The Stone of Madness

The Stone of Madness

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Engioc 28 Jun @ 10:40pm
No manual saves, I love it...
I'm guessing my view will be an unpopular one, but I have to say after playing more of this game I'm opposed to having manual saves.

I've played Commando's BEL/BCD, 2, 3, all the Mimimi games, WM, 63 Days, Partisans, and they all have a mechanic where your team members can die, making it much more difficult or even impossible to complete the mission. These games all heavily encourage us to quick save/load every time something goes wrong, so its not much of a surprise when players are put off by not having that option. However, people fail to recognise that having save/load would render several game mechanics pointless and unused.

If I was going to compare this to any other game in the genre I'd say its more similar to Robin Hood - The Legend of Sherwood than anything else, but even then its not really the same. It could even be described as a sub-genre because of how different it is.

There is no need to reload, you are KO'd and placed back in your cell, or if you do die the autosave means you aren't redoing tasks over and over again. It is still possible to complete the mission.

- Health: If you are constantly at 100% health because you reload every time someone is KO'd you'd never have a reason to heal your team at night in your cell.

- Morale: Why bother playing the violin if you are constantly at 100% morale because you reload every time something goes wrong.

- Crafting/Shops: Why bother to use these mechanics if you reload all the time. You'd never lose any items when you are caught, so why would you ever bother crafting or buying items.

- Bribes: When you get caught doing something illegal you can bribe your way out of trouble, but why would you ever need to do that if you can just reload.

This game is really nothing like others in the genre, instead of encouraging you to reload when things go wrong, it allows you to keep going, recover from the mistake, and still succeed. There is no need to be reloading, you are supposed to make mistakes and learn from them so the next time you leave your cell you know what to do or avoid.

Thumbs up to the devs for making a game that breaks away from the norms of this genre. I love all the games I mentioned above, but it's nice to see when a developer tries something a bit different. My only, very minor, gripe with the game is I wish it was fully voiced rather than text, I assume its due to being a smaller developer.

Kind of tempted to suggest I'd like the option to disable autosaves. So within the game settings a toggle button to disable autosaves. The default would obviously be on, but I'd like to turn them off and attempt a no saves run. I'm ok for it to save at the end of each campaign/story, so when I do die I just get put back to the beginning of the campaign.
Last edited by Engioc; 28 Jun @ 11:57pm
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And they thought the demo was the issue of the low sales HAH maybe the demo was way too accurate.
TekuStudios  [developer] 31 Jul @ 10:58pm 
Thank you for the post and your kind words @Engioc :)
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