Tom Clancy's Splinter Cell: Chaos Theory

Tom Clancy's Splinter Cell: Chaos Theory

Joker (Interzis) 22 sept. 2020 la 11:54
5
Most overrated stealth game?
Why is this game so overrated? What is good about it? AI is horrible, level design is linear and for the entire game you do the same thing: turn off lights with pistol, knock or bypass guards with the same animations, forever and ever. This game maybe was good in 2005 but it aged so horribly that now even Blacklist can be considered a pinnacle of this series.

MGS3 is a far better stealth game.
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Se afișează 1-15 din 182 comentarii
Hopefully I got baited.
In what way MGS3 is better? Even less animations OF ANYTHING. At least in SC, especially Chaos Theory and Double Agent Fisher's knockout animations actually look like legit knockout (realistically speaking even on Veeeery thin edge from being lethal) instead of Snake's slamming against ground (doesn't matter grass, swamp, or concrete, yeah right) ONE animation. Very rigid gameplay in general (stiff running, you can run or crawling but Not crouching, unless you are against wall), so much so Hideo himself even "recommended" to newbies to straight up skip first games and start with new ones. In Chaos Theory you have like 4 or 6 speeds on-foot, in MGS 3 just two.
Even Less variations of beating maps. Yes, they are some More creative MOMENTS like how much way you have to get out from jail, but that's simply it, Moments.

Not to mention most recent MGS (V, i.e. GZ and TPP) is nothing but a more modern rehash of Chaos Theory ideas, from ditching off stupid unpractical (unless he just straight up slashes and shoots people like in Modern Warfare 2) CQC stand with pistol (or even rifle, hello MGS4) in one hand and knife in another. Finally can Snake crouch (i don't count MGS 3D or PW for being portable console games). Realistic gun placements, no more picking rifles/machineguns out of nowhere.Finally Snake can hide in the darkness, even night vision goggles finally became actually usefull for more than one scripted sequence.
Yet Still it is very simplified ripoff compared to Chaos Theory's gameplay.

And all in all in the end CT looks like realistic legit tactical operation, MGS3 looks like clownery with some poignant and adult liberal themes sprinkled around.
Joker (Interzis) 22 sept. 2020 la 13:25 
Postat inițial de Walking DREED #ZSJL #RTAC #214:
Hopefully I got baited.
In what way MGS3 is better? Even less animations OF ANYTHING. At least in SC, especially Chaos Theory and Double Agent Fisher's knockout animations actually look like legit knockout (realistically speaking even on Veeeery thin edge from being lethal) instead of Snake's slamming against ground (doesn't matter grass, swamp, or concrete, yeah right) ONE animation. Very rigid gameplay in general (stiff running, you can run or crawling but Not crouching, unless you are against wall), so much so Hideo himself even "recommended" to newbies to straight up skip first games and start with new ones. In Chaos Theory you have like 4 or 6 speeds on-foot, in MGS 3 just two.
Even Less variations of beating maps. Yes, they are some More creative MOMENTS like how much way you have to get out from jail, but that's simply it, Moments.

Not to mention most recent MGS (V, i.e. GZ and TPP) is nothing but a more modern rehash of Chaos Theory ideas, from ditching off stupid unpractical (unless he just straight up slashes and shoots people like in Modern Warfare 2) CQC stand with pistol (or even rifle, hello MGS4) in one hand and knife in another. Finally can Snake crouch (i don't count MGS 3D or PW for being portable console games). Realistic gun placements, no more picking rifles/machineguns out of nowhere.Finally Snake can hide in the darkness, even night vision goggles finally became actually usefull for more than one scripted sequence.
Yet Still it is very simplified ripoff compared to Chaos Theory's gameplay.

And all in all in the end CT looks like realistic legit tactical operation, MGS3 looks like clownery with some poignant and adult liberal themes sprinkled around.

MGS3 is better in everything (except realism) including story, which does not exist in Chaos Theory. While you are right animations look cartoonish in MGS3, the stealth gameplay is still more enjoyable than linear gameplay of Chaos Theory. MGS3 was primarily made for consoles so there were technical limitations and MGS3 did not go for maximum realism.

But the main point was about Chaos Theory. What is so good about this game? Can you explain it to me, because this is the second time I'm trying to finish it and I'm straight up bored while I was able to finish Double Agend this month and while it was mediocre at least it was not so boring.
Editat ultima dată de Joker; 22 sept. 2020 la 13:28
Postat inițial de Joker:
Postat inițial de Walking DREED #ZSJL #RTAC #214:
Hopefully I got baited.
In what way MGS3 is better? Even less animations OF ANYTHING. At least in SC, especially Chaos Theory and Double Agent Fisher's knockout animations actually look like legit knockout (realistically speaking even on Veeeery thin edge from being lethal) instead of Snake's slamming against ground (doesn't matter grass, swamp, or concrete, yeah right) ONE animation. Very rigid gameplay in general (stiff running, you can run or crawling but Not crouching, unless you are against wall), so much so Hideo himself even "recommended" to newbies to straight up skip first games and start with new ones. In Chaos Theory you have like 4 or 6 speeds on-foot, in MGS 3 just two.
Even Less variations of beating maps. Yes, they are some More creative MOMENTS like how much way you have to get out from jail, but that's simply it, Moments.

