Impaler Gold

Impaler Gold

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Duke 5 Sep, 2024 @ 12:54pm
Are the new achievements not working? [YES]
Also, having have to wait for the fade away at the end is kinda BS, finished in 11:57 and my final time was 12:04, lol.
Last edited by Duke; 12 Sep, 2024 @ 8:26am
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Showing 1-7 of 7 comments
AAAAAARN  [developer] 5 Sep, 2024 @ 8:37pm 
Hmmm good point Duke re: fade out.

The achievements are supposed to be for the next patch which is coming out soon. Steam is weird where it forces the developer to create the achievements before the updates are live (perhaps I am missing something)

Well played on the 12-minute run btw!
Duke 6 Sep, 2024 @ 3:06am 
Originally posted by AAAAAARN:
Hmmm good point Duke re: fade out.

The achievements are supposed to be for the next patch which is coming out soon. Steam is weird where it forces the developer to create the achievements before the updates are live (perhaps I am missing something)

Well played on the 12-minute run btw!
Ah, okay. I just saw the achievements got a description and thought they were live already, haha.

Thanks, I'll try to do better next time!
Umbasa 11 Sep, 2024 @ 5:50pm 
Just as a side question, are achievements difficult to implement in Steam? I've noticed some one-man developers are pretty resistant to implementing them while others go crazy and include many hundreds.
AAAAAARN  [developer] 11 Sep, 2024 @ 8:55pm 
Generally, achievements are pretty easy to implement as long as the game already tracks the relevant stats / events.

You need multiple art assets for each achievement, translations, and metadata. Then repeat for each platform your game sells on. There is a cost to it.

They aren't hard, but they are time-consuming (especially to test all of them).
Duke 12 Sep, 2024 @ 8:06am 
I saw the update, so had to test if they are working... and they do!
My final time was 11:31. ^^
AAAAAARN  [developer] 12 Sep, 2024 @ 8:20am 
That's a good time!

I honestly haven't gotten much feedback about the new mode. I was hoping it would encourage some speed run competition without the RNG. Lmk if you think we hit the mark
Duke 12 Sep, 2024 @ 8:36am 
Originally posted by AAAAAARN:
That's a good time!

I honestly haven't gotten much feedback about the new mode. I was hoping it would encourage some speed run competition without the RNG. Lmk if you think we hit the mark
Yes, I think you did. The only RNG parts are the BIG heads that can teleport away. On the level where there are two of them (during one of the middle rounds) one sometimes teleports to the upper parts of the map where you can only shoot it - that can cost some time. (I'm not sure if that's intentional.)

Also, I've met a bug once (after today's update, not sure if that's relevant) where on the very next level no enemies spawned. I didn't mind but thought I'll mention, haha.

I'm not much of a speedrunner but I enjoyed getting better and better in the runs, learning where to wait before the round starts and figuring out "optimal" routes.
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