So Beyond Citadel more for gunplay and Selaco for gameplay?
Selaco has far more atmosphere, action and polish IMO.
And in a month or so we may possibly have a hefty Chapter 2 update as well.