STAR FLEET II - Krellan Commander Version 2.0

STAR FLEET II - Krellan Commander Version 2.0

Slippy 17 Apr, 2024 @ 12:55pm
Landing Party Beam Up Bugs
Still seem to be some issues about landing parties.

Beaming down landing parties is no problem. If you try and beam them back up they seem to have multiplied quite dramatically! Either they were very busy down on the planet or its a bug.

As such you can use landing parties to quickly replenish your crew wayyy beyond whatever you put down (and the usual crew you start with).
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Showing 1-8 of 8 comments
BrianRubin  [developer] 17 Apr, 2024 @ 1:04pm 
I'll pass it on, thank you!
Zagar  [developer] 17 Apr, 2024 @ 1:10pm 
Was it an Alliance planet, a neutral or unknown planet? Did it have a base on it (i.e., was it a Krellan planet)? Which version of the game are you playing? This could be a problem before 2.0.15, but was "fixed" for the latest version.
Last edited by Zagar; 17 Apr, 2024 @ 1:11pm
Slippy 17 Apr, 2024 @ 1:31pm 
Neutral planet (in UGA space - I am on mission A-3 where you have to build bases in systems with UGA presence).

It did not have a base on it, I was in the process of building one. I am playing on the latest version.

I did manage to replicate the bug I think.
Step 1: Land teams on planet
Step 2: Add a team to one of the tasks
Step 3: Try and beam up the team on the task
Step 4: Beaming up multiplies the crew (possibly by 5 times)

From then on that planet you can beam down a team and get that team + and extra 5 back.

I think straight beaming up/down everything on the planet is fine (as I earlier in the mission I pulled all my teams off a planet with Alliance troops on it), its when you try and add a few teams extra to speed up a task and then pull them back it seems a bit dodgy.
Zagar  [developer] 25 Apr, 2024 @ 2:00pm 
Thanks. I'll check it out.
Zagar  [developer] 27 Apr, 2024 @ 8:50pm 
I tried doing your steps and it worked fine. I got the 10 members of my LP back. Here is what I did. I beamed down 3 Survey teams and 3 Establish Base teams initially. Arrived safely. I then selected Landing Parties and said "N" to when it asked if I wanted to beam any teams up. I added 1 team to Survey mission. It beamed down fine. I then called up LP command again and this time I answered "Y" to if I wanted to beam any teams up. In the table I reduced the "4" Survey teams to "3" and pressed [Enter]. It returned the 10 members of that one team.
Last edited by Zagar; 27 Apr, 2024 @ 8:50pm
WightMutt 10 Jun, 2024 @ 11:40am 
I've run into the same issue. On mission A-3:

I had beamed 10 survey teams down to a world that ended up being alliance and retrived them so I had 272 Crew and 150 shock troops.

Left that world and went to another system and found a tech lvl 4 neutral world.

1) Beamed down 10 Survey and 10 Base building teams
2) activated teleporters again and said don't beam up teams
3) added 5 resupply teams
4) waited till all missions had been completed
5) beamed teams back up
6) all teams returned but I now have 379 crew and 240 shock troopers.
Zagar  [developer] 18 Aug, 2024 @ 5:02am 
I believe this has been fixed. I'm on travel and don't have access to my notebook.
Blank 8 May @ 12:23am 
I have the same problem, I sent 5 survey teams to a planet, when I sent them back I got 340 crew members.
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