Not to mention most recent MGS (V, i.e. GZ and TPP) is nothing but a more modern rehash of Chaos Theory ideas, from ditching off stupid unpractical (unless he just straight up slashes and shoots people like in Modern Warfare 2) CQC stand with pistol (or even rifle, hello MGS4) in one hand and knife in another. Finally can Snake crouch (i don't count MGS 3D or PW for being portable console games). Realistic gun placements, no more picking rifles/machineguns out of nowhere.Finally Snake can hide in the darkness, even night vision goggles finally became actually usefull for more than one scripted sequence.
Yet Still it is very simplified ripoff compared to Chaos Theory's gameplay.

And all in all in the end CT looks like realistic legit tactical operation, MGS3 looks like clownery with some poignant and adult liberal themes sprinkled around.

MGS3 is better in everything (except realism) including story, which does not exist in Chaos Theory. While you are right animations look cartoonish in MGS3, the stealth gameplay is still more enjoyable than linear gameplay of Chaos Theory. MGS3 was primarily made for consoles so there were technical limitations and MGS3 did not go for maximum realism.

But the main point was about Chaos Theory. What is so good about this game? Can you explain it to me, because this is the second time I'm trying to finish it and I'm straight up bored while I was able to finish Double Agend this month and while it was mediocre at least it was not so boring.

Better how ? It is all very simple AND inconvenient at the same time. Original MGS3 even came out with still isometric camera, people had to buy ANOTHER copy just to have normal camera! I dare you beat entire MGS3 only with isometric camera, especially on high difficulties.

Wrong as usual, Splinter Cell Chaos Theory was developed for consoles too. Everything that there is on PC there was on PS2 too, convenient camera, top tier animations, convenient controls and gameplay. Minuse a little bit better graphics, but that's it. There was no Splinter Cell Substistance to buy for better camera or shadow map.


And again, if Chaos Theory is linear MGS 3 is extra extra linear. You can't hate linearity then praise extra linearity, unless you are baiting contrarian. But the again you Are hating CT for "same animations" while praising game with even less diversity of animations.

Fun in CT is in careful game, when you try to leave as little as no trace after yourself, trying to pass enemy instead of knocking him, carefully picking walking speed to not be too loud to spot, flickering lights instead of shoot them. Be tactical.
Of course you won't get it, coming from a game where you just headshot everyone on your way with tranq gun to the head, while sometimes changing costume color to match surroundings and you are good
Ghidrah1 23 sept. 2020 la 7:53 
To each her/his own

I was not impressed with MGS mechanics or animations, made so much worse by the constant overly long ranting monologues of the bad guys upon their belated deaths. "Just shut T.F.U and die! Please!

I played it maybe 3 times then traded it for another "used" game at EB. I got SC1 in 02 and even though graphics and mechanics weren't spectacular, there were no droning death monologues. By far the character dialog exchanges were far superior to MGS
Joker (Interzis) 23 sept. 2020 la 8:13 
Alright atop focusing on MGS3 so much and please tell me what is enjoyable about Chaos Theory.

Even the dialogs in this game are so lame like Grim is young Sam is old, hahaha so funny.
Ghidrah1 23 sept. 2020 la 13:04 
Maybe should look up the definition of banter?

No game is perfect, all limited to the game mechanics and realism. The object of the 1st 3 SC games at least is its stealth aspect, (for which it was meant for) even though most players give up on that and go for kills, KOs and distractions/diversions, more often than not eliciting AI comment.

What's stealth about that?

One must spend the time looking for and perfecting the moves and timing that enable the stealth/ghosting aspect of the game. Instead most are throwing bottles shooting lights and leaving tech all over the place

Too bad the swat turn wasn't available in all SC games.

If your looking for run and gun then SC isn't for you.
Yes. The Splinter Cell games are very linear. On top of the ultra slow movement, it's made getting into the pre-Conviction games very difficult.
Playing the original Thief games and then trying to get into this was my biggest mistake. Thief's level design demolishes these games'.
Postat inițial de Ghidrah1:
To each her/his own

I was not impressed with MGS mechanics or animations, made so much worse by the constant overly long ranting monologues of the bad guys upon their belated deaths. "Just shut T.F.U and die! Please!

