Selaco
Dan Nukem 17 Jul, 2022 @ 5:00am
COOP ?
wave coop mode ?
Originally posted by Nexxtic:
I see this topic has risen from the dead!

Trust us, we thoroughly discussed this internally to see if it would be possible, but for a team our size, it would simply be too much work. Nothing in Selaco is written with another player in mind to the point that nearly every system would need to be partially rewritten. This also applies to our AI and our level design, which are not designed around having to consider a second player.

These things, unfortunately , aren't that simple. Selaco changed so much compared to Doom that we cannot just slap a second player in there and call it a day. Remember that our budget is limited and we only have two coders, one of which is also responsible for level design, game direction and gameplay, while the other already has his hands full improving the engine and doing our UI on top of a fulltime job. If we would suddenly get hundreds of new backers we could expand our crew further and co-op could be reconsidered, but for now, the resources simply aren't there.

Sorry! Perhaps we can have this discussion again after the game launched and we need fun ideas for post-launch. But for now, we are focusing on the single player experience .
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Showing 1-15 of 17 comments
Nexxtic  [developer] 17 Jul, 2022 @ 5:51am 
No plans for coop at launch. What happens post launch depends greatly on what the players want.
Dan Nukem 17 Jul, 2022 @ 6:49am 
all good
Buntkreuz 19 Jul, 2022 @ 3:28pm 
Coop would be stellar with the gameplay modes added on top.
But ofcourse its tons of work and i personally would prefer more mutators, randomizer functions or New Game+ stuff or whatever you can think about first.
Dan Nukem 19 Jul, 2022 @ 9:30pm 
@argentum the game is going be modable i dont relly think dev team really need do anything its just matter of netcode most it is from GZ doom port they just need add this on then it will be all good
Last edited by Dan Nukem; 19 Jul, 2022 @ 9:30pm
Nexxtic  [developer] 20 Jul, 2022 @ 12:28am 
Everything in Selaco is build with one player in mind. Adding multiplayer is going to break all of our systems which will all have to be fixed as well.

Netcode is only one of the many problems that will need to be fixed before Selaco can have coop
Dan Nukem 20 Jul, 2022 @ 12:58am 
NVM i didnt even relise the GZ DONT have MP support only Zandronum has MP support
Last edited by Dan Nukem; 20 Jul, 2022 @ 12:59am
Nexxtic  [developer] 20 Jul, 2022 @ 4:22am 
Originally posted by Dan Nukem:
NVM i didnt even relise the GZ DONT have MP support only Zandronum has MP support

It does have MP support. The netcode is just not very good.
Dan Nukem 20 Jul, 2022 @ 6:02am 
Originally posted by DoomeDx:
Originally posted by Dan Nukem:
NVM i didnt even relise the GZ DONT have MP support only Zandronum has MP support

It does have MP support. The netcode is just not very good.
oh
BillyBob 15 Sep, 2022 @ 8:52pm 
I'd like co-op if possible.
Ign 18 Sep, 2022 @ 4:58am 
I have a request to the developer - do it like in Doom - when you open a secret on the map, a door opens and reinforcements appear
A developer of this app has indicated that this post answers the original topic.
Nexxtic  [developer] 18 Sep, 2022 @ 7:15am 
I see this topic has risen from the dead!

Trust us, we thoroughly discussed this internally to see if it would be possible, but for a team our size, it would simply be too much work. Nothing in Selaco is written with another player in mind to the point that nearly every system would need to be partially rewritten. This also applies to our AI and our level design, which are not designed around having to consider a second player.

These things, unfortunately , aren't that simple. Selaco changed so much compared to Doom that we cannot just slap a second player in there and call it a day. Remember that our budget is limited and we only have two coders, one of which is also responsible for level design, game direction and gameplay, while the other already has his hands full improving the engine and doing our UI on top of a fulltime job. If we would suddenly get hundreds of new backers we could expand our crew further and co-op could be reconsidered, but for now, the resources simply aren't there.

Sorry! Perhaps we can have this discussion again after the game launched and we need fun ideas for post-launch. But for now, we are focusing on the single player experience .
Last edited by Nexxtic; 18 Sep, 2022 @ 7:18am
Buntkreuz 18 Sep, 2022 @ 12:20pm 
Such topics are or should ever be just a sign for demand, not expectation.
A coop mode would be cool and maybe after release you design a separate coop campaign or a spin off, maybe a prequel or sequel story possibly even focussed on cooperative play.
Or not.
But you know people would love to see that and if its in any way possible, there would be an audience, because there isnt much in the genre to play coop sadly.

I expect this game to be a major hit upon release. And if im right you might be able to expand the team and create a coop campaign as a DLC for those who want it, to also justify the additional cost.

I expect most people know how tough of a task it is, well at least imagine and maybe even have a clue about it.
Ofcourse adding a player needs a review of every level, every room, every AI decision process, how scripts work out, how events workout, how dialogues happen, how sound works, graphic rendering and what not.
At least i hope most people know that.
Last edited by Buntkreuz; 18 Sep, 2022 @ 12:39pm
Nexxtic  [developer] 18 Sep, 2022 @ 12:42pm 
Originally posted by Magnum Opus:
Such topics are or should ever be just a sign for demand, not expectation.
A coop mode would be cool and maybe after release you design a separate coop campaign or a spin off, maybe a prequel or sequel story possibly even focussed on cooperative play.
Or not.
But you know people would love to see that and if its in any way possible, there would be an audience, because there isnt much in the genre to play coop sadly.

I expect this game to be a major hit upon release. And if im right you might be able to expand the team and create a coop campaign as a DLC for those who want it, to also justify the additional cost.

We've already expanded the team since we've opened up a Patreon! It allowed us to get a an extra Artist and Level Designer on board. I'm sure we can expand the crew further after launch assuming the product sells well.

We're not really planning on doing DLC. Everything we add post-launch will be free with the Official (uncompressed) Soundtrack being the only exception.
Buntkreuz 18 Sep, 2022 @ 12:46pm 
Just saying that (i hope at least) its not people just expecting it to happen like its nothing.
Its easily requested but hard to be done.
And in 90% of the cases when people open these threads, they know that very well.

I hope all goes well for you.
I personally would love to see more modes and mutators to expand replayability first, but coop, if it ever strikes you as possible and feasable in some way, would be dope as hell.
Dan Nukem 18 Sep, 2022 @ 11:48pm 
netcodeing its LOT of work and its NO joke

Last edited by Dan Nukem; 18 Sep, 2022 @ 11:50pm
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Date Posted: 17 Jul, 2022 @ 5:00am
Posts: 17