Trine 5: A Clockwork Conspiracy

Trine 5: A Clockwork Conspiracy

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Ideas for Trine 6 - Pls Trine developers comment
1. Story - Something about Zoya, we really need to discover more about her and I really want to see her relationship with Nenet. I don't get it - she's the main character but we know so little about her. Like, in Trine 4, why was she afraid of herself, in princess form? Or why does she even steal stuff? That's so interesting and PLEASE, developers, we must look into Zoya.

2. Story - People, is it that hard to make a good story, which is unpredictable? Not like trine 5. Literally, I already know how the game will end just by playing the first two levels.

3. Astral Academy - We need to see more of Gislan, Carabel, Owl, Rudolfus and Cornelius. Maybe in a sequel to trine 5?

4. No more Clockwork we need magic - Try to make a mix of trine 2 and 4 to make it more magical than ever. I'd like to see spirits, woodlands, forests, mountains, and NO DAMN CLOCKWORK PALACES.

5. More cutscenes - I am an author, so I play the game for the story. Pls make it a little bit more interesting in Trine 6.

6. Soundtracks - Trine 5 music was bad because it was completely re-cycled from the other trines. Literally. For example, 'The heroes return' was used for 'tallest tower' and 'dragon graveyard' was used for the marshlands.

PLEASE, TRINE DEVELOPERS, I hope you can use these ideas to make Trine 6 better.