Trine 5: A Clockwork Conspiracy

Trine 5: A Clockwork Conspiracy

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Zanfr 29 Aug, 2023 @ 1:54am
A few technical questions
1. will it work well on Steamdeck (it is a must for me nowadays, I mostly only play on deck)
2. will it work with remoteplay (I have got in the habit of streaming my games to my TV so I can have a bigger screen than the deck's)
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Showing 1-15 of 24 comments
JoelFB  [developer] 29 Aug, 2023 @ 6:54am 
1. Trine 5 should work fine on the Steam Deck. Valve will probably have their Steam Deck compatibility review done for launch or shortly thereafter so you can see the results from that.

2. As of right now we have "Remote Play Together" enabled for Trine 5 but not Remote Play on TV. I'm not entirely sure why. If this is your primary way of playing games, I would recommend holding off on the purchase for a few days to confirm if other users are able to play the game properly in this way and/or we make a patch to enable this.

Trine 4 has the Remote Play on TV and frankly I think it's simply a checkbox that we need to enable, the game probably works just fine already, but I'm not sure if missing that checkbox will prevent launching the game on TV... We'll investigate this a bit further.

- Joel, Frozenbyte team, developers of Trine 5
Zanfr 29 Aug, 2023 @ 8:03am 
Thanks for your reply!
Mr. Chimichanga 29 Aug, 2023 @ 8:57am 
I'm kinda hijacking this thread, but it's for technical questions as well:lunar2019grinningpig:. Is the engine now supporting DLSS? Also is there any Ray Tracing features available?
JLarja  [developer] 29 Aug, 2023 @ 9:14am 
DLSS is supported, but there's no raytracing.

-JLarja / Frozenbyte
Mr. Chimichanga 29 Aug, 2023 @ 9:42am 
Originally posted by JLarja:
DLSS is supported, but there's no raytracing.

-JLarja / Frozenbyte
:steamthumbsup:
Mitsos 2 Sep, 2023 @ 12:27pm 
Is FSR 2 supported too?
Mr. Chimichanga 2 Sep, 2023 @ 12:54pm 
Originally posted by Mitsos:
Is FSR 2 supported too?
Theres no DLSS and no FSR at all. Dunno why the dev said it had DLSS. Maybe there was some confusion. Anyway, game is very well optimized, no complaints.
Last edited by Mr. Chimichanga; 2 Sep, 2023 @ 12:56pm
Terepin 2 Sep, 2023 @ 1:19pm 
Originally posted by JLarja:
DLSS is supported, but there's no raytracing.

-JLarja / Frozenbyte
Since when is DLSS supported?
JoelFB  [developer] 2 Sep, 2023 @ 1:38pm 
Ah, game development. The correct answer is that DLSS is supported... and it isn't. Fun. :)

In non-cryptic words, we have DLSS support in the game engine. It's not enabled in the release version of Trine 5. Whether or not this is on purpose is the big question. We'll look into the issue next week and see if we should enable DLSS for users as well.

We should have some version of FSR implemented as well so we'll look into that too.

- Joel, Frozenbyte team, developers of Trine 5
JLarja  [developer] 2 Sep, 2023 @ 8:10pm 
Yeah, there's an option to enable DLSS (DlssMode in options.txt. Set to 0 to enable), but there's no UI to do it in game.

I think the feature may also be a bit rough around the edges. Works in full-screen or borderless window mode, but I had trouble with it in windowed mode. When I answered here the first time, I just went by what I knew from the code and didn't bother to check if there's actually an "official" way to enable it. Should have checked before writing.

-JLarja / Frozenbyte
Terepin 3 Sep, 2023 @ 12:21pm 
If you already have DLSS in there, enable DLAA as well. Since the game is already optimized to the bone, people with powerfull PCs like myself would benefit from it.
Ryusennin 3 Sep, 2023 @ 3:45pm 
+1 for DLAA and FSRAA support.

Anti-aliasing is ok in Trine 5 (better than Trine 4) but it could be better.
JLarja  [developer] 3 Sep, 2023 @ 8:17pm 
You can try DLSS modes up to 4 (that one being "ultra quality" or something like that, which doesn't seem to do resolution scaling).

Based on code the modes are (from zero to 4): performance, balance, quality, ultra performance, ultra quality. For me, the balance mode draws black screen, though with very good performance. Ultra quality has about same performance as no DLSS at all. Every other mode has better performance, so it seems to be doing something. I'm so bad at spotting graphics issues that it's useless to try to ask me any more details :D .

-JLarja / Frozenbyte
Terepin 4 Sep, 2023 @ 2:19am 
Ultra quality is DLAA then. It's a pure AA without any upsampling. And a lot better than TAA. If you could make it work officially, that would be awesome.
Cryiox 4 Sep, 2023 @ 5:01am 
If you guys could also enable FSR 2.2.1 with FSRAA (FSR2 at 100% native rez), that would be AMAZING. Hey, maybe FSR3.

Pretty please, awesome devs?

Same with DLSS/XeSS of course.
Last edited by Cryiox; 4 Sep, 2023 @ 5:04am
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