The Corpsmen

The Corpsmen

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MulticellVong  [desarrollador] 24 ABR 2024 a las 12:28 p. m.
Feedback, Bug Reports, and Discord
Feel free to report any bugs or give feedback in the Steam Discussions. We're more active in our Discord server, so feel free to join us there as well.

Join us here![discord.gg]
Última edición por MulticellVong; 24 ABR 2024 a las 12:30 p. m.
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Mostrando 1-10 de 10 comentarios
Fissur 9 SEP 2024 a las 2:56 p. m. 
hey, SO I am one of the individuals given a copy to show case. I have since tried to load the game after it's 1.0 release to put a video of it up BUT when I load up the game it is showing loading underneath new game and continue. It doesn't allow me to click on either. I have since uninstalled and reinstalled for the same issue. I appreciate all you guys do.
MulticellVong  [desarrollador] 9 SEP 2024 a las 3:15 p. m. 
Huh, there was a recent bug that looked like this, that was introduced in patch #1, but was resolved in patch #2. But that was about 27 hours ago, so likely to be unrelated if you've experienced it since.

If you're still having the issue on the current build, could you email me (or discord dm) your save.json and player.log files? They're in the multicell folders you can find in /appdata/locallow/multicell[...]/corpsmen/

Sorry about the hiccup. Also, thanks for the video coverage. You were the first youtuber to publish when we sent out our first wave of emails while approaching Full Release :)
fiercewarriorcarell 21 SEP 2024 a las 10:58 a. m. 
I apologize if this isn’t the right place to report this bug, but I wasn’t sure where to submit it. I encountered an issue that forced me to restart my game.

The Bite card remained displayed on my screen with the "consume card" cost, as I had already upgraded it. After consuming my zero-cost Scratch card, the Bite card stayed on the screen, preventing me from playing any additional cards. Although I still had moves available, the Bite card was effectively still "in play," blocking my gameplay.
MulticellVong  [desarrollador] 21 SEP 2024 a las 12:13 p. m. 
@fiercewarriorcarell

Hm, that's curious. If you haven't restarted yet, do you think you could send over your save.json/Player.log files? They're in the multicell folders you can find in /appdata/locallow/multicell[...]/corpsmen/

Either by mail (vong.w@multicellgames.com) or you can dm me over discord (link in the op)

I'll take a look at it on Monday most likely, and having the save file would help in replicating it
willowrunkid 24 OCT 2024 a las 5:22 a. m. 
I noticed that it doesnt matter how many stacks of threaten my monster has, if a monster gains even 1 threaten after my tank with 5 threaten, they become the main target. if this is how its meant to work, it doesnt make much sense to me tbh, since a greater threaten stack should mean priority targeting. lost a lot of monsters before i noticed this
MulticellVong  [desarrollador] 24 OCT 2024 a las 2:06 p. m. 
@willowrunkid

That's working as intended yes. A new threat will always override any existing threats, at least in that moment. If that makes sense. So a fresh application of Threaten takes momentary priority.

This allows a bit of depth, for if you suddenly need to shift priority off of your main tank with a quick application of Threaten, for instance. And also means the application of Threaten always does something.

To a lesser extent, that depth is also the reasoning for why at the start of turn, multiple Threatens resolve randomly with equal weighting for which one takes priority. As it allows for more tactical depth for Threaten (and Meek) heavy decks to shift around the enemy's targeting to suit their needs.
Tarruvi 23 NOV 2024 a las 1:48 a. m. 
I've run into a bug with removing non-ailment cards with Fugue, where I'll get hit with a -5 HP penalty for removing cards that aren't labeled "Ailment". The first time it's happened was when I wanted a few cards removed from my tank, later I saw he'd lost 5 HP. He later got rolled in a mission.

Then it happened again, this time to my painstakingly curated first monster. Lost 5 HP because I didn't want a Power card, I'm a little miffed that this has happened.

I don't think he's gonna recover from this, but I did attempt to farm "?" spots in missions to at least make him viable again. He's sat at 54 total HP, which would have been 59 if the card removal hadn't bugged. I'm hoping this can be fixed/reversed in a future update. So far the game has been smooth sailing, but this has thrown a wrench in any plans for me to curate my cards with Fugue.
Última edición por Tarruvi; 23 NOV 2024 a las 1:49 a. m.
MulticellVong  [desarrollador] 23 NOV 2024 a las 8:44 a. m. 
Publicado originalmente por Tarruvi:
I've run into a bug with removing non-ailment cards with Fugue

Huh. I'll have to look in to this one. You wouldn't happen to remember which card was removed, would you? This is one of those things that (unless it literally just happened) it doesn't get logged in the save file/logs, so can't be detected and reverted in such a way.

If you email/discord-dm me your save.json file, I can manually tweak the save file if you like (its in /appdata/locallow/multicell[...]/corpsmen/)
Última edición por MulticellVong; 23 NOV 2024 a las 8:44 a. m.
MulticellVong  [desarrollador] 23 NOV 2024 a las 3:14 p. m. 
Turns out it was unrelated to the Fugue, likely a health reduction map event that was missed at the time, getting misattributed to card removal.
QuickSilverJack 24 DIC 2024 a las 6:36 a. m. 
Guys, sometimes happens that the game just blocks and there are no options and possibility to do nothing. Do anyone know how to solve this?
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