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1) Fixed bug where sometimes clicking on buttons or other elements on the electioneering perceptions tab would fail.
2) Bicycle subsidies and cycling campaigns reduce car and rail usage less in Canada, due to geography / temperature.
3) Fixed tooltips slowly shrinking or being the wrong size in some circumstances.
4) Steam friends average positions now show up on the compass at the main menu correctly.
5) Fixed incorrect sizing of icons if you remove every policy in a policy area and also fire a minister.
6) Fixed loading of translations for missions from a mod folder
7) Added small Married Tax Allowance by default for Canada.
8) Added information on voter sympathy groups to the policy screen minister tooltips.
9) Election results now tints colors of absent voters to show who they leaned towards supporting.
10) Fixed bug where some events would happen too often and some not at all.
11) Added Italian Translation
1) Altered mod support so that entire languages can be added as a mod.
2) Achievements rebalanced and some bugs fixed that prevented triggering.
3) Hyperinflation situation now has worse effect on Trade, plus upsets the wealthy and self employed.
4) Added Italian translations for France,Germany and Canada missions.
5) Fixed bug where changes to term length and limit may not be saved.
6) Added option to disable political capital system entirely.
7) Fixed issue where the new turn report did not remove a minister demand that had already been met that turn.
8) Income from graduate tax now mostly dependent on education levels. Also high graduate taxes now reduce education.
9) Improved the algorithm controlling global CO2 emissions over time.
10) Banning Divorce, Legalizing sex work, and abortion policies now all also affect Gender Equality.
1) Fixed bug where the campaigning ability indicator was missing on the minister details screen.
2) Added new search bar for icons on the main screen triggered from new button at the top.
3) Fixed anomlay where the back button did not launch the political capital spending confirmation on the policy screen.
4) Added totally new voter analysis screen at the end of an election.
5) Changed the way voters pick parties which should fix coalitions being so rare.
6) Fixed crash bug when hitting the escape key while a drop down list was opened.
7) Fixed very annoying bug where opposition party memberships/colors may have been swapped between turns!
8) Fixed modding issue where names for ministers/voters did not load in correctly.
9) Fixed crash on compass or load game screen where a save game existed from a modded country that has been uninstalled.
10) Fixed offscreen input to average temperature.
11) Fixed Speeches so that state employees and self employed can come up more often as a conflicting choice.
12) Fixed crash bug when political capital is disabled and you reshuffle cabinet often.
13) Fixed bug where reshuffling a minister, then reassigning them could result in a temporarily missing icon.
14) Fixed some missing sound effects.
15) Improved bottom section of election results screen so that you can see individual data for every party in 3 party elections.
16) Fixed bug in the voting intentions chart which over-estimated the chances of people voting for the player in 3 party elections.
1) New option: Mute (or not) when game loses focus to alt+tab.
2) New option: cap (or not) to 60 FPS.
3) Fixed text-wrap bug on political capital slider popup on policy screen in certain scenarios.
4) Improvements to Italian translation.
5) Fixed crash bug on multi party elections.
1) Added new country: Australia!
2) Faith School Subsidies now reduce teacher shortages situation.
3) Speech animation now affected by UI animation speed slider.
4) Hospital overcrowding slightly harder to trigger.
5) Fixed bug where initial donors and ministers only had sympathy to the same 4 groups.
6) Fixed glitch on assassination screen where icon backgrounds could be corrupted.
7) Fixed bug where reshuffling a minister back into a different job could occasionally leave their icon offscreen.
8) Average temperature (climate change effectively) now increases immigration when it gets really high.
9) Slightly reduced impact on Liberals of internet censorship.
10) Executive Term Length changes now have no implementation delay.
11) Political capital screen now shows a tooltip to explain the political honeymoon.
12) Oil drilling subsidies now reduce the number of environmentalists.
13) Pollution has slightly less impact on growth of environmentalism.
14) Reduced impact of executive term length on Liberals.
15) Reduced impact of Private Prisons on Trade Unionists.
16) Political honeymoon option now also starts the player with a short-term post-election happiness boost for all voters.
17) Added tooltips to focus group perceptions/ministers etc to show exact values.
18) Adjustments to the impacts of legalizing sex work and narcotics policies on organised crime.
19) Media events that have been triggered now become available again 36 turns later.
20) Third party now slightly less likely to get votes in a three party system.
21) The Space Program policy now boosts internet speed at a high level due to satelite tech.
22) Cyclones are now slightly more likely.
23) Various Achievements made easier.
1) Added new policy: Retirement Age.
2) Donors will now quit if you implement a policy suggestion of theirs but later cancel it.
3) Food Banks, Homelessness and Cyclones are now more easily triggered.
4) Lots of adjustments to events to make rare events happen more often, and prevent the same ones happening too often.
5) Cancelling a policy you pledged to cut now counts as a pledge honored, and vice versa.
6) The political compass on main menu now has an option to show you this months average election victory locations for each country.
7) Fixed Anything Goes achievement bug where the gambling requirement was inverted.
8) Reduced the impact on minister loyalty of seeing a fellow minister fired from -10% to -6%.
