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The achievements are supposed to be for the next patch which is coming out soon. Steam is weird where it forces the developer to create the achievements before the updates are live (perhaps I am missing something)
Well played on the 12-minute run btw!
Thanks, I'll try to do better next time!
You need multiple art assets for each achievement, translations, and metadata. Then repeat for each platform your game sells on. There is a cost to it.
They aren't hard, but they are time-consuming (especially to test all of them).
My final time was 11:31. ^^
I honestly haven't gotten much feedback about the new mode. I was hoping it would encourage some speed run competition without the RNG. Lmk if you think we hit the mark
Also, I've met a bug once (after today's update, not sure if that's relevant) where on the very next level no enemies spawned. I didn't mind but thought I'll mention, haha.
I'm not much of a speedrunner but I enjoyed getting better and better in the runs, learning where to wait before the round starts and figuring out "optimal" routes.