I Fetch Rocks
robc 31 Dec, 2023 @ 6:49pm
Suggested circuit modules
Love the game. I am going to suggest some future additions to the modules.

For push buttons we seem to only have a Boolean on/off. Similarly, we have one logical toggle switch that outputs a Boolean on/off. For the circuits I am dreaming of making… I would like to see a button circuit “make” (that momentarily connects an input to an output) and ‘break’ (momentarily opens a circuit between an input and an output). We also need a toggle switch that does the same, in one position it makes a persistent input/ output circuit and in the off position it breaks it. The available buttons/switches do not have any option for an input signal that could be passed through, they only have a generated logic output. Am I just not finding these in the manual?

I am really trying to create a relay circuit (or ganged switches) where I throw one switch and can change a single joystick from operating my thrusters to operating the laser. I was also working on a button that kills the main thrusters, invokes a 3 second delay timer, and then fires the pin into the rock. I have makeshifts of these circuits but we are missing some fundamental tools, for example the switches mentioned earlier and the delay timer. I am still working on a way to do the timer using the sine wave generator and counting peaks but its way more complex than it needs to be I think.

A transistor/ relay module would be wonderful… I am referring to a circuit where a logical true on one input will allow a data signal to pass across a separate circuit, a false will open that separate circuit.

There may be a way to do these things with logic gates but I am struggling to get there, and I know that these devices exist and should be available in this universe.

No criticisms here, just wish list items. Thanks for the game! I guess if I were to ask for any changes then it would be to allow longer small cables and/or develop true conduits/ raceways that contain multiple cables of any length. The hopping from one conduit module to another thing is I hope a stop-gap in the development process. It makes rooms overly complicated and creates a small QoL issue. Cheers. Robc.
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Showing 1-3 of 3 comments
SomeBritishNerd 4 Jan, 2024 @ 10:45am 
An easyer way of making a clock circuit like a square wave generator / just a clock with input number of seconds per tick
GokouZWAR 5 Feb, 2024 @ 9:31am 
Try a binary MUX switch, it sends one signal (input 1) if its true, and the other signal (input 2) if false. All you'd have to do is connect a single boolean switch control to send 1 or 0 to the input switch between two inputs. I may be over simplifying it, but sometimes in games like this people tend to over think things.

https://ifetch.rocks/manual/BinaryMux.html

Its kinda like a reverse KVM switch... So long as the joystick you're trying to use sends the same expected binary signal to the destination you're fine, and i'm pretty sure the thrusters and the spectroscope use the same binary range.
Last edited by GokouZWAR; 5 Feb, 2024 @ 9:34am
GokouZWAR 5 Feb, 2024 @ 9:44am 
Come to think of it, this isn't what you're looking for. You're actually looking for an actual KVM switch for your joystick to control each one independently. The best way I can think that's the simplest is to setup a switch to turn off the power input to the item you don't want to use and then send the same signal with a single channel splitter. You can control up to 3 items that way based on which one is powered on. You could also use a multiplex channel splitter and merger use the shift toggle to switch between the second set of 16 bit channels. If you're planning on sending that signal through the data lines though it could corrupt your signal for your thrusters if you don't route it properly. I really wish they had a second data line like they do power lines.
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