Fuga: Melodies of Steel

Fuga: Melodies of Steel

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PeachClover 23 Jul, 2021 @ 4:09pm
Can You Finish the Game Without Using the Soul Cannon?
The question everyone should be asking.
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Showing 1-15 of 28 comments
Muuvie 23 Jul, 2021 @ 8:54pm 
I believe it was already explained that the best ending is achievable only if you do not sacrifice a single character during your playthrough.
Sauriel 24 Jul, 2021 @ 4:27am 
its also an rpg with new game plus and seemingly having some kinda scrap material and stuff for upgrades, so it may be tough to do it on a fresh game with fresh characters, but it could be possible. Not sure how that may work still, like if you keep some stuff if you get a game over or something or if you got to do everything in a game loop
Last edited by Sauriel; 24 Jul, 2021 @ 4:30am
Superscooter 24 Jul, 2021 @ 10:27am 
yes but i believe it will be extremely difficult
Nersius 27 Jul, 2021 @ 3:43pm 
If this is supposed to be a 'play multiple times to get all endings' sort of deal I hope the game's not too long.
Hate it when a game expects you to replay it, yet each playthrough takes dozens of hours.
break 27 Jul, 2021 @ 6:39pm 
Hmm...seems better to take the easy routes and use the soul cannon during every boss battle.
As long as there are less than 12 boss battles, should be able to get a good ending !
Nightmarian 28 Jul, 2021 @ 5:51am 
Originally posted by Superscooter:
yes but i believe it will be extremely difficult

Yeah, sure. The one thing I know about developers is that very few of them know ♥♥♥♥♥♥♥♥♥ about difficulty. Even worse, most of them develop around something like easy or normal then yawn, scratch themselves, and throw some lazy stat or damage sliders and call it a day. Most "difficult" settings are more tedious than hard, like Outer World's complete joke of a Supernova difficulty.

There's a rambly reason for this, but basically it boils down to not really being able to scale true difficulty. The jumps, enemy types, movements, etc in a platformer are static, meaning they're simply easy or they're hard--♥♥♥♥ like less extra lives or taking more damage just punishes mistakes, especially if you already have the game on lock down.

So when a developer says something is challenging, I usually roll my eyes. Pretty sure you'll be able to get through the game without using the soul cannon without breaking a sweat. It takes a game built from the ground up to respect a player's intelligence and adaptability, and those games are rare and not very popular compared to the casual hits.
Lunaedge 28 Jul, 2021 @ 10:04am 
Nersius 28 Jul, 2021 @ 12:55pm 
Come on guys, just because his top group is for a site dedicated to swapping creepshots of children doesn't mean that they don't have a point about difficulty options.

It is so much easier to increase damage taken by X% and reduce damage dealt by Y% than to do things like alter enemy AI, reduce telegraph times, change a level's design...
Cyber Moduled 28 Jul, 2021 @ 1:24pm 
Originally posted by Nersius:
Come on guys, just because his top group is for a site dedicated to swapping creepshots of children doesn't mean that they don't have a point about difficulty options.

It is so much easier to increase damage taken by X% and reduce damage dealt by Y% than to do things like alter enemy AI, reduce telegraph times, change a level's design...
I don't entirely disagree, but I'm willing to wait and see how the game turns out instead of being as tryhard as him for non existent Steam "karma".

What I'd like to think the difficulty loop comes from aside from various difficulty modes is the game trying to make the player decide risk/reward aspects how the whole branching path system works. Doing a more dangerous route puts you in more immediate danger but the potential XP and item acquisitions you earn from surviving gives you a big edge on future encounters. Decide to just take the "easy" path all the time and the game proceeds to curbstomp the player mid/late game so hard you have no choice but to use the soul cannon multiple times because of the player's laziness. At least, that's what I hope the game goes for because if not, it'll likely just boil down to having to use NG+ stats or something which isn't fun at all.
Nersius 28 Jul, 2021 @ 4:53pm 
Hey friends, reviewers from Noisy Pixel stated that "You can [beat Fuga on a fresh run without using the soul cannon], but you gotta be vigilant with how you spend your time and not wasting items early on."
Theswweet 28 Jul, 2021 @ 5:26pm 
I can also confirm that to be the case. The true ending requires every kid to survive.
Sabin Stargem 28 Jul, 2021 @ 7:38pm 
I will use them all up as munitions on the first run. Partially to get an early NG+, but also to see the darkest night, to make a golden dawn more meaningful.
Feasco 29 Jul, 2021 @ 3:40am 
You probably could but c'mon, you've got so many orphans, do you need ALL of them?
Timrod 29 Jul, 2021 @ 6:23am 
You're forced to use it in the tutorial.
Superscooter 29 Jul, 2021 @ 7:45am 
Originally posted by Timrod:
You're forced to use it in the tutorial.
so you're just going to ignore how directly afterward it's reversed/doesn't count and you're also going to ignore every other response here?
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