Ad Infernum

Ad Infernum

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z33ky 9 Apr, 2024 @ 2:19pm
Game crashes a couple of minutes in
The game persistently crashes for me a couple of minutes in, seemingly unrelated to what I do in-game. I've turned down most of the graphic settings in case that has something to do with it (my PC is getting old...).
I have the game from itch.io. This is the Player.log; I've stripped some repetitive lines, since the full file is 250892 lines long.
Mono path[0] = '/mnt/data/games/AdInfernum/AdInfernum_Data/Managed' Mono config path = '/mnt/data/games/AdInfernum/AdInfernum_Data/MonoBleedingEdge/etc' Preloaded 'libsteam_api.so' Display 0 'BenQ GL2460 24"': 1920x1080 (primary device). [Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers. Desktop is 1920 x 1080 @ 60 Hz Initialize engine version: 2021.3.35f1 (157b46ce122a) [Subsystems] Discovering subsystems at path /mnt/data/games/AdInfernum/AdInfernum_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=0 Renderer: NVIDIA GeForce GTX 970/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 550.67 GLES: 0 ... OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 12248472 Begin MonoManager ReloadAssembly - Completed reload, in 0.278 seconds Default vsync count 0 requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz UnloadTime: 0.689667 ms [S_API] SteamAPI_Init(): Loaded '/opt/arch32/home/z33ky/.local/share/Steam/linux64/steamclient.so' OK. [S_API FAIL] SteamAPI_Init() failed; no appID found. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder. [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information. IndexOutOfRangeException: Invalid kernelIndex (0) passed, must be non-negative less than 0. at (wrapper managed-to-native) UnityEngine.ComputeShader.GetKernelThreadGroupSizes(UnityEngine.ComputeShader,int,uint&,uint&,uint&) at Aura2API.Frustum.SetFrustumGridResolution (UnityEngine.Vector3Int frustumGridResolution) [0x00000] in <443e8a5338934dd8a33a79a407474cf2>:0 at Aura2API.Frustum..ctor (Aura2API.FrustumSettings frustumSettings, UnityEngine.Camera camera, Aura2API.AuraCamera auraComponent) [0x000b8] in <443e8a5338934dd8a33a79a407474cf2>:0 at Aura2API.AuraCamera.Initialize () [0x0002c] in <443e8a5338934dd8a33a79a407474cf2>:0 at Aura2API.AuraCamera.OnEnable () [0x0000f] in <443e8a5338934dd8a33a79a407474cf2>:0 ... requesting resize 1920 x 1080 Using native desktop resolution 1920 x 1080 requesting fullscreen 1920 x 1080 at 0 Hz Desktop is 1920 x 1080 @ 60 Hz Setting up 1 worker threads for Enlighten. Kernel 'MultiScaleVODownsample1' not found ArgumentException: Kernel 'MultiScaleVODownsample1' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at UnityEngine.Rendering.PostProcessing.MultiScaleVO.PushDownsampleCommands (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, System.Nullable`1[T] depthMap, System.Boolean isMSAA) [0x0007b] in <8b791895c39b4e069405da1dff7420e1>:0 at UnityEngine.Rendering.PostProcessing.MultiScaleVO.GenerateAOMap (UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, UnityEngine.Rendering.RenderTargetIdentifier destination, System.Nullable`1[T] depthMap, System.Boolean invert, System.Boolean isMSAA) [0x000fb] in <8b791895c39b4e069405da1dff7420e1>:0 at UnityEngine.Rendering.PostProcessing.MultiScaleVO.RenderAfterOpaque (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00092] in <8b791895c39b4e069405da1dff7420e1>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x00179] in <8b791895c39b4e069405da1dff7420e1>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00210] in <8b791895c39b4e069405da1dff7420e1>:0 ... Kernel 'KEyeHistogramClear' not found ArgumentException: Kernel 'KEyeHistogramClear' not found. at (wrapper managed-to-native) UnityEngine.ComputeShader.FindKernel(UnityEngine.ComputeShader,string) at UnityEngine.Rendering.PostProcessing.LogHistogram.Generate (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x00044] in <8b791895c39b4e069405da1dff7420e1>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.RenderBuiltins (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context, System.Boolean isFinalPass, System.Int32 releaseTargetAfterUse, System.Int32 eye) [0x00103] in <8b791895c39b4e069405da1dff7420e1>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.Render (UnityEngine.Rendering.PostProcessing.PostProcessRenderContext context) [0x002e4] in <8b791895c39b4e069405da1dff7420e1>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.BuildCommandBuffers () [0x0041a] in <8b791895c39b4e069405da1dff7420e1>:0 at UnityEngine.Rendering.PostProcessing.PostProcessLayer.OnPreCull () [0x00210] in <8b791895c39b4e069405da1dff7420e1>:0 Error assigning 2D texture to (null) texture property '_LightTexture0': Dimensions must match Error assigning 2D texture to (null) texture property '_LightTexture0': Dimensions must match Error assigning 2D texture to (null) texture property '_LightTexture0': Dimensions must match ... Caught fatal signal - signo:11 code:1 errno:0 addr:0x7ff61c2bb1f0 Obtained 15 stack frames. #0 0x007ff41df6e770 in __sigaction #1 0x007ff41ec85738 in (Unknown) #2 0x007ff41ee77bb2 in (Unknown) #3 0x007ff41ec55720 in (Unknown) #4 0x007ff41ec56a6f in (Unknown) #5 0x007ff41ec53264 in (Unknown) #6 0x007ff41ec6ac73 in (Unknown) #7 0x007ff41ee42b72 in (Unknown) #8 0x007ff41ee3c497 in (Unknown) #9 0x007ff41ee3c452 in (Unknown) #10 0x007ff41ee3c73c in (Unknown) #11 0x007ff41f07614c in PlayerMain(int, char**) #12 0x007ff41df57cd0 in __libc_init_first #13 0x007ff41df57d8a in __libc_start_main #14 0x00000000201029 in (Unknown)
This is on version 1.3.1.
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Showing 1-5 of 5 comments
Entropy Phi  [developer] 9 Apr, 2024 @ 7:18pm 
Might have something to do with shader compilation on linux. Thanks for including the logs! I'll look into this.
Entropy Phi  [developer] 10 Apr, 2024 @ 11:51am 
Update on this: I have a bunch of fixes and optimizations coming in for Linux and Steam Deck builds in the next release. Your report helped me track down some shader issues there. Planning to put out an update with those changes (and some other stuff) in the coming week or so.
z33ky 10 Apr, 2024 @ 2:46pm 
Awesome. Thanks for the heads up :)
z33ky 15 Apr, 2024 @ 12:59pm 
I can confirm it's fixed. I have done two runs so far. Thanks!
Entropy Phi  [developer] 15 Apr, 2024 @ 8:22pm 
Glad to hear it!
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