Gatewalkers (Alpha)

Gatewalkers (Alpha)

[(X)] 29 Jun, 2020 @ 6:07pm
[FEEDBACK] Dash Setting (WASD and Cursor Location)
It would be great if we were able to change how dash works. As any other settings, turn on and off if we want the dash to be towards the mouse cursor or using the directional as base. It's bad to have to move you cursor to another point of the screen to dash. It would be better to the character do the dash based in the direction the character is aiming, meaning we can aiming to the right and shoot to the right while holding A to dash to the left, or any other direction combination.
< >
Showing 1-4 of 4 comments
Treemoul 29 Jun, 2020 @ 9:04pm 
It wouldn't be quite so disorienting, but normal dash and bow dash shot working opposite directions feels awful. Unifying them and making dash direction a config option would be great.
book_of_Joshua 2 Jul, 2020 @ 12:38pm 
Agreed, it felt kind of weird to be running away from an enemy, only to end up dashing RIGHT into its face b/c my cursor was pointing towards it.

IMO, dash should definitely be based on the current direction of movement, and not cursor location.
Or, yeah, maybe an option to choose.
Teck1015 2 Jul, 2020 @ 8:32pm 
Frankly they could just learn from any other ARPG ever and use point and click movement...then everything is based off the cursor and you could play the game one handed like Diablo or Path of Exile....
[(X)] 3 Jul, 2020 @ 3:46am 
Originally posted by Teck1015:
Frankly they could just learn from any other ARPG ever and use point and click movement...then everything is based off the cursor and you could play the game one handed like Diablo or Path of Exile....
I don't think this should be like that just because every other ARPG is like that, I like to move in WASD, even so, I can place all spells in my mouse.

Moving using the cursor is bad because we get stuck in place to do damage to enemies, and differently from Diablo, Path of Exile and Wolcen, here our character deals damage with basic attack instead of spell/skill only like them.

Of course, we can do damage with basic attacks in those games, but it's weak and takes forever, like World of Warcraft, basically the best way to do damage is skill combo, something this game doesn't have (yet), thus making moving with cursor bad for this game.

The problem with the dash is exactly what @book_of_Joshua described. We are kiting an enemy by moving away from it and shooting at it (ranger/huntsman) and then the enemy uses an AoE attack that we need to use Dash to avoid and keep doing damage, but our cursor is right on the enemy because we were kiting it, we dash towards the enemy instead of away from it.

It's just not intuitive, we have to move the cursor away from the enemy, stop dealing damage, dash, and then place the cursor again to keep doing damage, and repeat this process every time a big AoE attack occurs...

The best solution is to allow the player to choose between a dash based on character movement and a dash based on cursor placement, simple as that.
< >
Showing 1-4 of 4 comments
Per page: 1530 50