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This must be the longest analysis I've ever seen in written form about the game.
I'd say you're anything but an idiot, since you're pretty much on point at the vast majority of your observations.
I might add a little note:
It is heavily implied that the protagonist's mother (while not in her peak state of mind) accidentally left him at the amusement park, which is probably the reason that the father decided to institutionalize her.
The ending is mostly a peek at the character's state of mind/inner monologue, moments before they come to "acceptance" of their own reality and/or demons.
It is also tied to the 'READ ME" diary (found in the reality level, talking about the concept of people trying to escape their own life, in purpose of attaining a better one), thus depicting lots of activities that fit this concept.
The whole game could also be an allegory to that concept, at least up to a point.
I can't really say there's a right of wrong way to interpret Mango. It is designed in a way where tries to stimulate different associations out of different people, and some things are left open ended by design.
But even without a right or a 'wrong' explanation, I can safely say that A LOT of your interpretations fit with the exact ideas I had in mind when working on it. :)
The big mystery for me though is the source of the protagonist's guilt...