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Not necessarily, willpower is a very neat game mechanic, but it does need some slight tweaking.
Fully agree with you. Some choices definitely need a small willpower gain, especially in those dry runs where you end up with no way to gain back willpower.
I think that's the entire point. Do we sit out of a moment to store willpower because something may happen that requires we use it later, or is the current situation serious enough for us to use it?
It raises the tension, and the consequences, of our choices.
Most games that come out talk about important choices, but more often than not they are illusion of choices. Having a mechanic that can block us from making choices, or make us think twice about making them, actually does make the choices matter far more than many AAA games do.
And that's where the issue with hidden consequences arises. Even if you decide you want to sit out a choice to gain back willpower, you cannot know which of the other choices gain willpower, or even if there is such a choice at all.
It ends up defeating the whole system of "do now or wait until later".
Well, the game recommendations outright say it's recommended to have the consequences shown.
I understand that some people would prefer not to have it, but even the first two choices offer willpower.
I finished 1. chapter and did not like any +Will option at all. It feels like answering "how do you want to die, hang or behead?" question.
Choosing to fight still will since fighting is the lot of the nobles. Commoners are just not allowed to do so. There's a reason that Tommas and Brante could get flogged if they're caught fighting.
Even if they don't add something like that, it is not very difficult to edit your save files, so you can just give yourself an unlimited supply, and if you wanna go balls-deep into cheating, I have given myself max stats so I can do just about anything.
By having the willpower mechanic work as it does it really does make every single choice in the game matter, and that is something most games with choice/consequence mechanics try to achieve but most usually only give the illusion of choice.
The trade-off for willpower is that it really is limiting. Players will be prevented from making choices they want to make and for some players that sense of limitation gives them a feeling that their choices are being taken from them, as well as the fact that players just don't know how much willpower they will want to save up, or when the next opportunity to get some more will happen, and if it does happen if it is accompanied by a choice that the players want to make.
There is no right way to say which is the better game design because that would be subjective from player to player.
I just happen to like having to think long and hard about my choices because I know every single one of them matter, whether if it's improving my stats, getting willpower, helping a family member, or potentially having life-experiences that may be absolutely beneficial to Brante as their life progresses, like the vision from the tree or potentially training with the sword with father.