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What's your average game progression like? Do you focus upon early housing or opening glades right away? Stuff like that will give a good idea from which people can give advice.
My gameflow is: Quick Contracts first, then some slogging until I got 2-3 big openings, then a buildup phase and after that I oftn struggle NOT to win if I wanna do an achievement first cause the ppl are steamrolling happiness.
I play diff 10 until it climbs by distance.
Early on I'm focusing on opening glades as quickly as possible. I pretty much always start by building two woodcutters, and one other camp for getting food.
I pause the game pretty frequently but not for long durations.
One of my problems is that my progress is frequently blocked by something. Often I'll be missing critical buildings for production, or I'll be missing critical ingredients, or both.
I'm rarely able to generate much reputation through my people's resolve.
Many little struggles can quickly add up to a hurdle.
When I started out I always tried to start with a farming building of any sort or with amber to buy one asap if it was too expensive in embarkation points.
Another strat I did was starting with training gear delivery line, being able to quickly open all stashes you find can be extremly helpful.
Overall helpful: If you find things you don't immeadiatly need for your ppl to survive: lets say: a reward of 40 pickled goods, but you can not produce them yourself and you don't struggle to survive atm - DENY it you ppl.
Maybe half a year later when you are able to satisfy something else and you enable the pickles, they might be happy enough to push through a point and unlock a new building choice.
Whereas letting them have the pickles as soon as you earned them might not have had a real impact.
I have 1350 hours in the game. I still need 3-4 hours per game.
Playing them much faster would feel wrong to me.
At my pace, I probably should've been able to finish all the seals and P20 by 250 hours, but I've had to reset a couple runs near the end over really stupid stuff.