Little Sim World

Little Sim World

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25 Jun @ 12:12pm
Roadmap is here!! Patch Notes v0.52.16
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Showing 1-14 of 14 comments
GUTTYBEAR 25 Jun @ 12:24pm 
Thank you for the roadmap they are comforting to understand the devs plans and future for the game :lunar2019piginablanket:
thank you so much! this is great and also please don't push things fast and please take your time with everything! That is most important so the gameplay will stay running beautifully. I just like to give advice about the future of the game, like relationships and meaningful relationships etc. Also working and new skills etc. Later on I mean these are just ideas. Having a baby, watching them grow, and making true friendships and romantic relationships. For things to go faster while doing skills and going to school, for our needs to stay great and last very very long. Less cost on stuff, and more money earning. I love making money to make my space the best. And a lot more stuff to come out the crusher so we can make a lot more and do a lot more. Just don't want to feel rushed. A lot of a bigger inventory. more reactions and dialoge from our little. A lot more space to build our dream spot mansion. lol. These suggestions are just to help. I have a lot more! :) I love this game please take your time and don't rush anything. That is most important so the game runs smoothly and great. :) thank you so much for putting your loves into this beautiful wholesome cute game. I love it very much! Thank you! Thank you! from all my heart <3 . This game makes me happy and helps me with my well being thank you so much and keep up the great amazing work, thank youu!
❤️
Bregader 25 Jun @ 2:16pm 
Thank you very much!! Keep on the good work.
Linq 25 Jun @ 8:43pm 
I appreciate you sharing a road map. But. Without a date?
Bruna Fairbanks  [developer] 25 Jun @ 8:58pm 
Originally posted by Linq:
I appreciate you sharing a road map. But. Without a date?

Our main goal is for the end of the year. But we take promises to our community very seriously!

Some of these features will require a lot of work and testing, and may cause unforeseen bugs. So we've chosen not to commit to a deadline we're not 100% confident we can meet.

This way, we can take our time to ensure everything is working properly before shipping it to you <3
Bregader 26 Jun @ 1:44am 
Originally posted by Bruna Fairbanks:
Originally posted by Linq:
I appreciate you sharing a road map. But. Without a date?

Our main goal is for the end of the year. But we take promises to our community very seriously!

Some of these features will require a lot of work and testing, and may cause unforeseen bugs. So we've chosen not to commit to a deadline we're not 100% confident we can meet.

This way, we can take our time to ensure everything is working properly before shipping it to you <3
I think this is the best way. You do all right. :)
frannilea 26 Jun @ 4:19am 
Originally posted by Linq:
I appreciate you sharing a road map. But. Without a date?

Psst! Never, never rush a dev. It's a great way to get more bugs and a lesser quality game. That's why you very often see experienced gamers saying, "Take your time." Good games need time and a LOT of room to breath and cook well, and when it DOES come out, it comes out because it's ready. :-)
Last edited by frannilea; 26 Jun @ 4:21am
Bregader 26 Jun @ 5:47am 
Originally posted by frannilea:
Originally posted by Linq:
I appreciate you sharing a road map. But. Without a date?

Psst! Never, never rush a dev. It's a great way to get more bugs and a lesser quality game. That's why you very often see experienced gamers saying, "Take your time." Good games need time and a LOT of room to breath and cook well, and when it DOES come out, it comes out because it's ready. :-)
absolutlely right :) XD
Originally posted by frannilea:
Originally posted by Linq:
I appreciate you sharing a road map. But. Without a date?

Psst! Never, never rush a dev. It's a great way to get more bugs and a lesser quality game. That's why you very often see experienced gamers saying, "Take your time." Good games need time and a LOT of room to breath and cook well, and when it DOES come out, it comes out because it's ready. :-)

This type of mindset is why less and less people are willing to buy a game in early mode anymore lmao, we used to say "take your time" and then all we got in return is years and years of unfinished and broken games that arent worth what we paid for.
frannilea 2 Jul @ 2:49am 
Okay, well, who is "we"? This might be YOUR experience, you can't speak for everyone else. The use of "we" here is invalid. You can certainly have your own opinion. But don't tell everyone that this is a "we", whoever "we" is, opinion. It's not. It's just YOUR opinion.

Experienced gamers STILL say, take your time. And it is STILL the best mindset. That's because games are ALWAYS better with more cooking, regardless of the state they end up at. A rushed game will ALWAYS be worse. Just check out how well AAA games have been lately - there's a massive clue about how undercooking a game is sheer disaster!! Yes, many of games come out half baked, both Indie AND AAA games. That's the nature of Indie games. AAA games should be MUCH better than they are for the price!! There are bad devs, or devs who unethically dump games unfinished, but those are actually usually newly "RELEASED" games. And that really mostly has nothing to do with how WELL a game is has been made by the devs, and everything to do with money and funding it had (or didn't have!) and very often whether the publisher forced the game out prematurely. That's partly why Indie games are cheaper. They are a risk - they may never be finished - that's written on the page of EVERY early access game. If you can't handle that risk, don't buy early access games. And don't buy NEWLY RELEASED games either - many of them are also buggy and unfinished - released as finished to grab a quick buck, hoping gamers won't notice. And newly release games that are released unfinished basically NEVER get finished. They are usually dumped, receive bare minimum bug fixes, then ignored. That's the facts. The other reason early access games are cheaper is that early access players are doing a lot of the testing for Indie devs. Again, if you're not prepared to deal with that, don't buy early access Indie games.

But there ARE red flags to look for in Indie games and signs of good devs before a new early access Indie game drops. Things like dev communication generally shows how much a dev cares about their game - there are clues in dev dialogues if you take the time to check them out. Lack of communication with the community is a HUGE red flag. Not always, there are always exceptions, but something to beware of.

In fact, I find that the biggest thing to beware of is, in fact, so-called newly "FINISHED" games!! I rarely buy newly released games any more unless the reviews are very good over a period of time - a good proportion of THOSE are dumped on the market advertised as "released" games, but in VERY unfinished states. At least you know that an early access game is being worked on. It sounds like you need to be a little more choosy in choosing your games. A little more research. I rarely buy a bad game because I follow them for some time before release, watching the dev communications and generally know whether they are likely to be bad. Out of hundreds of early access games, I have maybe half a dozen I regret buying. That's not bad. And with a little research and care, you could do the same...
Please please please. please fix Kai, his options are greyed out, and there's people with this problem since may... There's only two romanceables, and one of them is literally unapproable!
lacey 21 Jul @ 11:15am 
books randomly disappear from the inventory when checking them out from the library
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