GUILTY GEAR -STRIVE-

GUILTY GEAR -STRIVE-

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unpopular opinion: this game is abysmal at high levels
The entire goal of high level play is to let your opponent play the game as little as possible
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Showing 1-15 of 19 comments
that's the goal of every fighting game you dumbo, or do you let yourself hit on purpose in sf and tekken?
Flat 18 Jan @ 3:57pm 
Originally posted by Covid Bryant:
that's the goal of every fighting game you dumbo, or do you let yourself hit on purpose in sf and tekken?
it should be a back and forth, not "let me combo this guy so he cant press a single button"
Buster 18 Jan @ 4:45pm 
They went out of their way here in strive to remove alot of trading clashes especially for low attacks, after season 2.

Thats one thing thats gotten alot worse in strive noone talks about. I miss the more constant clashes... Faust clashes with low crouch spammers used to be fun at round start.
WatrWizz 18 Jan @ 5:12pm 
higher level gameplay i would say is better because your actually fighting your opponent not your controller trying to get a dp. The goal of fighting games is to win by getting the opponents HP to 0 which includes hitting them. Your opponent also wants to hit you so now both of you are throwing pokes or whiff punishing them, this is called neutral (or you can just neutral skip because we're playing guilty gear.) If you win neutral then you are at an advantage and can run your gameplan to beat your opponent whikle your opponent is in disadvantage. So overall if you want to win you dont really want your opponent to actually hit you lol.
therailz 18 Jan @ 5:31pm 
Not every fighting game but anime fighters tend to be more offensive and setplay focused. That said, they literally added the wall break in this game to address that exact issue in previous guilty gear games. You get round start, you get a burst, you get wall breaks. You have YRC and deflect shield. There are a decent amount of ways to return to neutral.
But yeah, it's an offense focused game. You literally lose meter if you don't run at your opponent and attack.
Originally posted by Flat:
The entire goal of high level play is to let your opponent play the game as little as possible

I mean, you might want to actually finish "Messiah will not come" before you say anything about high level play. You haven't even finished arcade on extreme.
Castyles 19 Jan @ 4:26am 
That's why I kept moving back and forth between floors 4 and 5.

When I started spamming and bullying, myself, I got to floor 8 and a 16 win streak on casual.

If I kept playing the game like I was playing before chances are I'd get demoted to floor 3 or some crap. Dumb af but such is life.
ice 19 Jan @ 5:48am 
xrd
Originally posted by Covid Bryant:
that's the goal of every fighting game you dumbo, or do you let yourself hit on purpose in sf and tekken?
No need to be so sensitive Jimmy, it's not the goal of a good fighting game.
Referencing to objectively the most meme'd pseudo fighting game which kekken is, is another lvl of kewks.



Originally posted by Flat:
Originally posted by Covid Bryant:
that's the goal of every fighting game you dumbo, or do you let yourself hit on purpose in sf and tekken?
it should be a back and forth, not "let me combo this guy so he cant press a single button"

Absolutely agree, the genre is called FIGHTING, not KILLING or COMBOING.
I know it's a weak excuse, but at least now gg is better than it was in s1. Less tods, stupid dust combos, better longer ttk, so yeah. At least ggst is becomeing better.
Originally posted by Flat:
Originally posted by Covid Bryant:
that's the goal of every fighting game you dumbo, or do you let yourself hit on purpose in sf and tekken?
it should be a back and forth, not "let me combo this guy so he cant press a single button"
Don’t let this guy play xrd
Originally posted by Flat:
Originally posted by Covid Bryant:
that's the goal of every fighting game you dumbo, or do you let yourself hit on purpose in sf and tekken?
it should be a back and forth, not "let me combo this guy so he cant press a single button"
That back and forth you want happens less often than it doesn't in fighting games in general, and expecting it for every match in any game is only going to lead to disappointment. The better player wins, the worse player loses, and you and your opponent both have to earn your back and forth by matching each other's skill level; if one player gains an advantage, they should press that advantage until they win or until the opponent forces them to change their approach.

If you're beating your opponents too quickly, it means they don't have answers to your approaches. If your opponents are beating you quickly, it means you don't have answers to their approaches. It's pretty rare across all fighting games to hit that perfect balance.
Originally posted by Emerald Lance:
Originally posted by Flat:
it should be a back and forth, not "let me combo this guy so he cant press a single button"
That back and forth you want happens less often than it doesn't in fighting games in general, and expecting it for every match in any game is only going to lead to disappointment. The better player wins, the worse player loses, and you and your opponent both have to earn your back and forth by matching each other's skill level; if one player gains an advantage, they should press that advantage until they win or until the opponent forces them to change their approach.

If you're beating your opponents too quickly, it means they don't have answers to your approaches. If your opponents are beating you quickly, it means you don't have answers to their approaches. It's pretty rare across all fighting games to hit that perfect balance.
What are you talking about? Against most high level characters you literally get to make 2 mistakes before you lose the round, some rounds it's literally one mistake and you lose. And each mistake can be as trivial as failing to block a jab. It's not fun to spend an entire round being ragdolled knowing there's nothing u can do. And I don't want to hear "get good", go on youtube there's nothing but videos showing the highest level players not getting to do anything the entire match...u can't really call it a game if it plays the same way with ur hands on the controller as it does with them off the controller. The only way to play the game is to not fight certain characters, or to fight as those characters. I really don't care if this is normal in this community or game type, it's not fun. These tank controls are barely viable, I want more angles of movement, enough of these 45 degree angles.
Last edited by Hellhounfd3223; 21 Jan @ 9:48am
agree in principle (strive more or less trash at that point), but "let your opponent play the game as little as possible" is kinda the goal in any fighting game, its just that some games give somewhat fair and deep instruments to do that, and some give degenerate boring bs
WatrWizz 21 Jan @ 9:22pm 
Originally posted by Hellhounfd3223:
Originally posted by Emerald Lance:
That back and forth you want happens less often than it doesn't in fighting games in general, and expecting it for every match in any game is only going to lead to disappointment. The better player wins, the worse player loses, and you and your opponent both have to earn your back and forth by matching each other's skill level; if one player gains an advantage, they should press that advantage until they win or until the opponent forces them to change their approach.

If you're beating your opponents too quickly, it means they don't have answers to your approaches. If your opponents are beating you quickly, it means you don't have answers to their approaches. It's pretty rare across all fighting games to hit that perfect balance.
What are you talking about? Against most high level characters you literally get to make 2 mistakes before you lose the round, some rounds it's literally one mistake and you lose. And each mistake can be as trivial as failing to block a jab. It's not fun to spend an entire round being ragdolled knowing there's nothing u can do. And I don't want to hear "get good", go on youtube there's nothing but videos showing the highest level players not getting to do anything the entire match...u can't really call it a game if it plays the same way with ur hands on the controller as it does with them off the controller. The only way to play the game is to not fight certain characters, or to fight as those characters. I really don't care if this is normal in this community or game type, it's not fun. These tank controls are barely viable, I want more angles of movement, enough of these 45 degree angles.
Guilty Gear is quite snowbally game compared to other games but you can always do something. You have quite alot of defensive options like FD, IB, YRC, DS and burst if you actually get hit. Your saying that it can take up too 2 mistakes to just die which is right but you need to realise what they did to get it, if a slayer counter hits you with masters hammer you completely deserve to get blown up, if you make smaller mistakes like a bad button in neutral you will get punished by a 2k 2d for most characters or a whiff punish which does not grant as much reward. Everything is balanced by risk/reward, before the recent patch ram could get 2k into a full combo which they removed. If you lose it is ALWAYS your fault, you can always do something better.
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