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2. As of right now we have "Remote Play Together" enabled for Trine 5 but not Remote Play on TV. I'm not entirely sure why. If this is your primary way of playing games, I would recommend holding off on the purchase for a few days to confirm if other users are able to play the game properly in this way and/or we make a patch to enable this.
Trine 4 has the Remote Play on TV and frankly I think it's simply a checkbox that we need to enable, the game probably works just fine already, but I'm not sure if missing that checkbox will prevent launching the game on TV... We'll investigate this a bit further.
- Joel, Frozenbyte team, developers of Trine 5
-JLarja / Frozenbyte
In non-cryptic words, we have DLSS support in the game engine. It's not enabled in the release version of Trine 5. Whether or not this is on purpose is the big question. We'll look into the issue next week and see if we should enable DLSS for users as well.
We should have some version of FSR implemented as well so we'll look into that too.
- Joel, Frozenbyte team, developers of Trine 5
I think the feature may also be a bit rough around the edges. Works in full-screen or borderless window mode, but I had trouble with it in windowed mode. When I answered here the first time, I just went by what I knew from the code and didn't bother to check if there's actually an "official" way to enable it. Should have checked before writing.
-JLarja / Frozenbyte
Anti-aliasing is ok in Trine 5 (better than Trine 4) but it could be better.
Based on code the modes are (from zero to 4): performance, balance, quality, ultra performance, ultra quality. For me, the balance mode draws black screen, though with very good performance. Ultra quality has about same performance as no DLSS at all. Every other mode has better performance, so it seems to be doing something. I'm so bad at spotting graphics issues that it's useless to try to ask me any more details :D .
-JLarja / Frozenbyte
Pretty please, awesome devs?
Same with DLSS/XeSS of course.