Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is basic testing early on that should prevent you from placing a wall /tower that "blocks path". Testing that there is a valid path to all buildings when attempting to place a wall/tower is very costly and not possible when a large number of buildings are placed. So the basic check doesn't catch all scenarios later on. I could do a overnight test and simply add a warning that buildings are blocked off from the path in the morning, but I'm not a huge fan of that...hmm.
If the invader's target is blocked off, they will simply try and get as close as they can, and remotely detonate the building.
There is logic based on difficulty, the current flag level, and the wave level to determine what buildings they will target.