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Zgłoś problem z tłumaczeniem
You've several modules that can be connected to these, for example the screen, the 7-seg, ... You just need to create the electronic of your I/O.
I just wanted to set up a system where I could test gate configurations.
For example, I am looking for a way to easily set up some AND, and XOR gates, to make a half adder or something, then be able to tell what outputs are being triggered when certain inputs are applied.
On other similar-ish logic sims, I would set up on/off switches as inputs, run them to my logic setup, then use LED's or binary number indicators (0 for low, 1 for high) to indicate the outputs being triggered.
It's fine if this is done differently in this game, I'm just finding it unintuitive and/or overly complicated compared to: inputs switch -> logic gate -> LED/output.
I would appreciate any help figuring this out.
Thanks.
For inputs, there is no "toggle" component that you can toggle directly by clicking on the component in the schematic. But you can work around this by putting an "On" component directly in front of your gate inputs and connect/disconnect a wire as necessary. Alternatively, you can use the "8-bit Constant" number component connected to your gate input and enter a 0 or 1 there (but that's more cumbersome, IMO).
For output LEDs, you can just look at the tiny circle at the output of the gate, which is no different from an indicator LED (green for on/1/high, red for off/0/low). If you find that too subtle, you can connect a wire to the output and drag it to your desired length. The wire will then have a green animated thingy travelling across it if the level is on/1/high. If that's still too subtle, you can also connect a "Wire Probe (bit)" component (in the IO section) to the wire, which is basically a bigger LED.
If you have trouble differentiating the colors due to dyschromatopsia ("red/green color blindness"), you can connect the other Wire Probe component to the gate output that displays a number instead.