Summer in Mara Prologue

Summer in Mara Prologue

 This topic has been pinned, so it's probably important
Chibig  [developer] 29 May, 2020 @ 6:03am
Official Bug Report
Hi everyone!

We want to receive your feedback. If you find any bug or error in the demo, report it here and we will try to solve it as soon as possible. We want to keep it all together here so we can easily see them, and answer you.
The best way to report the bug is:
1) Describe what happened.
2) Tell us what you did previously so we can replicate the bug.


Thank you very much for playing Summer in Mara Prologue and for your interest. We hope you enjoy your stay in Mara!

Bug fixes V 1.1
Bug fixes V 1.2
Last edited by Chibig; 7 Jun, 2020 @ 12:02pm
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Showing 1-15 of 89 comments
CoffiCat 29 May, 2020 @ 8:23am 
1) Not a bug (?) but a suggestion: make the distance not so blurry, its really aggresive and its kinda sad that you cant sit uphill and enjoy the ocean view cause you cant see more then 2 meters.
2) when you play with mouse and keyboard and you have a second screen, the mouse pointer leaves the game (while looking around) and will be on the second screen.
Last edited by CoffiCat; 29 May, 2020 @ 8:26am
XBL Laberbacke 29 May, 2020 @ 8:24am 
Footstep sounds seem to be missing
Taka 29 May, 2020 @ 8:28am 
You can climb the mountain with 2 jumps
BLACER 29 May, 2020 @ 8:30am 
Triple monitor setup and mouse moves out of the screen. I haven't changed any settings. Everything default. When I click to interact it tabs out.
XBL Laberbacke 29 May, 2020 @ 8:36am 
Coming from the boat, the top left stone step up the hill is too high to climb. Sure, it can be jumped but that's overkill
Last edited by XBL Laberbacke; 29 May, 2020 @ 8:38am
Allalele 29 May, 2020 @ 9:14am 
Hi, I just got a Blue screen after having tried the game. The sound began to become a white noise 30s before the BOSD. It was just during the discussion about pirates before fishing.
Also, the game does not support French keyboard. I had to install "Qwerty" settings to play

UPDATE : I tried another time and it was ok. No BOSD. Just the keyboard thing to take care of :) (and I find the background blur ok :p)
Last edited by Allalele; 29 May, 2020 @ 9:37am
Apollo 29 May, 2020 @ 9:22am 
hello creator,
thank you for the demo. The first impression is great, think that the game can become a lot and it will be great.
Unfortunately I had to stop after only 10 minutes ...
Please remove the background blur! It's like I don't have glasses and get a headache because the eyes try to focus on the surroundings.
The control in the menu takes some getting used to, but is ok in the long run.:steamhappy:
Chibig  [developer] 29 May, 2020 @ 9:31am 
Hi everyone!

Thanks for your feedback, we're looking at it and we'll try to fix it for the demo and for the full game.

Regarding the blur, you can go to the main menu -> settings -> quality and put the barr on the middle. That should deactivate the blur. We'll try to fix this.

Thanks!
XBL Laberbacke 29 May, 2020 @ 9:52am 
Worse settings make the game look better? Interesting choice.
Efore 29 May, 2020 @ 10:16am 
Hi Chibig. This game looks promising :)
Some feedback here:

- Jumping feels weird: I think is too high and too accelerated, but not wide enough when jumping while running.
- The BoxColliders are too big in comparison with the Object they belong to, and when falling over them there is a short "sliding" in mid air that doesn't feel right.
- If you fall (not jumping, just fall) when running, there is no falling animation, it just keeps playing the running animation.
- The Billboard effect of the 2D world icons (carrot fields, for instance) only rotates on the Y axis, and they look stretched when moving the camera up and down.
- I too agree on the blurry distance feedback.

I have played with mouse + keyboard, about that:
- You should allow the player to use the Mouse's left Button to perform actions, which by default is the E key. Moving the camera with the mouse and not being able to use the mouse buttons is kind of frustrating.
- You should show Mouse's cursor while in menus, and allow the player to use it to navigate them. They have big icons and everything says "you can click here", but you can't, and doesn't feel right.
- If using the mouse is not possible, at least let the player navigate with arrows. Feels more natural than using WASD.
- The best option would be to be able to use everything: WASD, arrows and mouse :D
- I assume that there will be one, but just in case. A screen with some list of objectives is a must in this kind of games.

I think thats all. As I said it looks great, and the footage at the end of the demo got me really curious.

Mucho ánimo con las siguientes dos semanas, y mucha suerte con el lanzamiento :)
Last edited by Efore; 29 May, 2020 @ 2:55pm
BLACER 29 May, 2020 @ 10:17am 
Maybe give us a slider for some settings. Motion Blur, Depth of Field, Bloom, Field of View.
RyuKajiya 29 May, 2020 @ 11:06am 
Also have the issue that the mouse is leaving the game and when I click the game goes into the background.

And the controls feel very very awkward. Sometimes it is the mouse wheel to go through tabs, sometimes you press 1 and 2. Took me a bit to figure out how to even navigate the inventory. Have to agree with Efore above, not having a mouse in menus is very frustrating. Was quite shocked to see that even in the main menu there was no mouse. I know it is easier to port this to consoles if you restrict controls like that, but if you do a PC version please spend the extra bit of polish and give us propper PC controls.

Translations have some little issues or maybe got mixed up. On the grown fields the tooltip says to sow new crops in German but should be harvests the field.
Last edited by RyuKajiya; 29 May, 2020 @ 11:11am
Fdruid 29 May, 2020 @ 11:27am 
Hi! the demo was wonderful. I noticed some things I'd like to comment:

- The controller guide shows the LB button to change tools, while in the actual game you press d-pad left and right. took me a while to learn this!
- The fishing minigame controls are a bit plain, too flat, as are the signs that tell you what to do next. I believe you could make them prettier and warmer, to go with the aesthetic of the game.
- Doesn't Koa jump a bit too high? I mean, it's useful, but I feel like I'm making Hulk jumps or I'm Son Goku, lol

What I tried about the game is great and left me wanting more, so I'll post a positive review and wait for relase date. thanks!
majel007 29 May, 2020 @ 11:59am 
oh i wrote you feedback on kickstarter....

soo here is content from PM

But first, the game looks absolutely amazing, good job :)

i was using xbox controller on pc and i have problems with it. I couldn't run sometime, game not reponding when i press run key on controller, and you also have incorrectly drawn controls (tools change differently), with the keyboard without problems.

!! in general, I would pay more attention to control !!

.... jumping is a little weird, (especially when she runs and jumps)
maybe I would try to make like in game head in time (the dynamics of the jump), here is video :)
https://youtu.be/EaR3aEI2DSU?t=194

and when the koa has an ax in her hand,
the ax is in the wrong position :)



Thanks you for demo :)
Last edited by majel007; 29 May, 2020 @ 12:08pm
@GabsBITS 29 May, 2020 @ 12:23pm 
Originally posted by BLACER:
Triple monitor setup and mouse moves out of the screen. I haven't changed any settings. Everything default. When I click to interact it tabs out.
Same! Two monitor and when I click the game freezes until I click in the screen with the game again
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