Perfect Heist 2
 This topic has been pinned, so it's probably important
yeswecamp_DEV  [developer] 10 Dec, 2021 @ 7:29am
[FEEDBACK] Please leave your ideas, feedback and criticism here!
If you have ideas for new classes or game mechanics, changes to existing content or just general feedback, please leave it here or on the games discord![discord.gg]
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Showing 1-15 of 394 comments
Pony Slaystation 11 Dec, 2021 @ 7:04am 
Love the game! Please please give us the option of letting our whole party go against only bots! it's still just as fun and hilarious. =D
yeswecamp_DEV  [developer] 11 Dec, 2021 @ 7:11am 
Originally posted by Pony Slaystation:
Love the game! Please please give us the option of letting our whole party go against only bots! it's still just as fun and hilarious. =D

Thanks! The server host can enable "Ignore Team Limits", so everyone can join whatever team they want and then just add lots of bots to the other team!
Pony Slaystation 11 Dec, 2021 @ 7:51am 
Thank you so so much! <3
MisterFalcon 16 Dec, 2021 @ 4:51pm 
It may just be me, but the demo being able to blow up any vault door with one gun makes all of the other ways of getting into vaults a little pointless. Vault doors in my opinion should just be stronger and while some small vaults should be easy to break into if you blow up the weak walls, the door itself should be stronger so the more important vaults that don't have weak walls or ceilings are harder to break into. Also, the sniper should have a grappling hook so he can get to the vantage points he wants to snipe from. Also, I don't think the game should end if one robber gets money, and every robber should get like 60 seconds to get into a vehicle.

As far for other classes, perhaps a safecracker who can leave a drill on vault doors the same way the insider leaves a drill on weak floors. The drill would still take a second to mine through, and cops could deactivate it, but its safer then bringing a bomb in on a players back. Also, there seems to be a lot of classes that are good for entry, but a lot less that are good for making exits. There's the one that can call in their helicopter, but it would be nice if there was other classes that were really centered towards exiting the bank. A pickpocket who could carry small amounts of cash without holding a bag might be a cool addition. Maybe a getaway driver could drive a truck to directly where the players with the money are exiting, or there could be more weak walls on the outside of the building so that players could escape through holes in the walls.

As for cops, is there anybody who can repair/close vault doors? What about someone who can unhack PCs? Also would be nice if there was a construction worker who could rebuild holes in walls especially if you add more weak walls (which I definitely think you should do). Another cool idea could be a cop who can turn into a box the same way the ninja can, so that he could hide and wait for robbers to show up. Or someone who can put locks on the different vans tires that take like 10 seconds to get off? Could be called a P.I. because P.I.'s do things that are outside of the law.

All in all I love this game, me and my brother have been really enjoying trying to break in in as many ways as possible, and while we was playing these were just some things I was thinking about.
yeswecamp_DEV  [developer] 16 Dec, 2021 @ 5:07pm 
Originally posted by MisterFalcon:
It may just be me, but the demo being able to blow up any vault door with one gun makes all of the other ways of getting into vaults a little pointless. Vault doors in my opinion should just be stronger and while some small vaults should be easy to break into if you blow up the weak walls, the door itself should be stronger so the more important vaults that don't have weak walls or ceilings are harder to break into. Also, the sniper should have a grappling hook so he can get to the vantage points he wants to snipe from. Also, I don't think the game should end if one robber gets money, and every robber should get like 60 seconds to get into a vehicle.

As far for other classes, perhaps a safecracker who can leave a drill on vault doors the same way the insider leaves a drill on weak floors. The drill would still take a second to mine through, and cops could deactivate it, but its safer then bringing a bomb in on a players back. Also, there seems to be a lot of classes that are good for entry, but a lot less that are good for making exits. There's the one that can call in their helicopter, but it would be nice if there was other classes that were really centered towards exiting the bank. A pickpocket who could carry small amounts of cash without holding a bag might be a cool addition. Maybe a getaway driver could drive a truck to directly where the players with the money are exiting, or there could be more weak walls on the outside of the building so that players could escape through holes in the walls.

As for cops, is there anybody who can repair/close vault doors? What about someone who can unhack PCs? Also would be nice if there was a construction worker who could rebuild holes in walls especially if you add more weak walls (which I definitely think you should do). Another cool idea could be a cop who can turn into a box the same way the ninja can, so that he could hide and wait for robbers to show up. Or someone who can put locks on the different vans tires that take like 10 seconds to get off? Could be called a P.I. because P.I.'s do things that are outside of the law.

All in all I love this game, me and my brother have been really enjoying trying to break in in as many ways as possible, and while we was playing these were just some things I was thinking about.

