Trine 5: A Clockwork Conspiracy

Trine 5: A Clockwork Conspiracy

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Reptiloid 9 Nov, 2023 @ 2:48pm
Valeribot co-op bug
I've been playing through the game with a friend. We experienced a bug where the fuse did not appear on the cannon whenever he attempted to put the cannonball in, it only worked when I did it, and I was hosting.
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Showing 1-11 of 11 comments
Lanani 10 Nov, 2023 @ 5:03am 
How very odd. Can you please report it via the following link so devs and QA can investigate properly? Please make sure to mention if it was local or online co-op/which settings you and your friend were using. Thanks.

https://gtm.steamproxy.vip/app/1436700/discussions/0/3824173464654653561/
Zephora 18 Nov, 2023 @ 12:06am 
I'm having the same issue with online co-op. I am not hosting the game but I am the one loading the cannon. Maybe that is part of the problem.

I submitted a bug report as well before I found this discussion.
linkiee 6 Dec, 2023 @ 10:27am 
We have the exact same issue, created a bug report #142450
Gandorf 23 Dec, 2023 @ 7:35pm 
The issue is that you need to let the cannon ball roll into it. Don't place it directly into it as that's when the bug hits. Then on the last phase make sure you freeze the exploding cannon ball that the boss drops THEN put it into the cannon.
jemYZX 23 Dec, 2023 @ 8:26pm 
I had a weird skip exploit bug and I reported with image and details about it at the link site. Hope these bugs get fixed.
GoldenPheelings 13 Jan, 2024 @ 7:43am 
this bug is still happening, tried making tha ball roll into the cannon and i worked for the first two times, and then it stopped working, even after restart the cannon would not load with me rolling the balls into it
Lichti82 14 Jan, 2024 @ 1:12pm 
I can copy that. Played in Coop, i was Host.
Patch 1.04, Build 951. Puzzle difficulty hard+medium, fight mode diffculty medium.
We could put the cannon ball into the cannon, didn't matter if directly drop it, let it roll or kick it with Pontius. The fuse appeared only like 2/10 times after reloading the save point over and over again.
Same happened in 2nd phase.
In 3rd phase the exploding ball didn't explode :winter2019surprisedyul:
Last edited by Lichti82; 14 Jan, 2024 @ 1:14pm
Kavaliro 14 Jan, 2024 @ 5:09pm 
Hi! Can you please upload the bug using the link here?

https://gtm.steamproxy.vip/app/1436700/discussions/0/3824173464654653561/

Thanks!
John 18 Feb, 2024 @ 8:42am 
I have the same issue few times. But don't forget that your need first to froze the cannon ball in 3rd phase.
Last edited by John; 18 Feb, 2024 @ 8:53am
Nearlydawn 19 Feb, 2024 @ 8:13pm 
I am finding this bug being talked about a lot for co-op players on Steam. Reposting... I reported a bug for this issue - you may want to open a bug too! There is a fix, but it's hard to play another character than your own.

You can report it here too, maybe they'll fix it if there's visibility: https://bugreporting.thqnordic.com/#/projects/127/trine-5-community/add-issue


Here's my write-up:

1. When 3 people are playing in online co-op and a non-host player is the wizard.
2. The non-host player picks up the cannon ball and puts it in the cannon the fuse does not get generated!
3. To FIX THIS BUG the host MUST play the wizard when the board opens. Once the host puts the 1st cannon ball in, the game works as normal.

We tested this workaround several times and the game plays normally. Please fix it so that any player can be the Wizard to start the board.

IMPORTANT NOTE: Without the cannon there is no way to attack the Valeribot, and you no way to damage the Valeribot.
Shadeborn 3 May, 2024 @ 1:29pm 
Originally posted by Nearlydawn:
I am finding this bug being talked about a lot for co-op players on Steam. Reposting... I reported a bug for this issue - you may want to open a bug too! There is a fix, but it's hard to play another character than your own.

You can report it here too, maybe they'll fix it if there's visibility: https://bugreporting.thqnordic.com/#/projects/127/trine-5-community/add-issue


Here's my write-up:

1. When 3 people are playing in online co-op and a non-host player is the wizard.
2. The non-host player picks up the cannon ball and puts it in the cannon the fuse does not get generated!
3. To FIX THIS BUG the host MUST play the wizard when the board opens. Once the host puts the 1st cannon ball in, the game works as normal.

We tested this workaround several times and the game plays normally. Please fix it so that any player can be the Wizard to start the board.

IMPORTANT NOTE: Without the cannon there is no way to attack the Valeribot, and you no way to damage the Valeribot.
You're the best!
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