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Our main goal is for the end of the year. But we take promises to our community very seriously!
Some of these features will require a lot of work and testing, and may cause unforeseen bugs. So we've chosen not to commit to a deadline we're not 100% confident we can meet.
This way, we can take our time to ensure everything is working properly before shipping it to you <3
Psst! Never, never rush a dev. It's a great way to get more bugs and a lesser quality game. That's why you very often see experienced gamers saying, "Take your time." Good games need time and a LOT of room to breath and cook well, and when it DOES come out, it comes out because it's ready. :-)
This type of mindset is why less and less people are willing to buy a game in early mode anymore lmao, we used to say "take your time" and then all we got in return is years and years of unfinished and broken games that arent worth what we paid for.
Experienced gamers STILL say, take your time. And it is STILL the best mindset. That's because games are ALWAYS better with more cooking, regardless of the state they end up at. A rushed game will ALWAYS be worse. Just check out how well AAA games have been lately - there's a massive clue about how undercooking a game is sheer disaster!! Yes, many of games come out half baked, both Indie AND AAA games. That's the nature of Indie games. AAA games should be MUCH better than they are for the price!! There are bad devs, or devs who unethically dump games unfinished, but those are actually usually newly "RELEASED" games. And that really mostly has nothing to do with how WELL a game is has been made by the devs, and everything to do with money and funding it had (or didn't have!) and very often whether the publisher forced the game out prematurely. That's partly why Indie games are cheaper. They are a risk - they may never be finished - that's written on the page of EVERY early access game. If you can't handle that risk, don't buy early access games. And don't buy NEWLY RELEASED games either - many of them are also buggy and unfinished - released as finished to grab a quick buck, hoping gamers won't notice. And newly release games that are released unfinished basically NEVER get finished. They are usually dumped, receive bare minimum bug fixes, then ignored. That's the facts. The other reason early access games are cheaper is that early access players are doing a lot of the testing for Indie devs. Again, if you're not prepared to deal with that, don't buy early access Indie games.
But there ARE red flags to look for in Indie games and signs of good devs before a new early access Indie game drops. Things like dev communication generally shows how much a dev cares about their game - there are clues in dev dialogues if you take the time to check them out. Lack of communication with the community is a HUGE red flag. Not always, there are always exceptions, but something to beware of.
In fact, I find that the biggest thing to beware of is, in fact, so-called newly "FINISHED" games!! I rarely buy newly released games any more unless the reviews are very good over a period of time - a good proportion of THOSE are dumped on the market advertised as "released" games, but in VERY unfinished states. At least you know that an early access game is being worked on. It sounds like you need to be a little more choosy in choosing your games. A little more research. I rarely buy a bad game because I follow them for some time before release, watching the dev communications and generally know whether they are likely to be bad. Out of hundreds of early access games, I have maybe half a dozen I regret buying. That's not bad. And with a little research and care, you could do the same...