9) Germany: ID cards are now biometric from the start.
10) Germany: Starts with higher technology colleges.
11) Germany: Reduced strength of CCTV policy.
12) Germany: Added Game hunting restrictions and right to privacy (GDPR).
13) Germany: Added cultural boost to productivity.
14) Germany: Boosted Labour laws strength.
15) Added negative impact on corporate exodus when worker productivity is high.
16) Germany: Added geographical reduction to traffic congestion.
17) Germany: Added Bus Subsidies.
18) Ctrl+f is now a shortcut to opening the main UI search UI or new policy search UI.
19) Re-write of party loyalty and membership system to allow parties to adjust towards your position to win support.
20) Policies can now be mutually exclusive, cancelling others when implemented, such as income tax and flat tax.
21) UK: Now has Hybrid Car Initiative.
1) The People Smuggling dilemma options now also impact future immigration levels.
2) Faster game start.
3) Some previously hidden effects are now visible: The policy outputs that affect a policy cost or income.
4) The sort order for potential ministers, voter groups and inputs/outputs to sim values and situations are all now saved.
5) Illegal Immigration amnesty dilemma now has effects on future immigration.
6) Rebalance of some events to happen more or less often.
7) Rebalance of all dilemmas to make trigger frequencies more sensible
8) Customizable party colors.
9) Editable minister names (just click on them).
10) Fixed issue where older modded policies caused errors when loading.
11) Some performance increases for low-spec video cards.
1) Fixed some anomalous effects and effect charts for high,middle,low income and a few others.
2) Fixed the timeline icons on the voter details screen occasionally being off-center.
3) Fixed bug where mods could cause extra entries in the drop-down list for languages on the options screen.
4) You can now click on effects on a voter groups income or membership and it takes you to the right screen.
5) Fixed bug where policy icons were invisible if you can cancelled a policy and later re-implemented it.
6) Framerate improvement for video cards that seem fill-rate limited for screens with full-screen dialog windows.
7) Improved algorithm for voter turnout which results in much more sensible (and often higher) results.
8) Added Brazilian Portuguese Translation!
9) Many effects that reduce crime and violent crime now take longer, and some inputs to crime and violent crime are stronger.
10) The cyberbullying situation now boosts the violent crime rate.
11) Many effects the boost education now take effect over a longer period.
12) Policies that affect technology positively now take longer to achieve that effect.
13) Industrial automation now has a stronger impact on unemployment.
14) Technology now causes unemployment directly at a higher level.
15) Homelessness now influenced by population and more strongly influenced by other factors.
16) Fixed potentially bad memory leak if you repeatedly launch the load game or save game window with lots of save games.
17) Lots of balance changes.
18) Revamp of immigration, now split into legal and illegal, refugee policy added, and immigration rules policy added. Illegal immigration crisis situation added.
19) Real estate bubble situation now upsets the poor.
20) Relaxing planning laws dilemma now affects the real estate bubble situation.
21) Fixed Empty Homes tax which had a reversed impact on socialism.
1) Some changes to immigration and illegal immigration effects to improve balance.
2) RGB number now added to the color picker sliders.
1) Changes to credit rating calculations, so QE & Helicopter money now only affect it through inflation. Stability also affects credit rating too now.
2) Added French, German and Spanish language!
3) Workers on boards added to French mission.
1) Fixed bug on retirement age selecting top slider value.
2) High corruption now impacts the cost of the military.
3) Fixed a bug that caused an unnecessary error message when selecting a language that exists purely in a mod.
4) Re-balancing of some event triggers.
5) Road building changed so that it no longer appears to boost car usage at minimum policy level (moved to default value).
6) Added mouseover information for each point on the historical finance chart.
7) The global economy fluctuates more randomly now.
8) Improvements to some internal balancing systems should make the game swing less suddenly between success and failure.
9) The next turn report now includes a warning that the voters have detected a policy reversal.
10) New policies: Religious Tax, Religious banknotes, State Religion and Ban Women from driving.
11) New country: Spain.
12) Certain event windows such as donor changes, credit rating changes and assassination attempts now have a details button.
1) Population variable now correctly taken into account everywhere that a number of voters is listed.
2) Unemployment benefit now has an admin cost even at full employment.
3) New turn report screen now (mostly) sorts items by importance and only shows the top 8 most important items.
4) You can no longer quit the speech progress screen while the speech is being given.
5) Cynicism from pre-election policy changes is now triggered more easily.
6) Fixed display bug when almost all policies have been implemented.
7) Save games now dont have strange dates ands times when saved at certain times (They always use 2 digit numbers now).
8) Made it easier to click on an individual voter from the bottom chart on the voter happiness screen.
9) Fixed bug where clicking on the pie chart in expenses / income could generate a window underneath the current one.
10) Fixed bug where occasionally in 'value' icon mode, simulation values in tooltips were incorrect.
11) Fixed bug where some effects of potential policies were left of the list on small screen resolutions.
12) Spain Executive term length now set correctly at 4 years.
13) Fixed bug where the mouseover values on the finance chart showed yearly, not quarterly income values.
