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Help Devs. I cannot disable TAA, the game is very blurry and nauseating to play.
TAA should always be optional, why did the devs forced this blurry effect on their game? I am considering a refund because of this issue.

Is there any fix/tweak to remove it? Sadly this isnt a Unreal engine it seems, i cant find a engine.ini folder to fix it.
แก้ไขล่าสุดโดย General Plastro; 2 มี.ค. @ 11: 09am
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กำลังแสดง 1-8 จาก 8 ความเห็น
โพสต์ดั้งเดิมโดย 💕𝓢𝓱𝓪𝓭𝓸𝔀🐾:
Where is it blurry?
If it's just the edges, turn DOF (Depth Of Field) Off.
If it's everywhere, try downloading the free 4K Texture DLC.
You can also try turning FRS to Quality.

These are the things I did, and my game looks crisp. I left TAA as it is.

Everything (specially characters) when moving look unfocused and blurry, this is the telltale sign of TAA.

You can see it in the main menu even, focus on the character's face, when they are moving/fidgeting about, their faces blur/unblur as they move.

Its really distracting and this effect simulates my already existing badsight, causing nausea/headaches after longer play sessions.
แก้ไขล่าสุดโดย General Plastro; 2 มี.ค. @ 1: 15pm
โพสต์ดั้งเดิมโดย 💕𝓢𝓱𝓪𝓭𝓸𝔀🐾:
Can't say I've seen it on my end since I did what I mentioned to you. I did see it before that.

PS:
Some say disabling the FRS solves most of that, but I can't verify that as I have it set to Quality

Disabling FRS solves the really bad ghosting. But the TAA texture blurring exists even when FRS is disabled.

I tested with your config and its still there.
แก้ไขล่าสุดโดย General Plastro; 2 มี.ค. @ 1: 26pm
โพสต์ดั้งเดิมโดย 💕𝓢𝓱𝓪𝓭𝓸𝔀🐾:
That's about as far as I can help, but one more thing: Some say disabling Bloom also helps, but again, I can't verify that. Sorry. :GravityCat:

Thank you for trying to help, i am gonna wait a bit for a dev reply or maybe someone with a fix for this, otherwise i will sadly need to refund the game :(
โพสต์ดั้งเดิมโดย 💕𝓢𝓱𝓪𝓭𝓸𝔀🐾:
There is an AntiAliasing selection that has Off & MLAA. Maybe that'll help you out. :GravityCat:

Take a picture while in movement, even with MLAA disabled, its still a blurfest :(

In your picture, your standing still, but you can see a bit of the blur in the zombie pet (he has a "blur halo") and a lot of blur on the grass leaves.
แก้ไขล่าสุดโดย General Plastro; 2 มี.ค. @ 2: 36pm
Here is a example:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3171980910

I tried to make it as obvious as possible by removing shadows and other artifacts, here the player character is sufficiently deformed due to the blur that happens as she runs along the screen, its specially bad on her right arm and right foot, where her shoe's blur trails off as part of the anti-aliasing effect of TAA.
แก้ไขล่าสุดโดย General Plastro; 2 มี.ค. @ 2: 40pm
โพสต์ดั้งเดิมโดย General Plastro:
Here is a example:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3171980910

I tried to make it as obvious as possible by removing shadows and other artifacts, here the player character is sufficiently deformed due to the blur that happens as she runs along the screen, its specially bad on her right arm and right foot, where her shoe's blur trails off as part of the anti-aliasing effect of TAA.
thiis is an image but it made me eyes hurt
i have decided to refund the game, i hope the devs can add a toggle for TAA in the future, but i am honestly not gonna wait around until they add it.

It still annoys me that there has been a lot of effort to improve accessibility in video games, but stuff thats easily toggle-able like TAA still gets forced on in games like this :(
โพสต์ดั้งเดิมโดย General Plastro:
i have decided to refund the game, i hope the devs can add a toggle for TAA in the future, but i am honestly not gonna wait around until they add it.

It still annoys me that there has been a lot of effort to improve accessibility in video games, but stuff thats easily toggle-able like TAA still gets forced on in games like this :(

You can search some additions to the gameplaysettings.ini file and edit in changes yourself to remove TAA or change the other settings and even raytracing/Lumen.
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กำลังแสดง 1-8 จาก 8 ความเห็น
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