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control config
you may have already added this to the full release, but if you haven't please do it would make the game way more accessible for different users.
accidental SMASH attacks
from my experience, I sometimes accidentally do a smash attack when I want to do a normal attack, so in addition to the control config, also add an option that changes smash attacks to be a button input instead.
I love this game, and it's alright if these things aren't added, but with these additions I believe it would improve the game overall, thank you for reading.
As a backer I just want to reiterate what Vibey mentioned. This is mostly an issue with games that include "Smash-like"/Platform Fighter controls, but I would also like the option to remove Smash attacks from the control stick entirely and bind it to a button/right stick.
This is because, I think, there is a wide variable in the sensitivity of your stick to what should constitute as a smash or a tilt attack, and I think it would ease a lot of people's mind if there was simply an alternative method.
Everything else, I found, was perfectly good.
I hope at least the game DONT' relly on the precision plataforming too much because the first stage was fun but next ones weren't that much fun...!
It's especially frustrating bcuz I really like what's going on here and the boss & bonus stage (which I don't remember being in the demo 9 months ago?) are both GREAT but this game literally hurts to play right now xD
Hey, thanks for the feedback! So maybe you haven't noticed it but you don't have to HOLD the run button anymore, just press it one time and it will stay in the run state. Also note that, as in old Kirby games for example, you can also choose to tap left or right twice to start running. I encourage you to give the demo a try again to see if that's more comfortable that way! Thanks for playing!
-Run button could be a good idea if implemented correctly but I feel the game dont explore this mechanics enough, maybe if your walking speed is faster the gameplay will be more fluid.
-Your character has a lot of inertia which makes a lot difficult to land on certain platforms sometimes
-The main menu presentation could be a lot better (design wise and options in general)
The art style is awesome and level design is great imo.
And there's no benefit for knocking back enemies, it just makes them more annoying to track down. Maybe if they took damage from bouncing off walls or each other, I'd be like, "Yay, fun!" but it just felt annoying chasing them down, or having to use the same upward launching combos over and over to better manage them. Levels already run pretty long, and milking enemies for style just made em even longer when I could just smash attack them and finish them off and get a D. Is style going to be tracked or rewarded in any way? If not, it's just distracting and encourages you to play in an irritating way.
The main character is really floaty with heavy inertia. I'm not sure if I feel positively or negatively about it, but it can make camera movement dizzying.
I did enjoy the level design, though. Again, I think they run long considering the game's combat, but I had a lotta fun figuring out how to find heart containers. I realize this compliment isn't taking up as many characters as my complaints, but I was very impressed by the levels.
Also, I echo the run complaint. Every once and a while I wouldn't flick the stick hard enough to run and it annoyed me. I did not see a single situation where I'd rather walk than run.
You could change it to a 'walk' button instead. It's useful for the one space drop-through areas, to walk sometimes. Held down 'run' all other times, though. So yeah. Not needing to hold a button is good. I got used to holding it in Spelunky so in Spelunky 2 I have to hold it even with the option to use it as walk instead.
The other thing I thought was weird was the upwards air attack has a slight flutter *after* the attack plays out, but it would feel a lot better if it did it during.
All in all, both minor things though, I had a good deal of fun with this demo!!