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Hate it when a game expects you to replay it, yet each playthrough takes dozens of hours.
As long as there are less than 12 boss battles, should be able to get a good ending !
Yeah, sure. The one thing I know about developers is that very few of them know ♥♥♥♥♥♥♥♥♥ about difficulty. Even worse, most of them develop around something like easy or normal then yawn, scratch themselves, and throw some lazy stat or damage sliders and call it a day. Most "difficult" settings are more tedious than hard, like Outer World's complete joke of a Supernova difficulty.
There's a rambly reason for this, but basically it boils down to not really being able to scale true difficulty. The jumps, enemy types, movements, etc in a platformer are static, meaning they're simply easy or they're hard--♥♥♥♥ like less extra lives or taking more damage just punishes mistakes, especially if you already have the game on lock down.
So when a developer says something is challenging, I usually roll my eyes. Pretty sure you'll be able to get through the game without using the soul cannon without breaking a sweat. It takes a game built from the ground up to respect a player's intelligence and adaptability, and those games are rare and not very popular compared to the casual hits.
https://www.youtube.com/watch?v=mKHK55eALtM
It is so much easier to increase damage taken by X% and reduce damage dealt by Y% than to do things like alter enemy AI, reduce telegraph times, change a level's design...
What I'd like to think the difficulty loop comes from aside from various difficulty modes is the game trying to make the player decide risk/reward aspects how the whole branching path system works. Doing a more dangerous route puts you in more immediate danger but the potential XP and item acquisitions you earn from surviving gives you a big edge on future encounters. Decide to just take the "easy" path all the time and the game proceeds to curbstomp the player mid/late game so hard you have no choice but to use the soul cannon multiple times because of the player's laziness. At least, that's what I hope the game goes for because if not, it'll likely just boil down to having to use NG+ stats or something which isn't fun at all.