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Sorry for the necro, but I was having the same problem and found the solution.
I decided to leave it here in case anyone needs it.
Apparently this is a problem related to the framerate that, for some reason, did not stay locked, even when you configure it in your video card's control panel.
I knew that the game does not do well with very high framerates, so I decided to leave it at 60 (as recommended by a guide) and still I was having the problems you reported.
I decided to lower it to 30 (as the game originally ran on consoles). It had no effect.
Since I was not having screen tearing, vsync seemed to be working at least partially.
So I opened MSI AFTERBURNER to check the framerate and suddenly the hud problem disappeared. And the game was running at 60 FPS.
It didn't make sense.
I turned off Afterburner and the problem came back.
So i opened the Windows Gamer Bar and the game was running at 200 FPS+, despite VSYNC being enabled by the Splintercell.ini settings and my graphics card's control panel.
What I didn't remember is that I had left a 60 FPS lock on the MSI in a previous test. And that's how the problem was solved.
So the solution to the problem is to somehow lock and force the game to run at a maximum of 60 FPS, which may require some third-party software, like MSIA or DGVOODOO2, to work, since apparently the game ignores the graphics card's software instructions.