Trine 5: A Clockwork Conspiracy

Trine 5: A Clockwork Conspiracy

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Any way to enable developer console?
Trine series are some of my favorite games of all time, and this is the best one yet, really enjoying it! 10/10 ❤

I'm playing in HDR using SpecialK, and while this makes the game way more beautiful, enhancement is limited by blown out highlights and overall feeling of overexposed image that are both naturally caused by Trine's post process settings being adjusted for SDR.

I would like to change the value of r.ExposureOffset cvar to -1 or -2 to fix this, but I see no way to access developer console. Is there some way to enable it, or at least pass along this cvar with a command line startup argument? UUU doesn't seem to be working for this game to unlock the console.

As a Talos Principle dev, I understand why you might not want to share this info, as in Talos we also lock the console behind a startup argument. We didn't make this argument public at launch so that we'd have a cleaner situation with regards to automated crash reports, but we did make it public soon after, and we experienced no problems due to this.
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JLarja  [developer] 1 Jan, 2024 @ 8:04pm 
To enable console, you need to add line
setOption(gameBaseApplicationModule, "CheatsEnabled", true)
to
%appdata%\Trine5\options.txt

You can then press F8 to access the console.

However, Trine 5 is not an Unreal Engine game, so there's no r.ExposureOffset. You can check the variables in rendererModule and renderingModule, though I don't know if there's anything useful there. Type in "rendererModule:" and hit tab to get auto-complete list.

The console is pretty standard Lua console, so if you wish, you can try to hack together something that goes through everything in the scene and tweaks the settings (you can run the scripts from files too, I think. We may have disabled that though). I don't know much about rendering, so can't really help with that.

-JLarja / Frozenbyte
Last edited by JLarja; 1 Jan, 2024 @ 8:04pm
Eagleshadow 2 Jan, 2024 @ 2:37am 
Thanks a lot for answering and providing such detailed instructions!
I found the misinformation about Trine 5 being an Unreal Engine game on the gamegpu.tech website, so I have now sent them a message in hopes they will correct their article. I guess you can take it as a compliment that the engine you've built looks so good and runs so well that it can easily be mistaken for Unreal :)
JLarja  [developer] 2 Jan, 2024 @ 6:06am 
Yeah, Trine (various versions) being Unreal Engine game misinformation floats around, for some reason. Personally, having worked with UE 4, I don't consider that a compliment though :D .

-JLarja / Frozenbyte
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