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Regarding the rotation, I'll think about some stuff, since full rotation brings more complications than solutions, that's why it's not there. Thanks for feedback! :)
Regarding tax, it's a tax to the King, not an 'Income tax'. :)
Suggestions:
a) Able to hit ESC from the overworld map and have the option to exit to main menu.
b) Rare seller visually showing you that you've already purchased an item.
c) Have our heroes gain XP while exploring the world. To balance it the heroes have a
chance to permanently die. This can be offset if you have a potion on your heroes.
d) Dungeons should be a bit easier at the start. It should reflect your hero gear score so that it's challenging and not impossible like crypt 2 is right now. Short of a tank I have no idea how I'll beat crypt 2.
e) Overseer should be more flexible to give jobs to your smiths. For example if you want X of one thing and Y of the other. The overseer should give X job to one smith and Y job to the other. Or have it so that when you have auto sell on and you turn on the overseer it tells your smith to only do those items to make a profit.
f) Inns should be more interactive with the inn keeper gossip telling you about a new dungeon your heroes can visit.
g) Mines in the overworld should be interactive too. As in sending your heroes to
clear out the mines of monsters. This gives you a bonus of X ore that mine has.
h) Have random bandit camps populate the world map and let us send our heroes. Every so often there's a chance to save a maiden in distress.
I) When moving your smith from one town to the other. Allow passive income coming from that smith via the overseer running things for you. This way you manage your resources a little bit more and makes it so that you either keep the smith in the old town up or sell it to the kingdom.