Thanks for the detailed feedback! The "Demo" robber class isn't too strong compared to other robber classes (check out https://store.steampowered.com/news/app/1521580/view/4893722033445488399), but I will keep an eye on it. The "Manager" cop class can replace destroyed vault doors and open/close them, the "Developer" class can install anti-cheat software to prevent hacking, but currently can not reverse it, but that might be a cool feature for future classes or potential buffs to the "Developer" class. The pickpocket and robber driver class ideas sound fun, as well as the cop ninja! Will definitely look into your ideas!
Last edited by yeswecamp_DEV; 16 Dec, 2021 @ 5:09pm
billiewaller10 16 Dec, 2021 @ 9:25pm 
When playing against bots there should be a "restart mission" option. My brother and I have been playing and it's kind of a bore when one of us dies and the other has to just wait around for the time to run out or find a cop to kill them. That's the only idea I have at the moment :-)
yeswecamp_DEV  [developer] 17 Dec, 2021 @ 7:44am 
Originally posted by billiewaller10:
When playing against bots there should be a "restart mission" option. My brother and I have been playing and it's kind of a bore when one of us dies and the other has to just wait around for the time to run out or find a cop to kill them. That's the only idea I have at the moment :-)

Will add an option for the server host to restart a round!
Stingray Hunter Steve 29 Dec, 2021 @ 10:27pm 
I'd love to (unless it's already in the game and I just missed it) see a way for the robbers to be able to hack locked doors or find keycards to bypass locked doors that only security can get through.
Andre 13 Jan, 2022 @ 11:39pm 
Really really fun game!
Would love to have the option to have the game start after everyone ready's up or the host ready's instead of always on a timer, that way you can take time to strategize if you're playing with people you're in a call with, and you have more time to look at the classes and masks.
Also seems that connecting through Steam doesn't work and if you put a password on the game you're hosting, some players can't connect.
jash 14 Jan, 2022 @ 12:46am 
Hey man, left a review a while ago, and just edited it. Incase you dont see the edit ill re-say it here. First, fun game, amazing! Me and the boys have a great time everytime we play. But heres the real input and feedback I have. Please allow us to create and have 100% (or so) custom classes for private/non dedicated games where we can choose our weapon loadout to our accommodate needs (ex. sniper with a grapple because that just makes sense imo) and so on, as well as maybe a way to create custom skins for our weapons? I know this may be hard and I havent got the slightest clue as to what itd take to do this since im not a game dev, but it would make this already great game even better if it were possible. And lastly, please remove the timer from the team selection screen. When me and my friends play it usually starts before some of us can even load in, so itd be great to have a way to set the timer to a longer amount of time, or just disable it completely! If you read this, thanks for making such a great game and at a very reasonable price.

[EDIT] came back because i just thought of something else. Make it so npcs can jump and sprint randomly to make it harder to detect the robbers while playing as a cop. I think itd be really funny and add more of a challenge.
Last edited by jash; 14 Jan, 2022 @ 12:56am
Can you please add a tool to see the distance from one object to another in the level editor that will be a real great help to see the size of a hole instead of going into test to see if the hole is big enough for player to pass through and also a tool like the floor remover but for wall and fondation that can be of great help to make vent thx
Oh i just got an idea that came through my mind but please can you make so that AI customers and employe crouch when there is a gunfight they dont crouch if the gun as a silencer at first but if multiple shot are fired in quick succesion they will crouch even if there is a silencer on the gun
So its been hours (~15h) since i start to make a map and i am having fun (i will send the link later when i am done) but i got some suggestion for the level editor :
1 : Windows tool that make windows into the wall instead of having the "window wall" cause it cause probleme when scalling those type of wall
2 : same things for door i want to put door on wall instead of using the pre-made wall with door same probleme with the windows its super weird when you try to scale it
3 : a tool to make hole in wall i already post it but its the basics so that you dont need to put three wall scall down to make a hole
4 : possibility to use dimension instead of scale cause object dont have the same size and sometime i wish i could just put a distance instead of trying to scale 0.1 per 0.1 to fit the size
5 : nothing just a word to say thats is a super great editor need some polish here and there but its really great and intuitive to use Good job
6 : possiblity to ctrl+c ctrl+v object and wall
Fyregold 29 Jan, 2022 @ 11:11am 
I'd suggest maybe making a mini-map, where it shows your teammates, and different floors. There could also be an agent where if a robber is seen pulling out a gun then it would show an alert on the mini-map.
Retor 15 Feb, 2022 @ 8:55pm 
cops should be able to shoot 3 civs before being jailed when im in a gun fight with my friends and i stray bullet shoot a civ he wins
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