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Ein Übersetzungsproblem melden
Thanks for the thread and bug reports.
You might want to change the wording to clarify that it only heals when you specifically use a Mending card for a direct heal.
Sapphire Fragments also has a weird interaction; if the target of a direct heal has something like Leader that applies Marked or another status on damage, then the negative status will be applied to all enemies when the Fragments apply their damage as if that person had dealt the damage.
Base damage is the damage value before scaling with Power. You can see the base damage of cards by middle clicking the card and then clicking the Show Base Values button. Quick Slash base damage is 0.4, so 5x0.4=2 stacks of bleed is correct. Sneaky Blow base damage is 0.6, I'm not use why it didn't give extra 3 Bleeding. I'll need to check that.
Ah okay, I thought it was the damage prior to buff calculations like courage, I understand now. Is it a scenario where sending in a save would help? I'm still on that run.
It seems simple, I should be able to test Sneaky Blow with Out for Blood. I don't think a save file will be necessary, thank you.
I'm still on that run and haven't been able to reproduce it, though I have screenshots of it happening the original time with combat log open to confirm it happened once. While trying to reproduce it however I've noticed that Out for Blood doesn't factor in Finisher's stacks, as in if I've attacked 3 times before using a Finisher +1 instead of giving 10 x (0.3 x 3) it'll just do 10 x 0.3. Is this intended?
No, it's not intentional. I'll look into it. Thanks for the info.
Could you please provide some more details? Does the "Little Robot" or the "Security Cabin" events not appear for you in Story Mode anymore?
I got it as either Jake or Cara as I hadn't played Rene yet before unlocking Pavel. Just clarifying for people who read this thread later on looking for solutions.