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You can then press F8 to access the console.
However, Trine 5 is not an Unreal Engine game, so there's no r.ExposureOffset. You can check the variables in rendererModule and renderingModule, though I don't know if there's anything useful there. Type in "rendererModule:" and hit tab to get auto-complete list.
The console is pretty standard Lua console, so if you wish, you can try to hack together something that goes through everything in the scene and tweaks the settings (you can run the scripts from files too, I think. We may have disabled that though). I don't know much about rendering, so can't really help with that.
-JLarja / Frozenbyte
I found the misinformation about Trine 5 being an Unreal Engine game on the gamegpu.tech website, so I have now sent them a message in hopes they will correct their article. I guess you can take it as a compliment that the engine you've built looks so good and runs so well that it can easily be mistaken for Unreal :)
-JLarja / Frozenbyte