Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't want to make this too long, or seem like I am complaining. I love this game already and I did back it on Kickstarter, so looking forward to the full release. I am just wondering which parts of the demo are going to remain in the full version, or if this was indeed the first 30ish minutes of the game.
So I played the Demo and this is what I noticed:
An option with just "blur on" and "blur off" would be really nice.
Maybe you could give the mystical and magical door some mystical music to built some more atmosphere while being there. Maybe some more variety of music on mara all together, but that is nit picking on my part.
It would also be nice, if the range to interact with an object would be wider. Right now it is difficult to interact with some things (especially animals) because you need to be at just the right point to get the option to show up.
For the fishing tutorial it would be nice, if the game paused for the tutorial, so one has time to read the instructions and isn't panicked and clicks the instructions away, because everything already moves and you are afraid to not do the correct thing, which leads to not doing the correct thing... and maybe add some sort of highlighting for the object you are interacting with, because it is sometime difficult to read, what the interaction is for and would it make it more intuitive and easier to aim for the right object.
The jumping is too strong for the environment and seems too powerful for such a little girl.
Maybe add some way to permanently turn on the running, my finger was getting stiff holding the running key.
It is cool, that we can catch different kind of fish at different locations and with different bait, but im with the others, that the locked locations are a bit disappointing.
I think, it’s interesting to have a different mechanic to catch the fish, other than in most other games, it gives an extra layer, without making it too complicated.
The graphic:
It looks amazing, but I was a bit surprised with how black Koa's hair is. In the trailer and pictures it looks more brown, but in the game it is near black.
The dialogue pictures are amazing and I love to be able to see their direct reactions to the words that are said. A thing I noticed in the dialogue pictures: Koa looks more boyish and younger in them than in the little video we see at the end of the prologue. In the video she seems like 11 or 12 (I think, I don’t interact with kids in that age group too much) but in the dialogue pictures she seems more like an 8-year-old boy to me.
It may seem weird, but I love the fact that the pigs have two different skins! The chickens too are lovely and the trailer gives hope on a wide variety of beings to meet and greet 😉
All in all it looks promising! Good work so far, but I realised that I wouln't be happy playing the full game, because it is just not the kind of game I enjoy. So I'll stay with the demo and say, that you did good work, ;) Sweet game!