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Other natural disasters could include pulsars, solar flares, earthquakes from other nearby planets, stuff like that. There are plenty of options to explore, and there's no shortage of extra real estate if you need to avoid them.
The question is... what would be the benefit in gameplay or entertainment for the player to have to deal with these disasters? Would it be fun to have to constantly go back and fix up planets when a disaster happens in late game? Would it be too difficult to deal with in the early game when resources and automation chains are still limited?
Sometimes the traits can be inseparable, you said it yourself. A lava world has lots of positive traits, the earthquakes would be a negative trait.
The lack of remote management is its own separate dilemma. Most of the tools for handling a planet remotely do exist in some form or flavor. The only real problem is making sure they work.
Planet ore renewal.