Dyson Sphere Program

Dyson Sphere Program

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A future content suggestion
Maybe you could think about introducing meteorites and meteor impacts into the game. These could be toggleable by the player, it would be a very very rarely occuring event, and when one hits a planet, it could produce a shockwave that destroys the buildings in its radius, but also generates a number of veins of a random mineral in the process too. Also missile and plasma turrets could have a toggle option to be able to target and destroy the meteorites that come into their range before they hit as well.

Some of these rare meteorite instances could also enter into the star's orbit instead of colliding with anything, and you could mine it's random mineral in the space with icarus.
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Showing 1-6 of 6 comments
Shiroe 18 Jan @ 12:42am 
Quick note: the Steam servers on the other side of the Great Firewall of China nearly sure don't have Steam discussions available, so if you want the devs to read a suggestion, the DSP Discord is probably a better place to post... ;)
and discord is banned in my country in turn, so I cannot get there too
Bobucles 18 Jan @ 5:57am 
Natural space disasters would be pretty neat. It would probably be a star system trait, that makes its planets at risk for meteor impacts. Planetary shields and turret defenses can handle anything the void throws at it.

Other natural disasters could include pulsars, solar flares, earthquakes from other nearby planets, stuff like that. There are plenty of options to explore, and there's no shortage of extra real estate if you need to avoid them.
Last edited by Bobucles; 18 Jan @ 6:09am
phadin 19 Jan @ 7:06am 
The type of natural disaster could depend on the planet. A planet with a good atmosphere might not suffer big meteor strikes as they burn up in the atmosphere. This would include the starter world. Planets with no atmosphere, like an ice planet off on the outer rings of a system would be more likely to have meteor strikes. Maybe earthquakes can occur on lava planets, since they would naturally have more tectonic activity.

The question is... what would be the benefit in gameplay or entertainment for the player to have to deal with these disasters? Would it be fun to have to constantly go back and fix up planets when a disaster happens in late game? Would it be too difficult to deal with in the early game when resources and automation chains are still limited?
Bobucles 19 Jan @ 7:16am 
The question is... what would be the benefit in gameplay or entertainment for the player to have to deal with these disasters?
Rule of cool. Planets can have positive traits, planets can have negative traits. Negative traits make the good traits that much more valuable.

Sometimes the traits can be inseparable, you said it yourself. A lava world has lots of positive traits, the earthquakes would be a negative trait.
Would it be fun to have to constantly go back and fix up planets
The lack of remote management is its own separate dilemma. Most of the tools for handling a planet remotely do exist in some form or flavor. The only real problem is making sure they work.
Originally posted by phadin:
The question is... what would be the benefit in gameplay or entertainment for the player to have to deal with these disasters?

Planet ore renewal.
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Date Posted: 17 Jan @ 6:13pm
Posts: 6