VRoid Studio
Blinking warps facial expression unintentionally
I don't know why, but when my character blinks, it drastically warps their facial expression rather than simply blinking and is affecting every expression to my knowledge. The eye brows either follow or move up and their mouth adjusts its expression as well. Does anyone have any idea on how to address this? It doesn't seem connected by their closed eyes expression because I've already tried.

EDIT: discovered the issue is tied directly to the left and right eye winking expressions, each individually combine as one. The question is what can be done for fix this as to ensure the model maintains their neutral facial expression, as well as others, even if they close one eye. Logic and observation is telling me that other expressions override those two and thus they're only used for blinking and things should be fine to leave them as is and only adjust how much they close (the eye sliders). However, I'd just like to be sure if anyone else would like to share.
Последно редактиран от Afro Ming; 14 дек. 2024 в 10:52
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ye been there had the same problem until i figured out how it sneaked in. as you figured its the blink expressions fault. some layer close left eye and close right eye, other software seem to just use the close eyes expression, vroid uses the combined winking. but eitherway, you have 1 or 2 expressions added over the expression you have

so as you thought please try if it gets fixed if you look only at close left eye, close right eye and close eyes and reset all settings around the mouth to 0 if you changed anything. only use it to close the eyes.
Yeah. It turns out to have been permanent fix. It's strange that it works that way. Hopefully if anyone else runs into this issue, they'll see this and will immediately know what to do, assuming they didn't figure it out quicker than I did upon making the initial post lol. Thanks for sharing.
im glad it got resolved! ☆
and no problem, glad to help ^^
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