Trine 5: A Clockwork Conspiracy

Trine 5: A Clockwork Conspiracy

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Erebos 25 Jan, 2024 @ 2:03pm
Time limited Multiplayer Bug
Hi folks, me and my buddys play once a week and the last 3 or 4 weeks my buddys get kicked out of the game every time after 2 hours at the same time: "Lost connection to host"

everyone must restart the steam and the game, but then we got the same issue one hour later o.O

Nobody of us has a time-set router reset or something like that.

Anyone else with this wierd multiplayer behaivior ?
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Lanani 25 Jan, 2024 @ 2:25pm 
This is the first I've heard of this specific issue, but there have been reports of other connection issues. I will forward this.
TLindborg  [developer] 26 Jan, 2024 @ 4:37am 
Hi,

This is just a guess on my, but EOS (that we use to support cross platfrom multiplay) requires the authentication to be refreshed every now and then. From the top of my head the interval is around 1 hour or so, thus the 2 hours could fit this interval and for whatever reason the token refresh fails which would cause the connections to be cut. But like Lanani, this is the first time I've heard of this being an issue.

If this keeps happening and you're all playing on PC you could try disabling EOS by adjusting the options.txt:

- While the game is closed
- Navigate to %appdata%/Trine5 and open the options.txt (if it doesn't exist, you can just create it)
- Add the following line to the file setOption(networkModule, "UseEOS", false)
- Save the file and you should be good to go

Do note that this will hide any other online games apart from those that are hosted without EOS. You can always remove the line from the file to get things back to how they were tho.

Let me know if this is of any help.

- Teemu / Frozenbyte
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