Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- TBM
This game looks amazing, roll on 5 hours.
Good ideas.
When in the game in cockpit view, how far does the in game wheel turn? 90 each way is the limit? That is fine for a game like this
Its just another game that has the opportunity to do something different but won't because that would be different therefore its bland as hell.
This sort of game (with a cockpit view) transfer really well into a racing cabinet setup but rarely ever have the views required, this does but has some lazy 10 year old control schemes.
Its a great game on android as the "mouse" controls on there used as a full wheel allow you to really throw the car around beautifully. "MMR X" PC release I have played less than 20 minutes whilst having totally finished the android version and a good 80% of the original PC release.
I would probably like the mouse "spinner" controls the most as they really suit this type of game (for over 30 years now) but don't under-estimate the amazing play of this sort of game with actual wheel support and a cockpit view.