Zeepkist

Zeepkist

Ver estadísticas:
Trice 31 MAY 2023 a las 0:42
Disconnection and Infinite Connecting
I have been dealing with an issue in the game.

Every 30 minutes to 2 hours I get randomly disconnected.
Then when it sends me to wait with the connecting to lobbies or whatever loading screen, however it stays there infinitely.
I have to close the game and reopen it then I can rejoin lobbies.

More on the issue.
Before I get disconnected I have a seemingly basic occurrence that makes it seem as though it may be my internet.
Every player freezes.
New times don't come in.
Chats don't load.
I can still drive and chat (though they don't load)
Then message saying "Disconnected! Connection timed out" appears.

What I know it is not: Internet; Map Assets (maybe); Mods; Worn Accessories; Lag
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Mostrando 1-3 de 3 comentarios
Trice 31 MAY 2023 a las 0:45 
Here is the area of occurrence I believe




Personal Best 42.90071
restart checkpoint 6
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ReleaseTheZeepkists(): CurrentPhysicsTime: 0.000
[CLIENT] E6FB0B38758CB8DE Disconnected: Connection timed out
--< MESSENGER ERROR >-- ZeepsystemMessenger.LogError( Disconnected! Connection timed out )
(!!!) DisconnectedFromGame: Connection timed out
Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 42.800200 ms
Can't find master! - RotateThingBigly



>>>>>> PlayerManager.OnSceneLoaded( Online Lobby ) - 11:44:04 PM


PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
PrepareAllColliders() - 11:44 PM
Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 71741.
Total: 45.101100 ms (FindLiveObjects: 2.949000 ms CreateObjectMapping: 5.201000 ms MarkObjects: 36.240000 ms DeleteObjects: 0.710700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 4)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 71741.
Total: 41.242300 ms (FindLiveObjects: 3.353800 ms CreateObjectMapping: 5.916200 ms MarkObjects: 31.855400 ms DeleteObjects: 0.115900 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 4)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 71741.
Total: 43.685600 ms (FindLiveObjects: 4.154800 ms CreateObjectMapping: 5.797600 ms MarkObjects: 33.615600 ms DeleteObjects: 0.117100 ms)

