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I'm a bit sad that you can't meet new people through the game's multiplayer, but it's not entirely unexpected.
As to the other, what do mean by "you have independent quests"? Will I be able to contribute towards the hosts quests if I'm in their game? Will I be able to trade materials or collectibles to them to help with quests?
Hello!
Independent quests mean that each player will have their own and individual progress with the quests and storyline. This way, we can allow multiple people to share a world even if they are at different stages of the story!
You can, however, give items and materials to your friends to help them with the quests. You can even send them money while in multiplayer mode through the ATMs around the city, or have shared storages in the house!
For example, let's say that you're playing with a friend and doing a quest which asks you to turn in 10 fish. You can't turn in 5 fish each to amount to 10 - you'll need 10 for you and your friend will need 10 for them!
But, if you catch 15 fish, you can give the 5 extra ones to your friend to help them finish their quest!
I’m sure there are other problems, but these have been the biggest ones we’ve experienced in multiplayer.
Hi Boo, thank you so much for such a detailed report! These help us out a lot!
We're aware of the issues with multiplayer. It's a slow process but we're working hard on the backend at the moment to improve stuttering, lag spikes and performance.
I just shared your comments with our programmer responsible for multiplayer! We're gonna take a closer look at these ones you're reporting.
Could you please tell me which platform you and your partner are playing on?
Hi, Bruna! We play Little Sim World on PC via Steam.
I'm so happy to hear that you guys are working so hard on the game.
Thank you so much for the quick response.
Thank you, we'll investigate these issues!
Appreciate your kind words <3 we made this game with a lot of love and we want everyone to have a good experience with it!
We've been issuing weekly patches mostly aimed at performance optimization, bug fixing and balancing for our systems and features based on the amazing feedback we've been getting from our community.
Thank you for giving us a chance even though we're still in Early Access!