I played it maybe 3 times then traded it for another "used" game at EB. I got SC1 in 02 and even though graphics and mechanics weren't spectacular, there were no droning death monologues. By far the character dialog exchanges were far superior to MGS
what, SC 1 was top tier in 2002. Fair 3D environment with vertical gameplay and normal camera. Compared to tight corridors of MGS2 and it's isometric camera, but at least muh melting cubes and shooting in enemie's radio!
Also it is Splinter Cell that invented modern third person shooting camera and cover system (as well as parkour, with split jumps), obviously NOT Resident Evil 4 like many corrupted game journalists and weebs want whole world to believe.
Postat inițial de Walking DREED #ZSJL #RTAC #214:
Postat inițial de Ghidrah1:
To each her/his own

I was not impressed with MGS mechanics or animations, made so much worse by the constant overly long ranting monologues of the bad guys upon their belated deaths. "Just shut T.F.U and die! Please!

I played it maybe 3 times then traded it for another "used" game at EB. I got SC1 in 02 and even though graphics and mechanics weren't spectacular, there were no droning death monologues. By far the character dialog exchanges were far superior to MGS
what, SC 1 was top tier in 2002. Fair 3D environment with vertical gameplay and normal camera
Thief: The Dark Project and Thief II: The Metal Age had these 4 and 2 years prior.
Postat inițial de Paul McCuntney:
Postat inițial de Walking DREED #ZSJL #RTAC #214:
what, SC 1 was top tier in 2002. Fair 3D environment with vertical gameplay and normal camera
Thief: The Dark Project and Thief II: The Metal Age had these 4 and 2 years prior.
FPS with not very great animations
Postat inițial de Walking DREED #ZSJL #RTAC #214:
Postat inițial de Paul McCuntney:
Thief: The Dark Project and Thief II: The Metal Age had these 4 and 2 years prior.
FPS with not very great animations
Probably because they were from the '90s. And actually, the motion captured animation was good for its time. But the animations are irrelevant as long as they don't amount to clunky movement, which they don't.
They're also not FPS/first-person shooters. They're simply in the first-person perspective. Big difference.
Clearly you've never played them.
Editat ultima dată de Francisè von Spitroast; 30 sept. 2020 la 2:53
Joker (Interzis) 30 sept. 2020 la 3:11 
Postat inițial de Walking DREED #ZSJL #RTAC #214:
Postat inițial de Paul McCuntney:
Thief: The Dark Project and Thief II: The Metal Age had these 4 and 2 years prior.
FPS with not very great animations
Chaos Theory is then a stealth game with not many stealth mechanics except turning off lights with a pistol.
Postat inițial de Paul McCuntney:
Postat inițial de Walking DREED #ZSJL #RTAC #214:
FPS with not very great animations
Probably because they were from the '90s. And actually, the motion captured animation was good for its time. But the animations are irrelevant as long as they don't amount to clunky movement, which they don't.
They're also not FPS/first-person shooters. They're simply in the first-person perspective. Big difference.
Clearly you've never played them.
it is first person shooter
you shoot arrows, if you want to be That pedant
And I actually played OG Thief, I even have it in my library. Deus Ex much much better.



Postat inițial de Joker:
Postat inițial de Walking DREED #ZSJL #RTAC #214:
FPS with not very great animations
Chaos Theory is then a stealth game with not many stealth mechanics except turning off lights with a pistol.
another "strange" statement.
No, Splinter Cell also has climbing (MGS does not btw, besides one-two ladders ofc), split jumping, using guards to open retinal scans, hiding in the darkness
Joker (Interzis) 30 sept. 2020 la 4:22 
No one ever used climbing or split jumping in Chaos Theory in any significant way. And hiding in the darkness goes with turning off lights with EMP pistol.

Retinal scans are nothing significant, but if that's all you have, it only shows how shallow and outdated Chaos Theory is. Maybe in 2005 I would be wet from this, but now it is a boring outdated game.
Postat inițial de Walking DREED #ZSJL #RTAC #214:
Postat inițial de Paul McCuntney:
Probably because they were from the '90s. And actually, the motion captured animation was good for its time. But the animations are irrelevant as long as they don't amount to clunky movement, which they don't.
They're also not FPS/first-person shooters. They're simply in the first-person perspective. Big difference.
Clearly you've never played them.
it is first person shooter
you shoot arrows, if you want to be That pedant
And I actually played OG Thief, I even have it in my library. Deus Ex much much better.



Postat inițial de Joker:
Chaos Theory is then a stealth game with not many stealth mechanics except turning off lights with a pistol.
another "strange" statement.
No, Splinter Cell also has climbing (MGS does not btw, besides one-two ladders ofc), split jumping, using guards to open retinal scans, hiding in the darkness
Yes but the gameplay idea is avoidance, not shooting. Just because you can shoot doesn't mean it's an FPS.
Each to their own.
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