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I'm happy to follow up via email. I'll send something later today. If you take a look at the README on the repo it explains the things I'm changing and why, with some animation captures before and after. I don't consider it so much a bug (well, maybe the opaque gate handling is a bug), as just taking advantage of newer lighting features (especially for proximity on windows). Some people might prefer the way it works today, so if anything, these might be enhancement options to offer on export to Foundry.