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Bosses and even powerful non-bosses can also steal thorns or other auras, totally negating your Thorns warrior strategy. There are multiple hard-counters in the game if you try to always put your eggs in one basket. Same for pets.
an effect that just trigger on its own, independent from of the character, proc every turn, no set up needed, so stupid
consequently, any interaction with it, like the pet instakill is mind boggling stupid, as if the devs themself hate those pet mechanic, absolute failure in game design
It's like that to prevent one-trick-ponies.
The boss killing your pets happens in round 3, but it is possible to defeat the boss before they get to take their turn during that round. Additionally, dead heroes cannot be targeted by this attack. Though I wouldn't recommend that as a strategy.
Pets are definitely worth having through the four acts of the game, and its only one-and-a-half fights where they're not present. Refusing to take them because they might not have 100% up-time doesn't make sense to me.
I guess the question that comes to mind is: which pet is so crucial to your build that you cannot substitite its effects via cards or equipment?
For instance I dislike the damage scaled off Vanished cards, or current block value on the character. But there is much more straight forward counter play. You can be more conservative about using vanishing cards, or have cards in the deck that cashes out your block for damage.
I do agree that players should have possibility to defend their pets (disregarding option to kill him before). Evasion? Buffer? Maybe if the Boss was weakened or frozen (which does nothing against bosses) he would have weaker effect?