profile: 3
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Behaviour.set_enabled(UnityEngine.Behaviour,bool)
at TNRD.Zeepkist.GTR.Mod.Components.WorldRecordHolderUi.UpdateUi (TNRD.Zeepkist.GTR.DTOs.ResponseModels.RecordResponseModel record) [0x00021] in <808caa648481475580df7b040bf951b4>:0
at TNRD.Zeepkist.GTR.Mod.Components.WorldRecordHolderUi.LoadWorldRecord () [0x00296] in <808caa648481475580df7b040bf951b4>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
TNRD.Zeepkist.GTR.Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) (at E:/Repositories/Mods/Zeepkist-GTR/Zeepkist.GTR/Zeepkist.GTR.UnitySDK/UniTask/UniTaskScheduler.cs:90)
TNRD.Zeepkist.GTR.Mod.Components.<LoadWorldRecord>d__17:MoveNext()
TNRD.Zeepkist.GTR.Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskVoid`1:Run() (at E:/Repositories/Mods/Zeepkist-GTR/Zeepkist.GTR/Zeepkist.GTR.UnitySDK/UniTask/CompilerServices/StateMachineRunner.cs:104)
TNRD.Zeepkist.GTR.Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at E:/Repositories/Mods/Zeepkist-GTR/Zeepkist.GTR/Zeepkist.GTR.UnitySDK/UniTask/UniTask.cs:21)
TNRD.Zeepkist.GTR.Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(Result`1) (at E:/Repositories/Mods/Zeepkist-GTR/Zeepkist.GTR/Zeepkist.GTR.UnitySDK/UniTask/UniTaskCompletionSource.cs:139)
TNRD.Zeepkist.GTR.Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(Result`1) (at E:/Repositories/Mods/Zeepkist-GTR/Zeepkist.GTR/Zeepkist.GTR.UnitySDK/UniTask/CompilerServices/StateMachineRunner.cs:328)
TNRD.Zeepkist.GTR.SDK.Client.<Get>d__18`1:MoveNext() (at E:/Repositories/Mods/Zeepkist-GTR/Zeepkist.GTR/Zeepkist.GTR.UnitySDK/Client/ClientBase.cs:169)
TNRD.Zeepkist.GTR.Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() (at E:/Repositories/Mods/Zeepkist-GTR/Zeepkist.GTR/Zeepkist.GTR.UnitySDK/UniTask/CompilerServices/StateMachineRunner.cs:313)
TNRD.Zeepkist.GTR.Cysharp.Threading.Tasks.AwaiterActions:Continuation(Object) (at E:/Repositories/Mods/Zeepkist-GTR/Zeepkist.GTR/Zeepkist.GTR.UnitySDK/UniTask/UniTask.cs:21)
TNRD.Zeepkist.GTR.Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(Result`1) (at E:/Repositories/Mods/Zeepkist-GTR/Zeepkist.GTR/Zeepkist.GTR.UnitySDK/UniTask/UniTaskCompletionSource.cs:139)
TNRD.Zeepkist.GTR.Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(Result`1) (at E:/Repositories/Mods/Zeepkist-GTR/Zeepkist.GTR/Zeepkist.GTR.UnitySDK/UniTask/CompilerServices/StateMachineRunner.cs:328)
TNRD.Zeepkist.GTR.SDK.Client.<GetInternal>d__19`1:MoveNext() (at E:/Repositories/Mods/Zeepkist-GTR/Zeepkist.GTR/Zeepkist.GTR.UnitySDK/Client/ClientBase.cs:220)
TNRD.Zeepkist.GTR.Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() (at E:/Repositories/Mods/Zeepkist-GTR/Zeepkist.GTR/Zeepkist.GTR.UnitySDK/UniTask/CompilerServices/StateMachineRunner.cs:313)
System.Threading.Tasks.<>c:<.cctor>b__7_0(Object)
UnityEngine.WorkRequest:Invoke()
UnityEngine.UnitySynchronizationContext:Exec()
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

(Filename: E:/Repositories/Mods/Zeepkist-GTR/Zeepkist.GTR/Zeepkist.GTR.UnitySDK/UniTask/UniTaskScheduler.cs Line: 90)

NullReferenceException: Object reference not set to an instance of an object
at ZeepkistClient.ZeepkistNetwork.ConnectToMasterServer (System.Int32 build, System.String masterIP, System.Int32 masterPort, System.UInt64 steamid, System.String username, System.Byte[] steamticket) [0x00102] in <8c201145c32b4eebb2461ead9136ac74>:0
at ZeepkistClient.NetworkClientManager.ConnectToMasterServer () [0x000b5] in <8c201145c32b4eebb2461ead9136ac74>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) [0x00000] in <9aad1b3a47484d63ba2b3985692d80e9>:0
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00002] in <c6acc587512a435786dc653ce5f1b54f>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x00056] in <c6acc587512a435786dc653ce5f1b54f>:0
at UnityEngine.UnitySynchronizationContext.ExecuteTasks () [0x00014] in <c6acc587512a435786dc653ce5f1b54f>:0

Joystick reconnected ("Controller (XBOX 360 For Windows)").
Fiets38  [desarrollador] 10 JUN 2023 a las 18:19 
uninstall all mods, including the modloader

does it still happen then?
Trice 16 JUN 2023 a las 1:05 
It actually randomly stopped recently. It is true that this started happening prior to me even having the modloader, let alone any mods. Not too sure what caused it but I have been clear of this issue a couple days after I posted about it.
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Mostrando 1-3 de 3 comentarios
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