14) Increased some policy start values in Germany to reduce starting obesity.
15) Impact of both types of immigration on healthcare demand reduced.
16) Fixed Global Economy so it does not get stuck so badly in deep recession any more.
17) Global economy now affects immigration (legal) There are more economic migrants when the global economy is low.
18) Maternity leave now costs the government money when set at a high level (maternity pay paid by state).
19) Regional war event now also boosts illegal immigration.
20) Impact of retirement age on state pension cost doubled.
21) Changed a bunch of inputs to education so they take longer. High poverty rate now negatively impacts education.
1) Fixed issues running on low res screens, so minimum screen height is now only 768 res.
2) Achievements window now has 4 columns on really large screens.
3) Fixed bug where perception inputs window could open *behind* the spin event results.
4) Some graphical 'polish' changes.
5) Germany - Reduced strength of Welfare Fraud Dept.
6) Germany - Reduced spending on Disability benefit
7) Germany - Wire Tapping added at a low level.
8) Germany - Immigration and Refugee rules more lenient.
9) Germany - Charity tax Relief increased.
10) Germany - Added a carbon tax.#
11) New Policies: Unexplained Wealth orders, Border Navy, Packaging Tax, Plastics Tax, Water Meters, Desalination Plants.
12) Mortgage tax relief now less costly to implement, Food labelling slightly more costly.
13) Removed duplicate link between Inflation and Cryptocurrency adoption.
14) Fixed bug where credit rating not displayed correctly on tooltip for credit rating change.
15) Rebalance of the likelihood of many dilemmas triggering
16) Doctors strike situation less directly tied to state health care now, more related to wages.
17) Rail Strike situation less directly tied to state rail now, more related to wages.
18) Luddite riots now less immediately triggered, and also suppressed by Tear Gas, Rubber Bullets and Water Cannons.
19) Tasers no longer useful against Race Riots, but Tear Gas, Rubber Bullets and Water Cannons now work against them.
20) Fixed wrong requirements in guides for top marx achievement.
21) Changes to UK starting conditions to include many policies that should be already in place.
22) Changes to USA starting conditions to include many policies that should be already in place.
23) CO2 Emissions have a stronger affect now on Average Temperature
24) Road Building now has a more skewed and stronger negative effect on traffic congestion.
25) Cyclones now easier to trigger.
26) Fixed achievement bug that meant some achievements were unusually hard.
27) A whole bunch of previously super-hard achievements are now a bit easier.
28) Events have been re-balanced.
1) Images now shown and UI improved slightly for mod browsing screen.
2) Unexplained Wealth Order policy now reduces Tax Evasion.
3) Nicer main menu background.
4) Election results now always have a few token votes for every party regardless how unpopular.
5) Election day voting is counted in a more interesting order so the result is more nail-biting.
6) When a policy change is interpreted as cynical, a warning is now shown on the next turn report.
7) A new warning is now given in the middle of your last term that you might want to lengthen term limits.
8) Tourism is now impacted by banning women from driving, alcohol and narcotics laws and legalizing sex work.
9) Fixed bug preventing some inputs to an effect on the right-click menu for an effect showing up correctly.
10) Policy popularity now calculated only by asking those voiters who have an opinion, and counting relative likes/dislikes.
11) Policy Popularity icon mode now displays icon size as a count of those with opinions, color as the relative like/dislike.
12) Main menu icon sizing modes now allow for much bigger and much smaller icons.
13) Fixed bug where voters had infinite memories of policy changes for detecting reversals. Corrected to only 24 turns.
14) Launching the intel screen now closes any open minister details windows.
15) Fundraising chart for parties overhauled so its less confusing and shows donor/member split over time.
16) Tax Evasion now also caused by high sales tax and affects sales tax income.
17) Reduced impact of public tax returns on corruption and tax evasion.
18) Cryptocurrency now causes some CO2, and boosts Internet Crime and Organized Crime slightly.
1) Fixed incorrect or broken effects & costs for EV transition, Plant Based Diets, Judicial Independence, Nuclear Fission.
2) Changed scaling for simulation values so in 'value' mode they show difference from the midpoint.
3) Added South Korea as a playable country!
4) Added support for country-specific minister art groups.
5) Improvements to how sensibly the icons are positioned on the main UI.
6) UK now has Tobacco Awareness Campaign enabled to reflect the warnings on packets.
7) Reforestation policy is now slower to implement, and slower to impact the environment.
8) Synthetic meat research now boosts plant based diets, and pleases instead of upsetting environmentalists.
9) Improved election analysis screen so it uses tiny people symbols rather than an ambiguous 'dot'.
10) Slightly boosted impact of voter 'complacency' over time for when they start to take the governments policies for granted.
11) Fixed a bug that artificially limited how complacent voter groups could be at a lower level than it should.
12) Party analysis screen now also uses people icons instead of meaningless dots.
13) Possible fix for rare bug where alt-tabbing to and from the game can lead to 'phantom clicks' on items like the next turn button.
14) Fixed bug where the background fade effect disappeared when canceling an industry privatization.